Howdy y'all, this patch is pretty PvE but it's still exciting nonetheless - Impactor and Lustre have effects now! Nest Modernization is progressing as well. We've also got some Flow updates and Vena Plaga.

Accounts

We've increased the maximum length of usernames and passwords to 20 characters. Silly client thought that 12 would be enough for anyone's uses.

If you ever wanted to use 0123456789abcdefghij as a password, you can now! Well, actually, don't, cuz now everyone will know.

You can change your password on the website - sign in, go to My Account, and slap that Change Password button.

Boom, security.

We're also looking into loosening the length restrictions on character names - both shorter and longer names. Stay tuned!

[PvE] Nest Modernization

2nd pass, probably not the last pass

General

  • Stomps and most misc attacks in BDN, DDN, VN, VTN, TKN are now all parryable and iframable (other nests already are iframable/parryable)
  • Most buff wipes in BDN, DDN, VN, VTN, TKN are now iframable (parry/blocking will still cause debuff) or are removed
  • VN, VTN, and TKN bosses are now attackable during barmechs

Nest Specific Changes

Volcano Nest/Volcano Trial Nest

Some of these timings are super generous and we may have to walk these back a bit later if they prove to be too generous

  • Popote's barmech cooldown has been increased to 60s
  • Popote's barmech cannot trigger until 30s after the fight begins
  • Ruuga's barmech cooldown has been increased to 50s
  • Ruuga's barmech cannot trigger until 30s after the fight begins
  • Kranos' barmech cooldown has been increased to 90s
  • Krano's barmech cannot trigger until 30s after the fight begins
  • Phoenix Lavanock's barmech cooldown has been increased to 120s
  • Phoenix Lavanock's barmech cannot trigger until 30s after the fight begins

Red Dragon Nest Hardcore and Vahrcore

  • Barbatos self-cleanses at the start of Absorbing Stomp and Tracing Stomp to try to fix issues with detonation skills causing the mechanic to fail
  • Crudelis no longer buff wipes at the start of spacebar mech
  • Crudelis no longer buff wipes at the start of barmech
  • Crudelis can be attacked during barmech until the "Cleanse these creatures" voice line
  • Jasmine can be attacked during all liftoff skills
  • Jasmine's Blue Ball mechanic knockback and debuff can be iframed
  • Jasmine's Red Ball mechanic knockback and debuff can be iframed
  • Jasmine can be attacked during Red Ball (do so at your own risk, of course)
  • Red Dragon Pether spacebar no longer buff wipes at the start
  • Red Dragon Pether Pillar Bind no longer buff wipes

Known Issues

  • Unable to attack VN Ruuga during barmech (VTN is fine)
  • VN and VTN Gemstalker unable to attack after a few seconds of barmech
  • VN unable to attack Phoenix while winding up barmech

Items

  • [Pengu's Infinity Stone] is now server storagable
  • [Wing/Tail/Decal Engraving Scroll] is now server storagable

New Class: Vena Plaga

Huge props to Kozima for bringing the big guns and implementing Vena Plaga into our server! Everyone pat him on the back :zeke:

Things to Note:

  • In order to make a Vena Plaga, make a regular Lencea, class change to any of the four existing classes (Dragoon, Valkyrie, Avalanche, Land Grid) and then buy a Class Change scroll from Kylie to become a Vena Plaga. Skill crests are located at Priestess of Darkness Mocha
  • We have the latest version of Vena Plaga (from November KDN 2019 patch). This means we got their mini rework/buff
  • We are watching this class for future balancing. We have not changed ANY values at all.
  • We did however, make Project Flow changes for Vena Plaga
  • We are on bug-lookout! More people playing the class will allows us to catch the bugs we may have missed during our pre-release testing. Let us know if you find any!

Project Flow

Project Flow is a series of class gameplay improvements/smoothing to PvE. See background info and all changes here

/\c83\Arch Heretic

Arch Heretic's damage composition might be adjusted in the future so that Devastation isn't so high in comparison to the other skills still
[Devastation] time for explosion decreased
[Savage Attack] when used after [Evil Hand] lockout reduced
[Evil Hand] camera lock removed
[Divine Combo CM3] now allows user to [Left Click] to use [Sawblade CM3]
[Cruel Slash] can use skills during spin animation, lockout reduced
[Sawblade] camera lock removed and user can [Left Click] to use [Carnage] after cast animation
[Land Corruption] now allows user to [Left Click] to use [Carnage] after cast animation
[Pain to Gain] lockout reduced
[Soul Steal] lockout reduced and user can [Left Click] to use [Carnage] after cast animation
[Brutal Soul] lockout reduced
[Chaotic Shield] lockout reduced and user can [Left Click] to use [Carnage] after cast animation
[Execute] lockout reduced
[Deadly Blow] lockout reduced

/\c99\Vena Plaga

[Fatalism] animation speed increased, lockout reduced
[Thorn of Reproof] lockout reduced
[Blood Shot] lockout reduced
[Subconscious] lockout reduced
[Sacrifice] lockout reduced
[Dissembler] lockout reduced
[Grudge] lockout reduced
[Infection] lockout reduced
[Vena Plaga Transformation] lockout reduced
[Manic] animation speed increased, lockout reduced
[Lonely Cloud] animation speed increased during spin (intentionally put into PvP as well)

PvE Class Balancing Wave 12

This time we are targeting a lot of the meh and weaker classes to bring them up to speed.

/\c76\Dark Avenger

[Class Mastery II] 15% → 25% Physical Damage

/\c81\Silver Hunter

[Arrow Storm] 3319% → 4331%; 1325% → 1733%
[Spiral Bolt] 3621% → 4718%
[Razor Wind] 8839% → 9653%
[Wild Shot]181% → 236%; 2176% → 2830%
[Destruction Area] 16147% → 21000%
[Falcon Strike] 740% → 1018%
[Falcon Rise] 791% → 1085%
[Class Mastery II] 15% → 20% Magic Damage

/\c37\Smasher

[Energy Blast] CD reduced to 6 seconds; can now be used to cancel main skills
[Spectrum Shower] 2785% → 3899%
[Linear Ray] 1893% → 2460%
[Nine Tail Laser]

  • Can hold up to 2 → 3 charges
  • 13s → 11s

[Laser Cutter CM3]

  • Coefficient changed to be more front loaded (overall damage the same)
  • 50%, 8.33% (x23), 50% → 60%, 50%, 40%, 30%, 10%, 6.66%, 5% (x18)

/\c85\Black Mara

[Complete Darkness] 10% → 20% Dark Attack
[Enhanced Cleaving] 10350% → 11902%
[Enhanced Black Strike] 7650% → 8415%
[Enhanced Smoke Storm] 13350% →  14685%; 20 hits → 10 hits, animation shortened
[Aftermath] 10% incoming damage → 20% incoming damage

/\c48\Gear Master

[Class Mastery II] 25% → 30%
[Cannon Quackum] 722% → 1227%
[Mechanic Cannon] 1095% → 1369%
[Mechanic Ice Pump] 2248% → 2810%
[Gravity Grenade] 699% → 979%

/\c87\Ray Mechanic

[Atomic Blade] 1859% → 2416%
[Enhanced Atomic Blade] 2416% → 3140%
[Ultimate Atomic Blade] 5577% → 6971%; 1394% → 1930%
[Satellite Beam] 21100% → 29540%
[Ride Atomic Punch] 35100% → 45630%
[Class Mastery II] Physical damage 10% → 20%
[Increased Critical B] Critical Damage 15% → Final Damage 10%

/\c56\Soul Eater

[Soul Shriek] 23s → 18s
[Ghost Gate] 20s → 16s
[Beast Spirit] 23s →18s
[Spirit Snakes] 17s → 13s
[Soul Liberation] 40s → 32s

/\c78\Defensio

[Pressure Release (Defense)] 60s → 35s

/\c79\Ruina

[Rockfist] 15s → 30s; 4000% → 3500%
[Awakened Overcharge] 5700% → 6840%  

  • (This skill description said 6840%, but it was actually 5700%)

[Follow Up] 5600% → 5880%
[Kidney Blow] 7000% → 7525%
[Pressure Burst] 11970% → 12867%
[Pressure Release (Attack)] 60s → 20s

/\c74\Valkyrie "Rework"

Valk has had a lot of bug-related issues. The class has been adjusted (and buffed) to help solve or work around these bugs. Gameplay in other areas should also be improved

Lingering Swing EX:

  • Duration of afterimages increased from 3 to 10 seconds, no hit limit
  • Movement Speed of afterimages has been reduced
  • Can use Right Click after cast to instantly detonate the afterimages (PvE & PvP)
  • Awakening Version under [Awakened Stalwart Spirit] has been changed:
    Cast 3 afterimages per wave instead of 1
    Movement Speed of afterimages has been increased
    Duration of afterimages decreased from 10 to 5 seconds

Spear of Light EX:

  • Casting Speed has been reduced to prevent the spear from not doing damage
  • Movement Speed of the spear has been reduced to increase damage
  • Duration of the spear has been increased
  • The left click version can be used to detonate other spears

Piercing Spikes EX:

  • Additional cooldown from lv16+ removed

Awakened Double Somersault:

  • The rushing speed on the awakening version has been reduced
  • User will start moving forward when the spin animation begins

Twirl Trance EX:

  • Duration of afterimages increased from 3 to 10 seconds, no hit limit
  • Movement Speed of afterimages has been reduced
  • Can use Right Click at the end to instantly detonate the afterimages (PvE & PvP).
  • Class Mastery III Version has been improved:
    [Criss Cross Cut] casting speed has been increased
    [Twirl Trance EX] can be used right after the 2nd hit of [Criss Cross Cut].
    [Criss Cross Cut] can be followed by [Twirl Trance EX] using Left Click

Dance of Light:

  • The redirection hit has been slightly delayed (PvE & PvP). (Reduces lag causing the afterimages to not hit when redirected)
  • Increased the max skill level from Lv4 to 21. The elemental debuff needs to overwrite all other elemental debuff in order to fix another redirection bug linked to the debuff (PvE & PvP)
  • Cooldown decreased from 5 to 4 seconds
  • [Dance of Light Awakening] requires [Dance of Light] to be level 21.

Awakened Vengeance from Above:

  • Forward button trigger requirement for detonation has been removed. Will now detonate spears with or without the forward button
  • Can be used in the air right after [Piercing Spike] using Space Bar

Flag Sign:

  • [Piercing Spike], [Spear of Light], and [Vengeance from Above] detonation's damage % has been fixed
  • Note: this skill can still cause spears to not do damage when redirected. (A small attempt was made to fix this, but it still can bug often). However, the skill should not be needed or relied on for now. Future changes to it may come, and any ideas on what to change it to are welcome!

Angelic Spear:

  • Casting Speed slightly increased. (Increasing it anymore caused bugs)
  • Movement Speed of the spear and afterimages increased!! (Works like a Javelin with wings now)
  • Spear & Wings explode automatically on hit. (Applies what would be the redirect damage)
  • The skill has been changed into an instant-burst skill. The whole detonation set up with DoL & Flag Sign has been removed essentially. Total damage = 12600%

Enhanced Circle of Spear:

  • The spear afterimages aren’t thrown away anymore, but stay by the user’s location, slowly moving out
  • Can use Right Click after cast to instantly detonate the afterimages
  • Duration of the afterimages last about 3 minutes

Misc

  • Shipping a bunch of files for RDN HC. Still not ready for primetime but we're shipping out some of the base files now (this means it is not implemented, but we are preparing for it)
  • [Launchers] will now use their Knuckle as a Blaster! (Normal Atks after Launcher skills will be Blaster Atks even though the Knuckle weapon is equipped.) Moving will still cause Knuckle Atks to occur unless you learn the [Blaster Mastery] skill. (Roy went through a lot of tedious work but probably missed a few things. If you're able to use Knuckle Atks after learning [Blaster Mastery], or you can use Blaster Atks while playing Patrona, please let Roy know how to replicate it so it can be fexd!)
  • Old [Spinning Swing] is back in PvP (including the EX)

Bugfixes

  • [Gladiator] [Dash Kick] should now properly land and not fizzle out
  • [Black Mara] should now be able to the grounded version of [Ripping] right after landing with [Haze (A)]
  • [Paladin] [Elemental Blessing] buffs 10% light attack instead of 17% in PvP. (Description was right, internal value was wrong...)
  • [Priest] [Blessing of Light] description fixed. (Said 24% Light Defense to party; actually is 10%)
  • Skill Crests for [Moonlight Splitter] and [Air Shoving] should effect all versions of the skill hopefully
  • [Smasher] [Awakened Fast Forward] should now properly apply [Fast Forward] buffs
  • [Dragoon] [Over the Rainbow] should cost 0 instead of 3 SP
  • Various PvP adjustments to [Bleed Phantom] put back after being removed
  • Some PvP fexs to [Lingering Swing EX] and [Knightess] skills from last patch
  • [Launcher] [Trigger] looks like it works in PvP and [T-Operate] is usable but doesn't actually cause anything to happen in PvP. (They're still completely bugged in PvE though)
  • [Impactor]'s [Class Mastery III] works unless lag intervenes!
  • [Lustre] now has it's [Count Down] projectiles under control on EX/Awakening skills. (I guess this counts as a nerf too?)
  • [Impactor] and [Lustre] now have visual effects
Who would have known that this class would be a lot more fun with VFX?

What's Next?

  • Solo Nests
  • Trial nest revamp
  • RDN HC
  • New (well, returning) PvP maps
  • Next generation of accessories (so you can finally stop using BDNL acecssories)
  • Vena Plaga and other PvP balance adjustments
  • KDN GM revamp??