PvE Content
Snowdrift Citadel
Attack and conquer the fortress that held strong throughout the harsh blizzards and numerous invasions. Here you will find two bosses that will test your strength and skill.
Revives: 0 (1 automatic revive after boss 1)
Roybuffs: Active
Autoclass Rebuff: Active
Party-size Scaling: Disabled
Difficulties
There are two difficulties: Master and Abyss
In Master difficulty, the bosses' health and attack are reduced. There are also some slight mech changes. The drops are changed to match the same tier as Volcano Nest. This will be an alternative to Volcano Nest for those who do not like that nest. The drops are slightly better to compensate for its increased difficulty.
Abyss difficulty is the true difficulty for this nest. The bosses will be at their full potential. The drops are materials to enhance your dragon gems to +15.
Abyss Drops
Item | Drop Type | Count |
---|---|---|
Gold | Bound | 5000g |
Shattered Glacies | Rollable | 5x |
Shattered Glacies | Bound | 54-60x |
Reinforced Plate | Rollable | 1x |
Godly Ordinance | Bound | 1x |
Sealed Astral Crest | Bound | 1x |
Sealed Extinction Talisman | Bound | 1x |
Starlit Jewel | Bound | 18-22x |
Lost Duckling Token | Bound | 1x |
Lumens | Bound | 880x |
Superb Wellspring Pouch | Bound | 5x |
Diminishing Drops
Only applies to Abyss difficulty
You can get full drops up to 10 times per week per account. When you hit the weekly clear soft-cap, the amount of Shattered Glacies you get is reduced. Other drops are not affected. The following table is what you get once you hit the soft-cap.
Item | Drop Type | Count |
---|---|---|
Gold | Bound | 5000g |
Shattered Glacies | Rollable | 5x |
Shattered Glacies | Bound | 27-30x |
Reinforced Plate | Rollable | 1x |
Godly Ordinance | Bound | 1x |
Sealed Astral Crest | Bound | 1x |
Sealed Extinction Talisman | Bound | 1x |
Starlit Jewel | Bound | 18-22x |
Lost Duckling Token | Bound | 1x |
Lumens | Bound | 880x |
Superb Wellspring Pouch | Bound | 5x |
Why Implement Diminishing Drops?
We know that it might be rather controversial to have diminishing drops. However, we decided that it would be the best choice. Many players burn through new content way too fast. This should put somewhat of a limit on those types of players to incentivize them to slow down. This also helps with making some more casual players feel “not-so-far-behind” after a week of people grinding. The material is untradable and the gems are untradable after +11 so you can’t circumvent this in any way. We may remove this system in the future but for now, this is the way forward. Depending on how well this goes, we will probably put this in for other new major content as well.
Master Drops
Item | Drop Type | Count |
---|---|---|
Gold | Bound | 5000g |
Scorch Extract | Bound | 15-20x |
Reinforced Plate | Rollable | 40% chance for 1x |
Godly Ordinance | Bound | 1x |
Sealed Astral Crest | Bound | 1x |
Sealed Extinction Talisman | Bound | 1x |
Starlit Jewel | Bound | 18-22x |
Lost Duckling Token | Bound | 1x |
Lumens | Bound | 880x |
Superb Wellspring Pouch | Bound | 5x |
Solace of Oblivion
A maze filled with memories from Project Duck's past. Defeat bosses and acquire Artifacts after each fight to augment your encounters!
Revives: 0 (automatic revive after each boss)
Roybuffs: Active
Autoclass Rebuff: Active
Party-size Scaling: Disabled
Get a duo partner and fight a series of three bosses, the last of which is a dragon!
Difficulties
There is an Easy mode and Abyss mode. You can select which mode you want to enter at the nest selection screen.
On Abyss difficulty, after each fight, you and your partner will be greeted with a menu that allows you to pick an Artifact! Your party leader will be able to select one. These effects are very powerful and can stack with one another. Choose wisely!
Artifacts
Artifact Name | Effect |
---|---|
Sovereign | Drain a % of your mana but gain infinite super armor |
Radiant | Gain Fire and Light ATK |
Abyssal | Gain Dark and Ice ATK |
Fortify | Gain a massive one-time barrier |
Patience | Remove the timer for the next stage |
Shaped Glass | Lose a large % of your max HP but gain tons of ATK |
Precision | Lose action and movement speed but gain execution damage |
Spice of Life | Become burned, losing HP over time but gain action speed and movement speed |
Ego | Get a big head, taking more damage but gain ATK |
Perfection | All your attacks critically strike |
Absolute | Gain ultimate skill cooldown reduction |
Quintessence | Gain Fire and Ice ATK |
Chiaroscuro | Gain Light and Dark ATK |
Retribution | Upon taking damage, gain ATK for a short duration |
Slow Start | Unable to critically strike for a short amount of time, but gain enormous amounts of critical damage once the first effect expires |
Easy Drops
Item | Drop Type | Count | Rate |
---|---|---|---|
Reinforced Metal | Rollable | 1x | 50% |
Sealed Astral Crest | Bound | 1x | 70% |
Sealed Extinction Talisman | Bound | 1x | 70% |
Godly Ordinance | Bound | 1x | 100% |
Void Essence | Bound | 40x | 100% |
Terminus Extract | Bound | 8x | 100% |
Mirage Mirror | Bound | 3x | 100% |
Lumens | Bound | 880x | 100% |
Abyss Drops
Item | Drop Type | Count | Rate |
---|---|---|---|
Reinforced Metal | Rollable | 1x | 50% |
Sealed Astral Crest | Bound | 1x | 100% |
Sealed Extinction Talisman | Bound | 1x | 100% |
Godly Ordinance | Bound | 3x | 100% |
Void Essence | Bound | 75x | 100% |
Shattered Glacies | Bound | 12x | 100% |
Mirage Mirror | Bound | 3x | 100% |
Lumens | Bound | 880x | 100% |
Illusory Domain
A never-ending wave of enemies that will test you in a battle of attrition. How long can you survive?
Revives: 0
Roybuffs: Active
Autoclass Rebuff: Active
Progression & Events
Illusory Domain is a solo endless instance broken up into waves and rounds. When you defeat a wave, the next wave of monsters will spawn shortly after. Each wave can consist of various types of monsters. Each round consists of 5 waves and a guardian boss. When you defeat the guardian, you are fully healed and a chest will spawn in the middle of the map. The rewards you get are based on what round and bracket you’re in. With each subsequent round, the monsters will scale up to deal more damage and have more HP.
Certain events can happen during the round such as invaders, dark vortex, or buffs. Be sure to capitalize on the events to improve your survivability.
At a certain point, players are expected to more or less fail. If you manage to make it further... nice...
Bracket A Drops (Rounds 1 - 9)
Item | Count |
---|---|
Eternal Timepiece | 1 |
Box of Lumens | 1 |
Lapis Dragon Soul | 2 |
Vermilion Dragon Soul | 1 |
Frosted Plates | 3 |
Bracket B Drops (Rounds 10+)
Item | Count | Rate |
---|---|---|
Eternal Timepiece | 3 | 100% |
Box of Lumens | 1 | 100% |
Fleeting Energy | 1 | 15% |
Starlit Jewel | 1 | 50% |
Void Essence | 1 | 100% |
Terminus Extract | 1 | 40% |
Reward Scaling
The drops from each bracket are multiplied by the round multiplier.
Round | Drop Multiplier |
---|---|
1-8 | 1 |
9-14 | 2 |
15 | 3 |
16 | 4 |
17 | 6 |
18 | 7 |
19 | 10 |
20 | 15 |
21+ | 30 |
Ice Dragon Nest Vahrcore (8-Man)
It's back by popular request
- IDNVC8 is now an equalized instance (your gear doesn't matter besides skill plates, skill-up crest, and elemental conversion)
- Added nest information tab
Drops
Item | Drop Type | Count |
---|---|---|
DNP | Bound | 7500 |
Reinforced Plate | Bound | 1x |
High-Grade Reinforced Plate | Bound | 1x |
Godly Ordinance | Bound | 2x |
Void Essence | Bound | 100-120x |
Paradox Echoes Fragment | Rollable | 5x |
Other Nests
- Several attacks in Black Dragon Nest Time Attack no longer ignore your Super Armor
- Reduced the Super Armor break of some of Sloanka the Mad's attacks in Storm Manticore Nest
- Failing to destroy all the crystals during Divine Kranos' bar mech in Volcano Nest now deals significantly more damage
- Failing to push all the golems into the lava during Wrathful Ruga's bar mech in Volcano Nest now deals more damage and reduces your attack by 50% for 10 seconds
- Failing to safely defeat all the flame monsters during Divine Kranos' mech will now deal significantly more damage to players and reduces your attack by 50% for 10 seconds
- Volcano Nest revives reduced: 5 --> 3
Other Nests Drop Adjustments
- Rune Dragon Nest Hardcore Starlight Cluster drops increased: 3 --> 4
- Volcano Nest Terminus Extract (Scorch Extract) drops increased: 3 sets of 3-4 --> 4 sets of 3-4
- Volcano Nest Reinforced Plates drop rate increased: 2 rolls of 10% --> 2 rolls of 30%
- Black Dragon Nest Time Attack intermediate drops between bosses increased: 5 --> 15
- Black Dragon Nest Time Attack ATK down debuff on dragon attacks duration reduced: 40s --> 20s
- Guardian Nest (4-Man) drops increased: 2x Midnight Crests --> 4x Midnight Crests and Frost Talismans
- Granom Nest (4-Man) drops increased: 2x Frost Talismans --> 4x Midnight Crests and Frost Talismans
- Typhoon Krag Nest Solo/Duo gold drops increased: 1000g --> 1500g
- Granom Nest Solo/Duo gold drops increased: 1500g --> 2000g
- Chest obtained in Intricate Valley by rescuing all the trapped villagers drops increased: 2-3 Zephyrs --> 4-5 Zephyrs
Coming Soon™
- Ranked BTG
- Snowdrift Citadel Berserk
Planned Later
- Desert Dragon Nest Time Attack
- Trial Nest??
- True endless rogue-like mode
- Rune Dragon Nest Vahrcore
Achievements
Snowdrift Citadel
Achievement Name | Requirement | Grants Title |
---|---|---|
I have Ligna | Defeat Enraged Guardian Ligna in Snowdrift Citadel on Abyss difficulty | Yes |
Cock & Bhaal Torture | Defeat Citadel Commander Bhaal in Snowdrift Citadel on Abyss difficulty | Yes |
Citadel Red Pilled | Pick the red minotaur in Snowdrift Citadel | Yes |
Citadel Blue Pilled | Pick the blue minotaur in Snowdrift Citadel | Yes |
* pulled the plug | Clear Snowdrift Citadel on Abyss difficulty after activating the East Crystal during Bhaal's last stand | Yes |
Perfected Citadel | Clear Snowdrift Citadel on Abyss difficulty without anyone in the party dying | Yes |
Snowdrift Ruler | Clear Snowdrift Citadel on Abyss difficulty in a party of three | Yes |
Citadel overlord | Clear Snowdrift Citadel on Abyss difficulty in a party of two | Yes |
Solace of Oblivion
Achievement Name | Requirement | Grants Title |
---|---|---|
Sovereign | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Sovereign Artifact | Yes |
Radiant | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Radiant Artifact | Yes |
Abyssal | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Abyssal Artifact | Yes |
Fortify | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Fortify Artifact | Yes |
Patience | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Patience Artifact | Yes |
Shaped Glass | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Shaped Glass Artifact | Yes |
Precision | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Precision Artifact | Yes |
Spice of Life | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Spice of LifeArtifact | Yes |
Ego | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Ego Artifact | Yes |
Perfection | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Perfection Artifact | Yes |
Absolute | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Absolute Artifact | Yes |
Quintessence | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Quintessence Artifact | Yes |
Chiaroscuro | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Chiaroscuro Artifact | Yes |
Retribution | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Retribution Artifact | Yes |
Slow Start | Complete a run of Solace of Oblivion on Abyss difficulty after selecting the Slow Start Artifact | Yes |
Art of the Artifactless | Complete a run of Solace of Oblivion on Abyss difficulty without selecting an Artifact | Yes |
Illusory Domain
Achievement Name | Requirement | Grants Title |
---|---|---|
Spirit Boost! | Obtain the Spirit Boost random event in Illusory Domain | No |
Familiar Vortex | Obtain the dark vortex random event in Illusory Domain | No |
Piece of Cake! | Survive up to Round 9 in Illusory Domain | Yes |
Battlescarred | Survive up to Round 17 in Illusory Domain | Yes |
Gone Beyond | Survive up to Round 18 in Illusory Domain | Yes |
This Can't Be?! | Survive up to Round 19 in Illusory Domain | Yes |
I'll be back for more | Survive up to Round 20 in Illusory Domain | Yes |
Mob Psycho | Complete the impossible task of surviving Round 21 in Illusory Domain | Yes |
Project Duck Rare Collectibles
Rare collectibles have been added to Project Duck! These are just random items that you can find by doing various pieces of content. They don't have any actual use aside from just collecting them. Think of them like trading cards! Or worse... NFTs... But for real though, they don't have any value aside from vanity (and linking to world chat to flex).
There is a 1% chance of a collectible dropping when you clear the following content:
- Black Dragon Nest Time Attack
- Ice Dragon Nest Vahrcore (8-Man)
- Rune Dragon Nest (8-Man)
- Rune Dragon Nest Hardcore
- Snowdrift Citadel
- Solace of Oblivion
- Volcano Nest
- Storm Manticore Nest
- Reborn Apocalypse Nest
When you hit that 1% chance and get an item, you have to roll again to see which collectible you get.
Here is a table of the collectibles, the rarity, and the chance to get them. The names are hidden, you'll see what they are when you find them... They all have unique descriptions and item icons. We would put the descriptions of the items in here too (because they're ridiculous) but some of them are too long.
Item | Rarity | Chance |
---|---|---|
??? | Unique | 15% |
??? | Unique | 15% |
??? | Unique | 15% |
??? | Unique | 15% |
??? | Legendary | 7% |
??? | Legendary | 7% |
??? | Legendary | 7% |
??? | Legendary | 7% |
??? | Divine | 5% |
??? | Divine | 5% |
??? | Ancient | 1% |
Equipment & Items
Midnight Frost
- Enhance gold cost reduced by 80% at all levels
- Frosted Plate material cost from +17 to +20 reduced: 10 --> 6s
- Enhancements can no longer fail
Omega Dragon Gems
If you're interested in the stat gain per enhance, check Minerva
- Life-giving, Windswept, Wise, and Brutal gems can now be enhanced to +15
Shattered Glacies
Shards of ice found from Snowdrift Citadel and Solace of Oblivion. You can use these to enhance your Omega Dragon Gems or craft Paradox Gem Divinity.
Eternal Timepiece
An intricate pocket watch that continuously spins at random speeds on its own accord. You can use this item to craft auxiliary items to convert your Omega Dragon Gems or craft Paradox Gem Divinity.
Mirage Mirror
Staring into its core reveals a vision of your most cherished memories. You can use this item to craft Paradox Gem Divinity.
Omega Dragon Gem Teapot
This item rerolls the third stat on your Omega Enhanced Dragon Gems.
- It is possible to receive the same third stat or no third stat at all
- Retains your enhancement levels
Omega Dragon Gem Transmutator
This item changes your Omega Enhanced Dragon Gems to a different kind of gem.
- Your third stat will be rerolled upon use
- You can only change gems of the same type into one another
- You cannot transmute into a Life-giving gem
Crafting and Extracting
- Crafting Flawless Dragon Souls from Belin cost reduced: 150 --> 50 Vermilion and Lapis Dragon Souls
- Sinister Dragon Gem extraction drops increased: 5 --> 10 Chaos Constructs
- Added crafting recipe for Paradox Gem Divinity
- Added crafting recipes for Omega Dragon Gem Teapot and Omega Dragon Gem Transmutator
Shops
Lots of sweeping changes here. Chicken was removed because it's now baked into Pengu's Infinity Stone. Kaye's GDN shop got a huge price cut because those items should be more accessible since they're old now.
- Rotisserie Chicken removed from Kiwi's shop
- Special Name Voucher moved to be in the corner of Kiwi's shop
- Added Godly Expedition Crests to Belin's Astral Shop
- Kaye's Green Dragon Shop purchase gold cost reduced: 10500g --> 700g
- Talisman of Jerovine, Talisman of Kozmos, and Ancient Element Enhanced Talisman added to Kiwi's Starter Shop for 70c
- Removed Talisman of Jerovine, Talisman of Kozmos, and Ancient Element Enhanced Talisman from Mei's Solo Challenge shop
- Removed Steve's Fiend Coupon from Mei's Solo Challenge Shop
- Removed Ardent Rocks to Crystal Points conversion from Mei's Solo Challenge Shop
- Removed Red Dragon Wrath, Red Dragon Scale, Memory of Roy, Zakad's Crystal, Crest Voucher, and Talisman Voucher from Zeke's Crystalis Venture Shop
- Removed Lava Sparks to Zakad's Spark and Memory of Roy conversion from Zeke's Revamp Exchange Shop
- Added Shop Information Panels to the following shops:
- Mei's Solo Challenge Shop Zeke's Revamp Exchange Shop Zeke's Crystalis Venture Shop Kiwi's Starter Shop Erwin's Gold Exchange Shop GM.X's General Shop Kaye's Mao Bucks Shop
PvE Class Balancing
Healing is out of control right now. When you cast a heal, the ticks afterward give you so much health, it'll heal you to full even from 1% and continue to tick for a long time afterward. We want to make healing more strategic and deliberate.
Class Buff Adjustments
Additional damage on every hit on crit is annoying to look at and makes it harder to tell how much damage each skill actual does. This also reduces the amount of network traffic to the server by about 70% since additional damage is sent as its own packet.
[Preparation]
- No longer grants 10% additional damage on critical hits
- NEW: Grants 10% critical damage
Critical Damage and Chance Skills
Skills that grant critical damage or critical chance from buffs or passive or other effects no longer grant those effects as they don't do anything anyway. We're working on overhauling critical damage and chance in the future and we're getting rid of these now to eventually transition to the new system later.
Many skills are affected but we won't list them here since the list is very long and it doesn't actually change anything anyway since they didn't actually give you anything since everyone is critical damage and chance capped anyway.
Healing Adjustments
Cooldown reduction from outside source should not have an effect on these heals to prevent any weird interactions in the future.
There is so much healing right now that hits from bosses rarely ever stick to you. "Small Heal" skills such as [Expunge], [Energetic Chakra], and [Awakened Heal], aren't even small heals. They're only small in the sense that the initial burst healing is small. However, the ticks afterward heals you all the way up to full with much more healing to spare. Now, small heal and big heal should take you up to more or less full HP after all the ticks are done.
The following skills are no longer affected by cooldown reduction:
[Awakened Great Heal]
[Awakened Heal]
[Expunge]
[Good Vibrations]
[Energetic Chakra]
[Healing Chakra]
[Miraculous Chakra]
The following skills now partially share cooldown
Example: When a saint casts [Awakened Great Heal], their skill will go on cooldown for the usual 90s. If there is a second healer in a party, their "big heal" skill will go on cooldown for 45s. (This works like Endure but it's a little more forgiving)
[Awakened Great Heal]
[Good Vibrations EX]
[Awakened Miraculous Chakra]
/\c43\Saint
[Awakened Heal]
- Burst heal increased: 5% of target's max HP --> 10% of target's max HP
- Heal over time reduced: 25% of ATK every 3s over 15s --> 10% of ATK every 1s over 5s
[Awakened Great Heal] heal over time reduced: 30% of ATK every 2s over 10s --> 15% of ATK every 1s over 5s
/\c51\Physician
[Expunge]
- Heal over time reduced: 20% of ATK every 3s over 15s --> 10% of ATK every 1s over 5s
- No longer resets the cooldown of [Toxic Spill]
[Good Vibrations EX] heal over time reduced: 30% of ATK every 2s over 10s --> 15% of ATK every 1s over 5s
/\c68\Light Fury
[Energetic Chakra EX] healing reduced: 15% of ATK every 3s over 15s --> 10% of ATK every 1s over 5s
[Awakened Miraculous Chakra] heal over time reduced: 30% of ATK every 2s over 10s --> 15% of ATK every 1s over 5s
[Healing Chakra EX] heal over time reduced: 25% of ATK every tick --> 5% of ATK every tick
/\c23\Gladiator
Big number and new effects and sounds feel good
[Coup de Grace EX]
- Has 50% critical damage non-crit compensation (meaning, you do 200% if you fail to crit instead of 100%)
- Coefficient spread adjusted: 10%/90%/50% --> 1%/50%/99%
- No longer deals execution damage as + damage, now deals it directly as part of the skill damage (no change in damage)
- Updated camera, skill FX, and sound FX
/\c25\Barbarian
Big number and new effects feel good
[Dragonslayer Fist]
- Has 50% critical damage non-crit compensation (meaning, you do 200% if you fail to crit instead of 100%)
- Hit count changed: 2x 50% --> 1x 100%
- NEW: Added high contrast FX filter and camera FOV effect
/\c76\Dark Avenger
[Fatal Impact]
- Has 50% critical damage non-crit compensation (meaning, you do 200% if you fail to crit instead of 100%)
- Hit count changed: 2x 50% --> 1x 100%
/\c81\Silver Hunter
Silver Hunter is basically permanently airborne on top of having iframes on pretty much every single one of their main skills. We're removing its iframes to make it interact with the game at least maybe a tiny tiny bit more.
The INT scaling to MATK was nuked in combination with the 80% INT scaling to bring Silver Hunter in line with every other class (50% main stat scaling). The MATK increase should balance out both of those reductions.
[Soar Spiral Bolt] is no longer invulnerable on cast
[Soar Wild Shot] is no longer invulnerable on cast or after using the [Regular Attack Button]
[Soar Arrow Storm] is no longer invulnerable on cast
[Soar Deluge Bolt] lockout reduced
[Soar Raging Wind]
- No longer invulnerable on cast
- Lockout reduced
[Soar Tornado Shot] is no longer invulnerable for entire cast time
[Silver Hunter] no longer converts % of your INT to MATK
[Class Mastery]
- INT decreased: 80% --> 50%
- MATK increased: 30% --> 40%
[Class Mastery III] damage increase on affected skills increased: 20% --> 25%
/\c35\Pyromancer
Pyromancer was in a weird state that no one really liked to play. She was heavily burst reliant and mostly just had a bunch of instant cast moves that didn't really fit the thematic of a caster. We're pulling that back to make her commit to her skills more. In return, she is rewarded for good positioning and planning around your Fever mechanic with massive burst damage.
This is pretty much a rework.
[Fire Burst] cooldown reduced: 7s --> 5s
[Enhanced Summon Meteor (3)]
- Cast time increased
- Visuals updated
- Sound effects updated
- Coefficient spread changed to front end
- Total damage increased: 34230% → 48900%
[Inferno EX] tick rate increased, damage per hit decreased (overall no change in damage)
[Fireball EX]
- Fully charged [Fireball EX] now creates embers that explode outwards from the blast
- Hit coefficient reduced: 380% → 280%
- Ember coefficient: 15% x 8
- Total coefficient change: 300% → 420%
[Fireball EX Instant] visual effects on cast updated
[Magma Ball EX]
- Holding the ball of lava in place coefficient per hit increased: 5% → 7.5%
- Explosion radius of the ball of lava shot forward increased: 350 → 475
- Explosion coefficient of the ball of lava shot forward increased: 90% → 110%
- Explosion visuals updated
- Damage increased: 7800% → 8750%
[Awakened Ignite] visual effects updated
[Awakened Fire Wall]
- No longer has an 85 range hitbox right in front of you.
- Flame worm shot out using [Regular Attack Button] damage increased per tick while moving forward
- Total coefficient changed: 80% --> 90% (but it was more like 60% before because no one ever hit that tiny melee range hit)
[Awakened Passive Fever Mastery]
- NEW: Added visual effect on your character when you have at least 50 Fever
- Bubble limit increased: 3 → 100
- Bubble generation changed:
- Casting [Flash Fire] no longer grants Fever
- NEW: Gain 1 Fever per hit of [Inferno], [Hot Rod CM3], [Fireball], [Magma Ball]
- This is not applicable to regular [Hot Rod]
- [Summon Meteor] enhancement intervals changed: 1/2/3 Fever → 50/75/100 Fever
- [Enhanced Summon Meteor] consumes all Fever on cast and all levels share cooldown
- [Enhanced Summon Meteor] skill icon will change color based on the amount of Fever you have accumulated
[Awakened Passive Fire Mastery] fire ATK increased: 10% → 15%
[Class Mastery III]
- NEW: Now has an activation window of 1.8 seconds after casting [Fire Burst] rather than only locked to casting it immediately after.
- NEW: Now jumps to the same end action as pressing the [Regular Attack Button] when you let the skill automatically end
/\c41\Guardian
This was a feature to prevent the caster from receiving status effects from enemies when you successfully block an attack. Since that's baked into every block now, this effect is no longer needed.
[Stance of Faith EX] no longer cures when doing a perfect parry
/\c83\Arch Heretic
This amounted to less than 1% of your ATK anyway
[Arch Heretic] no longer converts % of your STR to ATK
/\c47\Shooting Star
[Star Mortar] damage increased: 30763% --> 33839%
/\c48\Gear Master
Done to standardize every class to 50% main stat scaling
[Class Mastery] AGI increased: 45% --> 50%
/\c50\Adept
[Awakened Ice Beam (Instant)] has 50% critical damage non-crit compensation (meaning, you do 200% if you fail to crit instead of 100%)
/\c65\Jotunn
DPS while playing supportively should increase. DPS while in Frostborne mode is unchanged
[Class Mastery] PATK increased: 20% --> 30%
[Absolute Zero] PATK buff decreased: 30% --> 20%
/\c66\Rai
Rai has a lot of iframes that are free and this should fix. Phase changes were made to incentivize utilizing the movement on the skill.
[Class Mastery II]
- Light ATK reduced: 25% --> 20%
- Cooldown reduction of [Flash Storm] upon hitting [Charged Overload] reduced: 3s --> 2s
[Phase]
- Bubble generation on-cast reduced: 3 --> 2
- Movement required for bubble generation increased: 180 --> 160 units
[Raijin] is no longer invulnerable while exiting the flurry of slashes
[Awakened Stigmata]
- Final attack coefficient increased: 50% --> 75%
- Final attack animation speed increased: 165% --> 175%
/\c91\Blood Phantom
This isn't the rework but it'll fix a lot of the issues and add a few tools that would be in the rework anyway
[Phantom Call]
- Holding S now keeps the teleportation use
- Not holding a key now does nothing which allows for smoother animation canceling
[Bloody Sign] now applies 20% damage taken debuff again
[Cruel Madness] +1 damage decreased: 6757% --> 6490%
[Phantom Drive] NEW: after casting [Cruel Phantom Drive], you can cast [Phantom Drive] again within a 1s window that deals 50% reduced damage
[Vaporize (A)]
- Action speed buff removed
- NEW: reduces [Vaporize]'s cooldown by 50%
- SP cost reduced: 1 --> 0
[Vaporize (B)] SP cost reduced: 1 --> 0
[Vaporize] SP cost reduced: 3 --> 1
/\c93\Avalanche
Standardizing all ice stacking classes to be pretty much permanent uptime
[Awakened Blunt Slash] freeze duration increased: 5s --> 12s
/\c79\Ruina
[Kidney Blow EX] second attack slams you into the ground instead of continuing to lift you further into the air (damage unchanged)
[Awakening Passive Ducking]
Kidney Blow Instant and Pressure Release remain unchanged
- Using [Ducking] during or after [Follow Up], [Exploding Palm], [Flying Knee-Kick], or [Kidney Blow] no longer reduces the cooldown of the skill by 20%
- NEW: Using [Follow Up], [Exploding Palm], [Flying Knee-Kick], or [Kidney Blow] through [Gear Step] via [Stomp Shuffle] or [Steam Release] reduces the cooldown of the affected skill by 20%
/\c96\Impactor
[Intense Shock]
- Changed to only be one fat hit again (instead of 3 combo hit)
- NEW: has 50% critdmg non-crit compensation (meaning, you do 200% if you fail to crit instead of 100% normal damage)
/\c97\Lustre
Part of the healing nerf
[Eternal Light Soul] maximum healing cap reduced: 30% --> 15%
PvP Class Balancing
General
Some new additions to our Black Listed Map (Lost Temple BL) to encourage fairer BL play. The following will be disabled when using the map.
- All Transforms added to BL
- Arashi Ultimates added to BL
/\c12\Mercenary
Mercenary’s catch damage has been too good after the patch that made Dash Uppercut and SKC blow people up. We’re nerfing the dmg to slap Destroyer on the wrist and compensating some of the dmg as a flat buff to Barbarian.
- [Dash Uppercut] damage decreased: by 50%: 380% --> 190%
/\c25\Barbarian
- [Class Mastery] PATK increased: 5% --> 10%
/\c76\Dark Avenger
Dark Avenger is a class riddled with weird techs that allow for some interesting gameplay. We’re nerfing the CD on [Phase Blade] to allow for the Air Cast tech ([Phase Blade] projectile hits wall>failed animation>cast any skill in the air) to still be usable just less frequently. The rest are consistency fixes or removal of weird unwanted interactions.
- Disabled Cataclysm and [Enhanced Cataclysm] while using [Aerial Evasion]
- [Phase Blade] CD increased 15 --> 30 seconds
- Removed [Enhanced Vengeance Storm] on-wall hit action
/\c71\Grand Master
The class has been underperforming in both 1v1 BL and Group environments. We’re giving a slight flat DMG buff to hopefully put it in a better position.
- [Class Mastery] MATK Increase increased 15% --> 20%
/\c14\Sharpshooter
> Sharpshooter (especially Warden) has been extremely oppressive in Group PvP scenarios. We’re giving them a slap on the wrist to prevent their dominating presence in Group Scenarios.
- [Ankle Shot] CD increased 18 --> 22 seconds
/\c30\Warden
Slight DMG nerf for Group PvP but increased consistency in landing max hits with Frag Arrow EX on a direct hit.
- [Class Mastery] dmg increase decreased 15% --> 5%
- Pushback on [Frag Arrow EX's] 1st hit removed
/\c29\Sniper
A DMG buff to compensate for the longer Ankle CD.
- [Charged Shot EX] damage increase increased 30% --> 50%
/\c18\Mystic
Time Stop is an extremely oppressive skill at 30 seconds (24 seconds with a CD crest) so we’re taking power away from that and giving more power to some of their less utilized tools.
- [Time Stop] CD increased 30 --> 48 seconds
- [Black Hole] CD decreased 45 --> 30 seconds
- [Black Hole] damage increased 50%
- [Spectrum Ray] damage doubled
/\c37\War Mage
>War Mage’s poke and run playstyle has been extremely oppressive for a while. We’re nerfing that and in exchange to some power on their other tools.
- [Arcane Overdrive] damage buff decreased 15% --> 8%
- [Linear Ray EX] bonus dmg decreased 25-50% --> 12.5-25%
/\c4\Cleric
Fixing an error that was made when reverting the Kavapatch. Woops.
[Holy Kick] Lv6+ range fixed (increased by ~1.5m)
/\c41\Guardian
Giving Guardian some more unique tools to differentiate it from its counterpart a bit more. Divine Barrier has been largely useless after its SA buff was removed. We’re buffing its utility as a combo skill since it does decent DMG. We’re making Autoblock EX useful by giving Guardian a DMG ramp up system. The more you block through the round the more dmg you’ll do.
- [Divine Barrier] skill lockout reduced by ~30 frames
- [Autoblock EX] Guardian Grace’s now grant 1% phys dmg per stack
/\c22\Priest
A small nerf to deal with how annoying Chain Lightning is in group PvP.
- [Chain Lightning] bounce distance reduced by 50%
/\c5\Tinkerer
Reducing Tinkerer’s utility in Group and Wipeout settings. Yum-a-tron CD was criminally short and the CD crest allowed for some extremely unfun kiting gameplay.
- [Yum-a-tron] CD increased 100 --> 300 seconds
- [Roto-whirl] CD Crest removed from the game
/\c48\Gear Master
Taking some power away from Gear Master’s summoning ability and area control. 2 Ducks at once on a 15 second CD proved too oppressive for any class to handle.
- [Quackum Crash EX] removed ability to summon 2 ducks on one cast
/\c57\Dancer
Both Dancer specs have proved too oppressive in a 1v1 setting. Removing some power to keep them in check.
- [Whirligig] damage decreased by ~20%
- [Abolisher] CD increased 12 --> 16
- [Bladeflip] landing SA refresh removed
/\c58\Blade Dancer
Blade Dancer’s utility has been criminally overtuned. Some consistency nerfs and DMG nerfs have been implemented to keep it in line with other classes.
- [Bladeflip EX] landing SA refresh removed
- Disabled [Squall Spin] on Aerial Evade
- [Whirligig EX] coefficient decreased 50% --> 30%
/\c59\Spirit Dancer
> For some reason Dusk Hunter EX’s explosion was hitting way outside of its animation with an absurd AOE. Nerfed the AOE to match the animation closer.
- [Dusk Hunter EX] explosion horizontal aoe decreased by 50%
/\c55\Dark Summoner
Some Group PvP and Wipeout buffs for the class since it was underperforming in that environment. An increase in the RNG of its Class Mastery as well so that it will actually do something.
- [Chaos] damage increased 75% (9k --> 16k w/ max buffs)
- [Class Mastery] bubble chance increased 25 -->35%
- [Shadow Euphoria] duration increased 10 --> 15 seconds
- [Shadow Euphoria] damage increased increased 0 --> 5%
/\c7\Assassin
Ahhh the bane of our existence. Assassin is receiving some nerfs to its most oppressive skill to keep all specs in check.
- [Shadow Hand] CD increased 15 --> 18 seconds
- [Shadow Hand] Lv6+ SAb decreased 1100 --> 900
/\c67\Bringer
A largely forgotten class that has remained untouched due to lack of data. There’s a reason we call them Roy Classes. We’re reducing their sustain as well as overall DMG and utility nerfs to both specs.
- [Energetic Chakra] CD increased 15 --> 30 seconds
- [Rubicon] CD increased 20 --> 30 seconds
- [Rubicon] no longer able to be used as an escape
- [Outbreak] CD increased 9 --> 12 seconds
- [Outbreak] quick cast (left click) SAB fexd. decreased 400 --> 300
- [Outbreak] full cast last hit SAB fexd. increased 300 --> 400
- [Dark Line] damage decreased by 15%
- [Strike Ring] damage decreased by 30%
/\c91\Blood Phantom
Another overlooked class that has kept too much power. We’re reducing its effective tankiness by increasing the CD of their unique evasion and adjusting for some PvE required unintentional buffs to the class.
- [Air Receive] CD increased 23 --> 36 seconds
- BP gets a couple more SP
- [Class Mastery] AGI/STR increased decreased from 30% --> 25% (due to SP changes)
/\c45\Arashi
Turns out we released this class slightly overtuned. We’re good at our job… Increasing the CD of a bunch of skills to lower the class's access to utility and reducing some damage from awkward skills that probably should not have it.
- [Coil] CD increased 13 --> 18 seconds
- [Blink] Max Lvl CD increased 15 --> 20 seconds
- [Frigid Shards] damage decreased by 50%
/\c66\Rai
Hitting the classes utility by increasing its Feint skill’s CD and Lowering the SAB on the latent hits of its best engage tool.
- Phase max Lvl CD increased 20 --> 25 seconds
- Coil EX combo Attack's last hit sab decreased 400 --> 100
/\c8\Lencea
Removing its unjustified unique access to a lower CD on their tumble. Don’t tell Paden…
- Lencea Tumble CD Crest removed
/\c72\Piercer
Another largely overlooked class. Nerfing Dragoon mostly without stepping on Valkyrie’s shoes too much.
- Twirling Thrust CD increased 36 > 45 seconds
/\c73\Dragoon
Probably the strongest class in 1v1 BL environment currently. It’s utility and access to SAB, SA, and uncontested skills has left every class in an unfavorable position against it.Twirling Thrust EX is a skill with no counter with CDR, high SA, and fast SAB and Backflip Pierce is the best feint skill in the game. Nerfing those to match our current balancing standards.
- [Twirling Thrust EX] CD recovery on last hit reduced 5 --> 3 seconds
- [Backflip Pierce] 2nd hit SAb reduced 600 --> 400
- [Backflip Pierce] AoE reduced to match enhanced version (matches its animation better)
- [Backflip Pierce] CD increased 20 --> 25 seconds
- [Class Mastery] Weakpoint duration decreased 2.5 --> 1.5 seconds (takes more consideration to land the crucial weakpoints for more damage)
/\c95\Launcher
The classes Crisis skill is too strong and provides way too much sustain in a 1v1 BL environment.
- [Set Position] Level 1 CD nerfed 44 to 49 seconds, CD reduces by 0.5 sec per level.
- [Set Position] SAB decreased 1200 --> 600
- [Set Position] Heal decreased 6% --> 0% to 1% at max level
/\c97\Lustre
Lustre’s support identity is largely lost due to how awful the effects are for party members. Buffing it to fit its identity in Group PvP better.
- [Eternal Light Quartz] party attribute increase increased 5% --> 10%
- [Eternal Light Soul] party attack increased 5% --> 10%
- [Eternal Light Soul] party damage to HP increased 0.1% --> 5%
External Buffs
- Rotisserie Chicken no longer grants any effects and can no longer be used
- Pengu's Infinity Stone now inherits the effects of Rotisserie Chicken
Systems
- You can now set custom hair and eye colors in the F11 cash shop (no more needing to go to the website!). Skin colors are restricted to presets because its impossible to get an intuitive color picker for how the game calculates skin colors
- Parries now make you glow light blue (this does not affect buff-based parries such as Cleric's [Block]
- Unequip all crests button now only removing stat crests instead of also removing skill crests
- Added a search bar to storage menus
- Added an information panel to shops that we can add text to (hidden if no informational text)
- Max search length in all inventory/storage increased from 12 to 64 characters
- F6 Rebuff Radio message now says "Rebuff please!" for all classes instead of quirky messages
- Radio flag messages now have a slight blue background. F6 rebuff radio messages are now red with a slightly lighter blue background
- Added Mute other players' pets option
- Added ability to rebind your party F1-F10 macro keys
Costumes
Misc
- Updated Arch Heretic's [Chaos Shield] description to mention that there is a 0.1s internal cooldown between each tick of Nightmare Force obtainment
- Destroyer's [Crash Mode] now tells you why you can't cast it
- Godly Omega Expedition Crests are now Divine (Yellow) rarity
- Rotisserie Chicken can no longer be obtained
- Duckling Starter Bag no longer grants Rotisserie Chicken
- Duckling Starter Bag now grants Talisman of Jerovine, Talisman of Kozmos, and Ancient Element Enhanced Talisman
- Rob Boxes no longer have a chance of granting Talisman of Jerovine, Talisman of Kozmos, or Ancient Element Enhanced Talisman
- Rob Boxes now have a chance of granting 1, 2, or 3 Blue Birds
- Updated description of Rob Boxes to mention that you can preview its contents on Minerva
- Updated some localization errors, game font now supports a TON more Chinese characters
- Updated High-Grade Reinforced Plate item description
- Updated obtainment description for Reinforced Plate, Reinforced Metal, and Fleeting Energy
- Scorch Extract renamed to Terminus Extract
- Terminus Extract item description updated to include new obtainment methods
- Treasure Chest Automatic Opener wait time between openings reduced: 1.15s --> 0.5s
- Pengu's Infinity Stone now works in fields (Void etc)
- You can now join a party that's in BTG from town (now classified as a field)
- You can now return your party to town from BTG by forfeiting (/ff) (LMAO imagine failing to clear BTG)
- Autobubbler automatically activates for 10s upon entering BTG
- Skitzovania's new area now has minimap and map
Tech
This stuff kinda isn't really important for anyone that isn't interested but here are some tech we're putting in for future use and other misc. stuff that doesn't belong anywhere else.
- Adjusted State Effect 251 to allow overcapping crit to 100%
- Adjusted State Effect 404 to allow unlimited overcapping of crit damage
- Added tech to be able to change item icons based on their 3rd stat roll (to make things easier to tell what 3rd stat you have). No icon changes yet
Bugfixes
PvP
- Fixed an issue where base [Stance of Faith] could go into infinite Super Armor and had more than one block
- Fixed an issue where [Kami Quackum] could be used in any state instead of ground movable
- Fixed [Make it Rain] requiring [Munitions] to cast
- Fixed [Fast Forward] applying its own CDR effect to [Fast Forward] in PVP
- Fixed [Enhanced] Fatal Impact using PvE Landing Action (double hits)
- Fexd [Repression] sometimes not being useable in PVP
- Fexd [Rubicon] sometimes not being useable in PVP
- Fexd [Super Ball EX] not bouncing in PVP
- Fex attempt on stopping [Awakened Vengeance Blast] being used in PVP
- Fexd [Reload EX] using PVE's 8x dmg coefficient if used after any skill
- Fexd PVE version of [Reload EX] being useable after [Rise and Shine], [Rocket Jump], [Flashbang] in PVP
- Fexd [Awakened Chaos] applying AS/MS debuffs in PVP
- Fexd [Awakened Whirligig] calling non-ex Whirligig in PVP
- Fexd [Taunting Blow] exploding twice without detonating
- Fexd PVE [Dive Comet] being useable after [Skyward Crash] in PVP
- [Gust Dementia] activateable with skill instead of left click after [Bladeflip EX]?
- Fexd [Phantom Guard] not applying reduced magic damage taken (10% PVE/20%PVP) to party
- Fexd [Shadow Overdrive] (non-CM3) not being able to throw all 3 attacks in PVP&PVP
PvE
- Attempted to fix Blood Phantom's [Phantom Call] fizzling
- Attempted to fix Shooting Star's [Lock n' Load] bugging out on overheating
- Fixed War Mage's [Spectrum Shower] resetting the cooldown of [Spectrum Shower Instant]
- Fixed Shooting Star's [Class Mastery II] resetting the cooldown of [Superball] more than intended
- Fixed Destroyer [Crash Mode] incorrectly stating it requires 25 Rage to cast (is 20)
- Attempt to fix Ruina's [Deux Ex Machina] vortex fizzling
- Fixed a bug where Ruina's [Flying Knee Kick EX]'s second kick would do no damage if the initial cast was in the air
- Fixed Dark Avenger's [Death Knell] final roll attack should hit more consistently
- Fixed High-Grade Reinforced Plate item description
- Fixed [Expunge] description that incorrectly stated that it burst healed 5% of the target's max HP when it actually heals 10%
- Fixed a bug that reverted Jotunn's [Absolute Zero] Skill FX update that happened in v824
- Fix issue where you could get trapped outside the boss area in Granom stage 1
- Fixed a bug where Screamer's [Sacrifice] granted flat damage for some reason
General
- Fixed Impactor's Pulse and Intense Pulse bubble icon being wrong if it was applied using autobubbler in fields or BTG
- Class buffs (such as [Harmonize], [Breaking Point], [Preparation], etc) now come out smoothly and should be more reliable. The buff descriptions are also updated to match
- Fixed an issue where the first row of pixels in-game were a copy of the bottom row of pixels
- Fixed an issue where several costumes were not allowed to be server-storaged
- Attempt to fix an issue where projectiles are more likely to fizzle if your action speed changes during a skill animation
- Attempt to fix an issue where the fountain in Skitzovania decides that everyone everywhere should hear it until you reload the map
- Fixed an issue where certain % stats on certain items were getting their decimals chopped off
- Fixed remaining unbinds text taking two lines in tooltips
- Fixed an issue where game rooms would crash if someone disconnected while firing a projectile
- Fixed another game room crash if tinkerers did something a certain way
- Fixed an issue where the game renderer didn't batch certain render objects (small FPS boost)
- Fixed an issue where hit sounds and hit effects (sounds and particles that appear when you hit something with an attack) would sometimes not play
- Fixed cash shop search not searching anything besides the Specials and Costume tabs
- Fixed guild sorting not sorting correctly when sorting by class or account nickname
- Fixed a bug where you could wear an epic-grade Windswept gem with an Omega Windswept gem
- Greatly reduced server tick stuttering when multiple parties start a nest/raid/dungeon (this should help with SEA and HK servers)
Hotfix Patch v829
- Red Dragon in Solace of Oblivion now has a longer cooldown for its flying skills
- Desert Dragon no longer debuffs your attack by 50% for certain unavoidable attacks
- Desert Dragon debuff attack adjustments: Debuff duration (heart icon) reduced: 40s --> 20s Debuff potency: 50% --> 30% ATK reduction
- PvP Halfmoon Slash reverted back to dynamic damage
- Destroyer [Awakened Empowering Howl] and [Endure] have new voice lines
- Slight Visual FX changes to Gladiator's [Awakened Triple Slash], [Awakened Forward Thrust], and [Hacking Stance EX]
- Shadow overdrive damage coef for the first 3 hits of projectile reduced 41.25 -> 33.33( this matches the rest of the hit coefs.) New: the first 9 hits of the projectile deal 200% damage. (this hits up to 36 times) Damage down 1346% --> 1197% per hit. Meant to more reliably increase damage on small bosses
- Avalanche damage potential reduced (~19k - 17k) Wording on Skill description changed to better match what it does. New: The first 3 hits of the projectile deal 200% damage. Basically better on small bosses, not quite as strong on dragons (it was bonkers tbh).
- Attempt to fixing Randgrid [Counter Flare] hit registration
- Fixed Retribution not properly applying in Solace of Oblivion
- Sovereign Artifact in Solace of Oblivion adjustments: NEW: HP regen 1.5% per 2 seconds
- Updated descriptions for skills that have crit compensation to state that they have crit compensation
- Fixed an issue where dynbal doesn't refresh in Illusory Domain