Town Changes
PvE Content Changes
Typhoon Krag Nest
The change that you all have been dreading... TKN is going back to the way it's supposed to be. It was never supposed to be this easy. Think of it as an extended event double drops that just ended.
Item | Old | New |
---|---|---|
Crystal Points | 1000 | 500 |
Desert Dragon Nest End Game
Shifting power back into DDN to promote a raid oriented progression path
Item | Old | New |
---|---|---|
Crystal Points | 0 | 1000 |
Zakad Crystal | 10 | 15 |
Memory of Roy | 10 | 15 |
Arendel Trial Nest
Removing a lot of the garbage. This should make ATN easier to deal with inventory space-wise. I would elaborate on how the drop rate works, but it's far too complicated to be worth it. Just know that the number of skill dragon gems that dropped would be cut by a third.
Item | Old | New |
---|---|---|
Conversion Gems | A lot... | 0 |
Skill Gems | A lot... | Reduced by 1/3 |
Miscellaneous Nest Changes
- Cerberus Nest and Third Core now have unlimited revives.
Crafting
Removing crafting ability from Belin so there's less confusion on gear progression.
- No longer able to craft Red Dragon Legendary grade equipment from Belin
Project Flow Adjustments
Project Flow is a series of class gameplay improvements/smoothing to PvE. See background info and all changes here
/\c23\Gladiator
[Dash Kick] end lag increased (Attempt at fixing fizzle bug)
/\c76\Dark Avenger
[Doom Blade] end lag reduction should be more noticeable now
[Vengeance Storm] end lag reduction should be more noticeable now
[Death Knell] landing end lag reduced
/\c42\Crusader
[Goddess Relic EX] slightly increased cast time, camera lock removed
/\c59\Spirit Dancer
[Arcanthus] no longer able to accidentally cancel it early (which made you miss the skill)
PvE Class Balancing Wave 16
Incoming is our first huge wave of PvE balancing. Trying to shift up the meta a little bit here. We're also introducing more party buff augments!
/\c15\Acrobat
New!TL;DR learn the new skill to make Spirit Boost a party buff at the cost of reducing your own DPS
[Spirit Boost] is now self only
[Spirit Expansion] new skill
- Spirit Boost becomes a party buff
- Grants 40% action speed and movement speed and cooldown reduction
- Reduces your own physical, magical, and elemental damage by 15%
/\c18\Mystic
New!TL;DR learn the new skill to make Fast Forward a party buff at the cost of reducing your own DPS
[Fast Forward] and [Awakened Fast Forward] now self only
[Beyond Time] new skill
- Fast Forward becomes a party buff
- [Awakened Fast Forward] 50% CDR → 80% CDR
- [Fast Forward] 40% CDR → 80% CDR
- Reduces your own physical, magical, and elemental damage by 15%
/\c57\Dancer
New!TL;DR learn the new skill to make Dance of Ecstasy a party buff at the cost of reducing your own DPS
[Dance of Ecstasy]
- Elves and Minotaur effect is self only
- Elves: 1% → 1.5% extra damage per 1% enemy HP down
- Orc: Heals 3% per second for 5 seconds to all allies
- Minotaur: 15% → 60% damage increase for 20 seconds
[Ecstatic Audience] new skill
- Dance of Ecstasy becomes a party buff
- Elves: grants 1% extra damage per 1% enemy HP down
- Orcs: Heals 3% per second for 5 seconds to all allies
- Minotaur: 45% damage increase for 20 seconds
- Reduces your own physical, magical, and elemental damage by 20%
/\c49\Alchemist
Quality of LifeTL;DR Slime Shake no override
[Slime Shake] no longer overrules each other for the party buff/self effect
/\c62\Shinobi
BuffTL;DR mOrE DaMAgE
[Dedicate Crow] 0.8% per 1% HP → 1% per 1% HP
/\c25\Barbarian
BuffTL;DR slight buffs to bring closer in line with other DPS classes"Still want to rework this, but I can't find an angle reeee" - Kozima
[Circle Swing] Cooldown 15s → 12s
[Highlander] HP Cost 15% → 10%
/\c23\Gladiator
Rebalance/NerfTL;DR Rebalancing and potential slight nerf. No class should have over 50% main stat scaling
[Class Mastery] STR 60% → 50%
[Class Mastery II] Physical damage 20% → 25%
/\c76\Dark Avenger
BuffTL;DR Slight overall damage buff to main skills
[Nightmare Fatal Impact] 11632% → 14645%
[Nightmare Vengeance Storm] 9419% → 10360%
[Nightmare Doom Blade] 8871% → 9758%
/\c29\Sniper
BuffTL;DR Reverting a nerf in a previous patch
[Windforce] 28800% → 32000%
/\c30\Warden
BuffTL;DR Making sure Warden doesn’t fall behind Sniper. Cannonade is also barely ever an option compared to Fatal Guided Missiles.
[Rapid Shot] 442% → 530%
[Cannonade] 1520% → 1824%
/\c32\Windwalker
BuffTL;DR buffing Windwalker to become closer to a true DPS as Spirit Expansion is now an option.
[Eagle Dive] Cooldown 12s → 10s
[Blooming Kick]
- Cooldown 10s → 8s
- 3758% → 4509%
[Cyclone Kick] 4959% → 6198%
[Awakened Falling Star] 12556% → 15695%
[Rising Storm]
- Cooldown 25s → 20s
- 6823% → 7505%
[Swift Attack] Cooldown 24s → 18s
/\c31\Tempest
BuffTL;DR Making sure Tempest gets closer to qualifying as a true DPS when they learn “Spirit Expansion” (see above)
[Furious Winds] 5300% → 5830%
[Somersault Dance] 3425% --> 3938%
[Marionette] 3900% → 4290%
[Hurricane Dance] 5439% → 5982%
[Hurricane Uppercut] 7150% --> 7865%
/\c81\Silver Hunter
BuffTL;DR Silver Hunter getting some buffs overall to some main skills
[Blast Zone] 21000% → 25200%
[Razor Wind] 9653% → 12066%
[Deluge Bolt] 1356% → 1627%
[Tornado Shot] 1020% → 1173%
/\c35\Pyromancer
NerfTL;DR Pyromancer has been dominating for extremely long despite many nerfs. Here’s another one
[Hotrod] 2598% → 2208%
[Burning Hand] 50% additional damage → 40% additional damage
/\c37\War Mage
BuffBuffing up Mystics to be closer to pure DPS levels as Fast Forward will become a self buff (unless you take the augment which will lower your damage to “support DPS” levels. See above)
[Linear Ray] 2460% → 3075%
[Nine Tail Laser] 2914% → 3351%
[Spectrum Ray] 3899% → 4483%
[Laser Cutter] 5588% → 6146%
[Energy Blast] 2800% → 3500%
[Laser Ray] 350% → 375%
/\c38\Chaos Mage
BuffBuffing up Mystics to be closer to pure DPS levels as Fast Forward will become a self buff (unless you take the augment which will lower your damage to “support DPS” levels. See above)
[Gravity Blast] 2978% →3575%
[Gravity Well] 4874% → 5605%
[Summon Comet] 6013% → 7215%
[Control Gravity] Cooldown 15s → 10s
/\c85\Black Mara
BuffTL;DR Black Mara used to be in a good spot before our benchmark moved up, this should help improve their situation a little
[Class Mastery] 50% contract attack reduction → 40% contract attack reduction
[Insult] 900% per spark → 1000% per spark
/\c44\Inquisitor
BuffTL;DR Consecrated Grand Cross bugfix/buff. We’re lowering Lightning Storm CD for better burst rotations.
[Lightning Storm] 32s → 26s
[Consecrated Grand Cross] 7582% → 9099%
- This is actually a bugfix, it’s been an incorrect value the whole time (wasn’t actually 300% Grand Cross damage)
/\c83\Arch Heretic
BuffHeretic used to be in a good spot. Our benchmark has moved up. Therefore, this edgy boy is going up in damage too
[Evil Hand] 3636% → 4363%
[Carnage] 1330% → 1463%
[Savage Attack]
- 4395% → 6592%
- 25 seconds → 28 seconds
[Sawblade] 7900% → 11850%
[Class Mastery] 10% physical damage → 20% physical damage
/\c47\Shooting Star
BuffTL;DR Pew pew, shoot more stuff at higher damage
[Splash] 530% → 583%
[Make it Rain] 600% → 660%
[Chemical Warfare] 4253% → 5103%
/\c48\Gear Master
BuffTL;DR more maneuverability
[Tower Recall] 7s → 4s
/\c55\Dark Summoner
NerfTL;DR less burst potential
[Shadow Euphoria] magic attack power 25% → 5%
/\c56\Soul Eater
BuffTL;DR Soul Eater’s debuff has a lot of issues with application. We’re increasing the overall strength of her supportive abilities and boosting her overall damage
[Curse] fixed a bug with totem applying the wrong curse amount
[Totem] duration 15 seconds → 30 seconds
[Class Mastery 1] 10% additional dmg → 20%
[Soul Shriek] 1921% → 2689%
[Ghost Gate] 412% → 453%
[Beast Spirit] 7872% → 9446%
[Spirit Snakes] 896% → 1254%
/\c58\Blade Dancer
BuffTL;DR Buffing Dancers as Dance of Ecstasy is going to become a self buff (unless you take the augment which will lower your damage to “support DPS” levels. See above).
[Class Mastery II] 15% → 25%
/\c59\Spirit Dancer
BuffTL;DR Buffing Dancers as Dance of Ecstasy is going to become a self buff (unless you take the augment which will lower your damage to “support DPS” levels. See above)
[Acanthus] 14352% → 19375%
[Praetor] 12832% → 16040%
[Dawnblade] 12452% → 15565%
[Crushing Hammer] 19352% → 24190%
/\c64\Raven
BuffTL;DR The discrepancy between Raven and Reaper is notable. Let's close the gap a little
[Open Edge] 2437% → 2680%
[Rake] 429% → 471%
[Chain Punisher] 5387% → 5925%
[Guillotine Cross] 13758% → 15133%
[Fan of Blades] 240% → 288%
/\c69\Abyss Walker
NerfTL;DR reverting previous buffs due to circumstances..
[Darkness Incarnate] 40% dark elemental → 20% dark elemental
[Class Mastery] 15% additional damage on burned targets → 10% additional damage on burned targets
/\c74\Valkyrie
NerfTL;DR haha deserved!
[Stalwart Spirit] Lingering swing blades 3 → 1
/\c99\Vena Plaga
Nerf[Vena Plaga Transformation] 10% Dark ele → 0%
[Class Mastery II] 25% Damage --> 15%
[Fatalism] 5186% → 4667%
[Corrupt Fatalism] 8645% → 7780%
[Thorn of Reproof] 8302% → 7472%
[Corrupt Thorn of Reproof] 13838% → 12454%
[Blood Shot] 6966% → 6269%
[Corrupt Blood Shot] 11610% → 10449%
[Subconscious] 7195% → 6476%
[Corrupt Subconscious] 16790% → 15111%
[Lonely Cloud] 9200% -> 8740%
[Corrupt Lonely Cloud] 15334% → 14567%
[Dissembler] 12771% → 11493%
[Grudge] 14215% → 12794%
[Infection] 14256% → 11405%
[Sacrifice B] 60% CDR --> 50% CDR
[Sacrifice A] 170% DMG → 150% DMG
[Manic] 9004% --> 8104%
PvP Balancing
Wow, the devs still care about PvP??? ...
While the PvP adjustments may be slow, they are still coming! Bugs are getting a little harder to fix and take more time but the Transforming Classes revamps are still underway. Last time DA got adjusted to not be super saiyan 3 in trans. Now, it's Silver Hunter's turn. Next will either be Black Mara or Arch Heretic or both.
/\c1\Warrior
- [Dash Kick] put back to normal. Given air state again.
/\c23\Gladiator
- [Forward Thrust EX] Hits grounded opponents when dashing forward.
/\c24\Lunar Knight
- [Helm Breaker] S cast adjusted to be easier.
- [Flash Stance] Atk frequency with left clicks lowered. (This will probably be readjusted next patch)
/\c25\Barbarian
- [Ultimate Circle Swing] Removed.
- [Demo Fist EX] Combo Atk camera resistance added.
/\c75\Avenger
- [Phase Blade] Fall speed slightly reduced
/\c2\Archer
- [Crossbow Basic Attacks] Now dynamic instead of physical based. Increased attack frequency by 10 frames to match longbows. Can jump 10 frames sooner to match longbows timing
- [Twin Shot] No longer does 50% less damage on downed opponents
/\c14\Sharpshooter
- [Tumbling Shot] Adjusted to not double hit as often
/\c29\Sniper
- [Class Mastery II] No longer activates on Tumbling Shot in PvP.
/\c80\Hunter
So, Silver Hunter's have been known for always running away and flying in the air where you can't hit them while they shoot arrows that delete your HP in PvP. Well, that's mostly changed. The overall goal with the revamps here were to basically make the class a bit more Acrobat-like than Sniper. Meaning, it can now fight up close and can't run away as easily or benefit much from running away. It's still able to be in the air and have long range skills. The class can now melee combo a bit easier. The bird was also nerfed! The changes should hopefully be overall positive for the design of the class. If anything ends up being too weak or op, we can still adjust it of course.
- [Spiral Bolt] Rolling left/right now has a stagger hit of 400 sab, 40% of description dmg. Changes SA to 200. Arrow atk sab increased to 300 when rolled, 60% of description dmg (range of arrow may be shortened on a later patch). Backward roll changed to not hit or shoot an arrow, just act as an evade. 10 frame iframe. Damage increased by 10%.
- [Wild Shot] SA increased from 100 to 400. Combo sa increased from 100 to 400. (Combo aoe unable to be increased, may be increased in a later patch) SAB reduced from 50*32 to 25*32. (Easier to chain skills to SA tank) Damage decreased by 15%
- [Arrow Storm]SA increased to 500. Spread SAb reduced from 600*2 to 400*2. Tracking hitbox duration reduced by 50% (10 to 5 frames) SAB reduced from 250 to 200 (40*5). Removed stagger. (May replace hitbox duration change with delay in future patch) Reduced tumble input lag by 25 frames (25 frames earlier), moved early end sa back 32 frames (500 SA stays longer). Damage decreased by 40% (may buff back a little in a future patch) Tracking dmg decreased by additional 50%.
- [Deluge Bolt] Changed from light impact to stagger. Increased SAb from 100*5 to 120*5. Reduced tumble lag by 35 frames (35 frames earlier) Damage decreased by 20%
- [Razor Wind] End lag reduced slightly. Damage decreased by 10%
- [Summon Falcon] Bird SA reduced from 600 to 400 on everything. Rising Falcon SAb reduced from 50*10 to 20*10.
- [Monkey Catch] Going forward first only allows backward use afterwards; backwards first only allows forward use afterwards. SA increased from 10 to 200, SAB increased from 250 to 400 on forward to backward combo. Aoe slightly increased. Backwards into forward combo hit removed. Can now use spacebar to use an eagle dive atk on the forward part. Dmg increase at lvl 1 from 123% to 200%. Dmg increases by 75% per level. (Dmg ~doubled to ~x4 increase)
- [Flamingo] SAb changed from 100*5 to 200*2+100+50*2. SA changed from nothing to 300. Damage doubled
- [Insight] SA changed from 100 to 400. SAb decreased from 80+800*2 to 400+300+400. Removed jump back distance and shortened end lag by 5 frames. Lift height of arrow increased. Damage increased by 10%.
- [Trap Master] SA increased from 100 refreshing to 400 refreshing. (Selecting a bomb type still changes SA to 100)
- [Fire Trapper] Changed from light impact to lift, SAb increased from 50 to 100.
- [Flash Trapper] Changed from light impact to stagger.
- [Ice Trapper] Freeze duration nerfed from 5 to 4 seconds. 40% chance to freeze to 100%. (Specialty B makes it 6 seconds).
- [Air Raid] SA increased from 50 to 300. (Since the hit comes after the iframe)
- [Crossbow Link] Atks SAB changed from 50/hit to 15/hit
- [Hunter Eye] Cooldown reduced from 30 to 10 sec
/\c81\Silver Hunter
- [Silver Hunter Transformation] Cooldown decreased from 120 sec to 85 sec. (Has cooldown plate) Dmg increase nerfed from 6% of INT to 4% of INT (1% per lvl). Duration increased from 15 to 20 sec.
- [Silver Hunter EX B] Reduces cooldown by 5 sec instead of 30 sec
- [Tornado Shot] SAb reduced from 200*11 to 200 + 100*10. Ground cast sa increased from 400 to 800. Iframe removal on air version when falling down after arrow cast, 200 sa applied. Aoe reduced on air version
- [Class Mastery I] Reduces Trans CD by 1 sec per skill, INT increased by 10%.
- [Swift Evasion A] SAB reduced from 800 to 400 sab.
- [Swift Evasion B] SAB increased from 100*5 + 40 to 200*2+150*2+100*2
- [Spiral Bolt Trans] Iframe removed. CD increased from 5.5 to 13 sec.
- [Wild Shot Trans] Iframe removed. CD increased from 8 sec to 13 sec.
- [Arrow Storm Trans] Iframe removed. CD increased from 10 to 13 sec.
- [Deluge Bolt Trans] Iframe removed. CD increased from 6 to 13 sec.
- [Razor Wind Trans] Iframe removed. CD decreased from 14 to 13 sec.
Note: This allows for a burst of time in the air for about 6 seconds. Skills will be usable twice total in trans if they are used off cd with a gap of time. This is to help keep SH out of the air for the entire trans but still allow them to go in the air for a few seconds.
/\c18\Mystic
- [Gravity Ball] Cooldown increased to 11 seconds
/\c38\Chaos Mage
- [Gravity Ball EX] Cooldown increased to 14 seconds.
- [Triple Orbs EX] adjusted.
- [Gravity Well] hit height unreverted.
/\c37\War Mage
- [Laser Cutter EX] Now uses normal Laser Cutter
- [Laser Cutter Awakening] Now uses normal Laser Cutter, doesn’t increase FD, and doesn’t require bubbles to use.
/\c4\Cleric
- [Stomp Kick] SAb increased from 10*2+50 to 15*2+50
/\c44\Inquisitor
- [Awakened Vengeance Blast] removed from basic attacks.
/\c20\Paladin
- [Armor Break] Debuff changed to increase 5% every 5 levels. (Starts at 20%).
/\c41\Guardian
- [Stance of Faith EX] Beginning of action/parry fixed
- [Justice Crash] Ground use end lag fixed. Air and ground use tumble timing nerfed from frame 40 to 45.
- [Justice Crash EX] removed from AE and jumping, uses non ex instead.
- [Heart of Glory Awakening] Buff not giving Vit in pvp fixed.
/\c42\Crusader
- [Shin Breaker Awakening] Removed from PVP (uses normal version)
/\c67\Bringer
- [Illusion Strike] Burn duration decreased from 10 to 7.5 seconds
- [Night Burst] Burn amount decreased from 30% to 15%. Burn duration decreased from 10 to 7.5 seconds. 1st hit sab increased from 200 to 400. Explosion SAb changed from 300 to 200.
- [Nether Burst] Burn amount decreased from 30% to 15%. Burn duration decreased from 10 to 7.5 seconds
- [Dark Focus] Skill lock put back on skill. (Even a slight turn of camera is still deceiving). Animation put back to normal. Cooldown changed from 18 to 15 seconds.
- [Dark Line] Burn duration decreased from 10 to 7.5 seconds.
- [Balm of Azuna] Heal increase from 0.418 to 0.5 (just under energetic chakras heal/sec)
/\c69\Abyss Walker
- [Illusion Strike EX] Forward movement added. Burn duration decreased from 10 to 7.5 seconds.
- [Night Burst EX] Burn amount decreased from 30% to 15%. Burn duration decreased from 10 to 7.5 seconds. 1st hit sab increased from 200 to 400. Explosion SAb changed from 300 to 200.
- [Nether Burst EX] Burn amount decreased from 30% to 15%. Burn duration decreased from 10 to 7.5 seconds.
- [Dark Line EX] Burn duration decreased from 10 to 7.5 seconds
- Note: AWs damage will be nerfed in a future patch
/\c68\Light Bringer
- [Awakened Illusory Chakra] Fixed in pvp to use normal version
/\c73\Dragoon
- [Enhanced Backflip Pierce] uses normal version instead of super op one.
/\c95\Launcher
- [T-Operate] Given Iframe until teleportation can be fixed (this applies in pve too but I don't think Trigger works at all in pve)
UI-String Fixes
More UI string fixes again this patch! I know I missed a couple of them but please continue to report them as you come across them. It would be pretty annoying and long to write down the changelist this time, sorry. But please re-report the issues if you find anymore. - Joorji
Bugfix
- Dragoon [Charging Sweep] +1 value fixed
- Sniper [Class Mastery II] tumbling shot should no longer randomly shoot non-empowered version
- Requiem Weapons / Coupons rarity changed in order to keep them visible on market.
- Burning Hand / Lucky shot skill crests are disabled until further notice due to damage bugs they can create.
- Various pets and their stat bonuses were not working in raids. All pets work fine now.