PvP changes, a couple of bugfixes, and QoL!
Project Duck Second Anniversary patch notes with events, progression changes, costumes, bugfixes, and more!
More wellspring drops, class balancing, content changes, and various other misc. changes!
Alas, the holidays are over and so we are turning off Santa Orc and the other holiday events. We're also starting to make systemic changes as we prepare for our next huge content update.
Its over, everything's deep fried, why are you looking at me like that...
Game FPS optimizations, Engineer reworks, PvP balancing, Quality of Life changes, and bugfixes!
Red Dragon Nest QoL, Titanite crafting updates, and a tech upgrade.
Lightning and edgy darkness reworks! Also, some adjustments to PvE content, talismans and crests, DPS meter improvements, and lots of bug fixes!
Adjustments to stackable debuffs, some well deserved nerfs, and lots of bug fixes
Class buff changes, dark class creation, some class QoL changes, and Red Dragon Slayer costume weapons!
Expansion 3 is here: Introducing all sorts of new gear, balancing, QoL, nests, and more!
The actual patch notes for this week. Small class balancing
New costumes, PvP changes, prep for Expansion III, QoL, Wrath/Scale shop, and more
Small PvE class balancing, major PvP Ray Mechanic changes, unlimited RDNHC/VC clears, QoL shop changes
Many major bugfixes, minor Project Flow fixes, huge balance wave for PvP and PvE,
We're kicking off February strong with Arena Remastered wave 4, PvE skill changes, quality of life updates and preparations for a PvE system overhaul!
Launcher class gets their VFX back, Vena Plaga, nest modernization, class balancing, Project Flow, and more!