After a lovely holiday season we're taking down the holiday decorations, fixing more bugs, and making some highly requested changes. Here's to a healthy, fun, and prosperous 2023!
Next patch we're expecting to have the Shooting Star rework released (based off of the Halloween Spooktacular version).
Special Developer Stream
We're going to be hosting a developer livestream at January 7, 2023 5:00 PM (click to convert to your timezone)!
We're going to be doing an update on what's going on, what to expect soon, and a special announcement! Furthermore, we're going to be doing a giveaway during the stream too so be sure to catch it! The stream VOD will be up for a day or so until we archive it.
Our twitch channel is at https://twitch.tv/projectduckdn
Skitzovania
- Christmas decorations removed
- Town BGM restored to the usual
Guilds
- Guilds now support having 999 members
[PvE] Content
Volcano Nest
- Party size adjustment buff has been added, same as how it works in Storm Manticore and Returned Apocalypse nests
[PvE] Class Changes
/\c63\Reaper
- [Flare Blitz] is now stationary instead of blitzing you around all over the place
Misc
- Crest expansions are now automatically applied
- Talisman expansions are now automatically applied
- Crest and talisman expansion items removed from [Duckling Starter Bag]
- Added support for more colors in skill and item descriptions
- Party Effect transparency slider now affects summons' effects
- Resetting your skill build no longer resets your hotbar layout
- Boulder Training Ground's minimap has been updated to reflect that we no longer use interaction props
- Added a setting to disable skill FoV changes (like on Lunar Knight's ultimate)
- Added a setting to disable skill threshold filter effect (like on Lunar Knight's ultimate)
- Marginal improvements in loading speeds and file size
- Added a search bar to item shops
Bugfixes
- Fixed [Red Energetic Zeal] being misnamed
- Boss mechanics where a projectile mark is applied to a target player should now fail to attach to a target less often
- Fixed some Physician voice lines being classified as SFX instead of Voice
- Fixed Impactor [Class Mastery III] fizzling at high ping
- Fixed several uncommon client crashes
- Attempt to fix issue where sometimes skill input priorities are inverted
- Fixed an issue where certain boss mechanics caused color blistering on low graphics settings
Internal work
🔧
This is some technical stuff that doesn't currently affect you as a player but work that we're doing for upcoming features
- Added support for loading multiple uistring documents and merging them at startup
- Added a more efficient API for fetching localization strings
- Improved skill effect 358 to support multiple skills for cooldown reduction/resetting
- Added a trigger to switch a player's team (PvP)
- Improved developer experience when a server crashes at startup
- Added a new cursor radial energy bar type
- Added a cinematic window to make recording gameplay without the UI easier
- Initial work on adding support for new classes (Vandar, etc)
- Continued work on replacing ED's RUDP implementation with Valve's RUDP implementation for better networking performance