PvE Class Balancing Wave 16a
/\c55\Dark Summoner
DS is still strong, but the limited numbers we have show room for improvement
[Shadow Euphoria] Magic attack increase 5% --> 15%
/\c99\Vena Plaga
VP still sees top dps in rdn parties sometimes, but its average dps could be higher
[Vena Plaga] Dark Element attack increase 0% --> 10%
[Class Mastery II] Physical attack increase 15% --> 25%
/\c56\Soul Eater
Class brings enough to the party that its damage should not be this high. Flow is in this patch as well.
[Class Mastery] Additional damage 20% --> 10%
/\c15\ Acrobat
Party buffs are OP, stacking them is OP
[Spirit Boost] 18s --> 15s
/\c18\Mystic
Party buffs are OP, stacking them is OP
[Fast Forward] 15s --> 12s
Project Flow
Project Flow is a series of class gameplay improvements/smoothing to PvE. See background info and all changes here
/\c56\Soul Eater
[Soul Breath] CM3 Faster
[Puppet] Reduced lockout
[Phantom Avenger] Reduced lockout/Camera lock
[Dragon Bite] Reduced lockout/Camera lock
[Unholy Ground] Reduced end lag
[Chain Claw] Reduced end lag/Camera Lock
[Begrudge] Reduced end lag
[Rampage Claw] Removed Camera Lock/Reduced end lag
[Summon Totem] Reduced lockout
[Soul Shriek CM3] Removed Camera Lock
[Awakened Beast Spirit/Beast Spirit Instant] Reduced end lag
[Spirit Snakes] Reduced lockout
[Ghost Gate] Reduced lockout
[Awakened Specter of Torment] Faster Input
[Soul Liberation] Removed Camera Lock/ Reduced end lag
/\c51\Physician
[Awaken Toxic Spill] Removed end lag to match old EX Toxic Spill flow
[Poison Strike] endlag increased so as to not cancel the final hit
PvP Class Balancing
/\c14\Sharpshooter
[Guided Missiles] Added 10 frames of hit lag to projectile (like Stalker EX).
/\c30\Warden
[Guided Missiles EX] Added 10 frames of hit lag to projectile (like Stalker EX).
/\c80\Hunter
- [Flamingo] SAb changed from 200*2+100+50*2 to 100+150*2+100*2
- [Deluge Bolt] SAb reduced from 120*5 to 80*5, cooldown increased from 12 to 15 seconds.
- [Freeze Trap] max freeze duration decreased from 4 to 3 seconds.
/\c81\Silver Hunter
- [Enhanced Freeze Trap] max freeze duration decreased from 6 to 4.5 seconds.
- [Moment Evasion] cooldown increased from 15 to 30 seconds.
/\c20\Paladin
- [Goddess Relic] Tumble useability timing changed from frame 80 to 90.
/\c42\Crusader
- [Goddess Relic EX] Tumble useability timing changed from frame 80 to 90.
/\c57\Dancer
- [Abolisher] Flow removed from PVP
- [Abolisher] camera lock changed to skill lock.
- [Illusive Gaze] iframe nerfed from 110 frames to 60.
- [General Dawnblade] Tumble useability timing changed from frame 40 to frame 100.
- [General Dawnblade] skill lock added to last hit.
- [General Dawnblade] cooldown changed from 28 to 25 seconds.
- [Mist Caper] max cooldown changed from 10s to 14s
- [Illusion Dance] Final Damage increase changed from 30% to 20%.
- [Windcall Twirl] Final Damage increase changed from 30% to 20%.
- [Dusk Hunter] Camera Lock added on 2nd hit
- [Whirling Dervishes] cooldown changed from 17 to 25 seconds.
/\c59\Spirit Dancer
- [Sting] changed to give 35% damage buff for GDb/Praetor on hit, not 90% crit.
Note: Description says 35% crit instead for now. - [Sting] Cooldown changed from 15 to 20 sec.
- [Sting] buff duration increased from 10 to 12 seconds.
- Added Left Click attack to [Sting] to use end atk for less damage.
- [Stalker EX] SAb nerfed from 400 to 300.
- [Abolisher EX] Flow removed from PVP
- [Abolisher EX] camera lock changed to skill lock.
- [Dusk Hunter EX] camera lock added to projectile shot, projectile and effects made more accurate.
- [General Dawnblade EX] Tumble useability timing changed from frame 40 to frame 100.
- [General Dawnblade EX] skill lock added to last hits.
/\c73\Dragoon [Bug Fix]
- [Awakened Hornet’s Touch] disabled in PVP (uses regular version)
/\c74\Valkyrie [Bug Fix]
- [Awakened Double Somersault] disabled in PVP (uses regular version)
PvE Progression Adjustments
Daidalos Nest Hardcore
HP also nerfed by 15%
Old | New | |
---|---|---|
Steve Fiend Coupon | 0 | 1 |
Gold | 5000 | 3500 |
Third Core Nest
Old | New | |
---|---|---|
Clear Count | 3 | 5 |
Dark Stone | 60% chance | Removed |
Garnet | 0 | 5 |
Kavasnacks | 15 | 0 |
Gold | 0 | 1000 |
Black Dragon Memoria I ~ III
Old | New | |
---|---|---|
Kavasnacks | 20 | 0 |
Slayer Points | 100 | 150 |
Gold | 0 | 1000 |
Arendel Trial Nest
Old | New | |
---|---|---|
Parchments/Stage | 2 | 4 |
Magic Grade Talismans | 1 | 0 |
Zeke's Shop Adjustments
- Dark Stone added to Crystal Point Shop for 500 CP
Final Damage
- Final damage on Ardent crests increased from 264 --> 281
- Final damage cap increased from 4,520 --> 5,767
- Final damage rates on Ardent crests increased from 1 in 10,000 to 1 in 5,000
- Ardent crests with 3rd FD now have a "(Heroic)" suffix
UI-String Adjustments
More fixes to stuff in #temp-ui-report. Please continue to report them as we run into more issues. I'll note some bigger changes below
- Shinobi skills renamed/fixed to the same localization
- Machina skill description fixes
- Ray Mechanic skill description fixes
- Dragoon skill description fixes
- Knightess skill description fixes
Miscellaneous Changes
- Title screen logo changed to Project Duck.
- Velskud spirit stats updated to match other spirits.
- Removed even more unused items from cash shop packages
- Removed Skill Up Crest from cash shop (available via GM.X)
- Colorized death screen added to lower quality settings (used to only work on high settings)
Resolved Bugs
- Gerrant skill crest is now tradeable.
- Anniversary shop is back at Kylie until the end of the month.
- Ultimate Ardent talisman is now back in Zeke's Item Exchange shop.
- Fixed an issue where circumstances allow for Alchemist [Slime Shakes] CDR to be applied twice
- Lencea's should now see Twilight Luna weapons in the crafting menu (sorry!)
- Fixed an issue where previous patch buff to Chaos Mage's [Gravity Well] did not apply
- Fixed an issue where Ruina's [Exploding Palm EX] would hit more than once.