We've made some slight adjustments to gear and nests, and added some new stuff. There's also the usual PvE and PvP class balancing changes, bug fixes, integration of DNP usage... oh, and the PvP ranking formula has changed. :zeke:

Also, ❄️ICE ❄️DRAGON ❄️NEST ❄️HARDCORE!!!! ❄️...soon. Sike.

zeke 

(Also, Happy Pride Month! 🌈✨)

[PvE] Ice Dragon Nest Hardcore

Jebaited ROFL!!!
- Bao said it not me (Vahr)

Ice Dragon Hardcore will be released very soon! We're currently in the shakedown phase so expect it in the next few days. There will be some differences from official (mostly modernization things and changes due to bugfixes) so keep your carrots peeled and eyes out.

[PvE] Midnight Frost Equipment

Minor adjustments to fix a weird efficiency issue where it makes less sense to enhance your weapon than your armor. This does mean that your stats will be different after this patch (probably slightly higher).
  • Armor offensive stats reduced from 1.65x to 1.6x
  • Weapon offensive stats increased from 1.65x to 1.75x

[PvE] Content

Guardian Nest

  • [Venom Ire] iframe removed from slidey slidey mech
  • [Venom Ire] barmech cooldown increased
  • [Frog] barmech cooldown increased
  • [Frog] teleport cooldown increased
  • [Grizzly] HP -10%
  • [Ignacio] damage -5%
  • No longer able to skip bosses (again)

Granom Nest

  • [Granom] lightning device should no longer break bar mech

Legacy Ice Dragon Nest

  • [Purification Devices] should disappear less often (no promises though this is DN after all)
  • [Kodiak] bar mech no longer wipes the field (twice) of player or boss summons and projectiles (this does mean you may need to reevaluate how you handle certain mechanics)
  • Players will be teleported back to the active section if they try going ahead in [Gate 3 Phase 1]
  • [Ice Dragon Guy] 50 mech should desync less often (no promises though this is DN after all)
  • [Ice Dragon Guy] failing 50 mech now hits you for 95% max HP and in 8N and 8HC will prevent healing for 30s (uncleansable)

[PvE] Shop & Item Changes

Revamp Exchange Shop

  • You can now exchange 1 Permafrost Diamond for 6 Glacial Chunks

Community Point Shop

New shop! The ✨Community Point Shop ✨ can be found at the NPC Kaye. Earn community points by collaborating with your friends in parties. This should also incentivize veterans to help new players when they have nothing to do (given they didn't grind like crazy and cap out already UwU).
Item Cost Limit per week
Box of Lumens 650 Points 15
Midnight Teapot 1500 Points 3
Frost Teapot 1500 Points 3
Vahrein 450 Points 10
Crest Voucher 500 Points 10
Talisman Voucher 500 Points 10
Steve Coupon 600 Points 10
Prismatic Medal 1000 Points 10
Titanite Ring 8000 Points 1
Titanite Necklace 8000 Points 1
Titanite Earring 8000 Points 1

Prismatic Medal

A new pouch item that contains a bunch of goodies. Will be craftable in a future patch!
Item Amount Rate
Crystal Points 500 20%
Sealed Midnight Crest 1 15%
Sealed Frost Talisman 1 15%
Midnight Crest Teapot 1 10%
Frost Talisman Teapot 1 10%
Lumens 100 25%
Vahrein 1 9%
Titanite Ring I 1 2%
Titanite Earring I 1 2%
Titanite Necklace I 1 2%

New - Titanite Accessories

Introduced as a sidegrade to Evolving Radiance for those who cannot do raids. These are tradable accessories that are a tad weaker than Evolving Radiance.
But seriously, go raid.

Necklace

Stat Amount
STR 1600
AGI 1600
INT 1600
VIT 825
FD 80

Earring

Stat Amount
STR 1500
AGI 1500
INT 1500
VIT 500
FD 80

Ring

Stat Amount
PDMG 2350
MDMG 2350
STR 700
AGI 700
INT 700
FD 80

T1 Necklace

Stat Amount
STR 2000
AGI 2000
INT 2000
VIT 950
FD 90

T1 Earring

Stat Amount
STR 1900
AGI 1900
INT 1900
VIT 650
FD 90

T1 Ring

Stat Amount
PDMG 3000
MDMG 3000
STR 900
AGI 900
INT 900
FD 90

/\c38\[PvE] Chaos Mage Rework

We took most of the CM rework from live with some remixing. HUGE thanks and props to Neoliia for learning how to do the dirtier/more involved dev work and pulling off her first big project.
Please keep in mind that if there are bugs or other issues, we can always fix those! (This is her first big project and we all know how DN's spaghetti code can be...)

[Gravity Ball]

  • 9s --> 8s
  • EX damage 40% --> 50%

[Triple Orbs]

  • Cast speed increased
  • 16s --> 15s

[Black Hole]

  • Summon position adjusted
  • 18s --> 16s

[Gravity Crush]

  • Summon position adjusted
  • 24s --> 22s

[Gravity Trap]

  • Summon position adjusted
  • 30s --> 35s
  • AoE duration 10s --> 7s
  • Max level reduced from 11 --> 6

[Force Mirror] 25s --> 22s
[Mystic Mischief]

  • Dark attack 20% --> 30%
  • 20s --> 10s

[Gravity Well]

  • 5605% --> 6726%
  • 27s --> 23s

[Class Mastery II]

  • [Triple Orb Instant] and [Triple Orb EX] do not share CD
  • [Gravity Spark] no longer resets [Triple Orb Instant] CD
  • [Triple Orb Instant] will instantly explode
  • [Triple Orb Instant] summon position adjusted

[Class Mastery III] [Dark Nova] 13s --> 10s, summon position adjusted
[Gravity Rush]

  • No longer deals damage on cast
  • You can only explode [Balls of Gravity] once per ball
  • 20s --> 30s
  • Duration reduced
  • Endlag reduced
  • 1419% --> 4257%

[Focus Gravity] 10s --> 5s
[Awakening Passive Dark Mastery] Removed
[Awakening Passive Charged Missiles] Removed
[Awakening Passive Gravity Mastery]

  • [Balls of Gravity] duration 5s --> 10s
  • [Balls of Gravity] will flash red 3s before disappearing
  • Enhances [Black Hole] as an awakened skill (using Dream Jade effect) +50% damage

[Awakening Passive Teleport]

  • [Awakened Gravity Well] 6726% --> 8017%
  • [Teleport] hit rate slightly increased
  • Invincible immediately
  • [Teleport] can be used in any direction using [Movement Input]
  • [Teleport] can be used to cancel skills

[Awakening Passive Meteor Mastery]

  • [Gravity Ball] / [Triple Orbs] / [Black Hole] first hit have a 20% chance to accumulate up to 3 [Meteorites]
  • [Meteorite] duration 60s, enhances [Summon Comet] as an awakened skill (5s CD)
  • [Awakened Comet] casting speed increased, hit count 1 --> 4
  • 1 [Meteorite] = 200%, 2 = 300%, 3 = 400% damage of [Summon Comet]
  • [Meteor Storm] is enhanced as an awakened skill: when casting [Meteor Storm], you can summon a [Meteor Shower] using [Regular Attack]
  • [Meteor Storm] damage increased by 100%
  • 13982% --> 27964%

[Awakening Passive Gravity Trap]

  • Summon position adjusted
  • If a [Ball of Gravity] is in the zone, it will become unstable
  • At the end of unstable-ness, they will revert to their normal state and their duration will reset
  • Unstable for 6s
  • [Gravity Trap] damage increased by 2000% (orbs do not deal damage while Unstable)

[PvE] Class Balancing Wave 21

20+ classes buffed BUT YOU BUFFED YOUR DEV CLASS??

/\c25\Barbarian

[Bone Cleaver] 7508% →  8258%
[Demo Fist] 4054% → 4459%
[Whirlwind] 3925% → 4710%
[Overtaker] combo will retain while casting into UCS
[Battle Howl] is now a solo buff

/\c26\Destroyer

[Bombs Away] 4100% → 5125%
[Flying Swing] 3850% →  4812%
[Class Mastery III] destructive swing 700% → 800%
[Punishing Swing] 3905% → 4296%
[Maelstrom Howl] 5300% →  6095%
[Assault Crash] 23519% → 28222%

/\c76\Dark Avenger

[Class Mastery I] crit damage changed to damage on crit

/\c29\Sniper

[Charge Shot] 2180% → 2616%
[Rain of Arrows] 532% → 586%
[Arrow Barrage] 736% → 772%

/\c31\Tempest

[Kick Shot] 5801% → 6381%
[Marionette] 4719% → 5191%
[Somersault Dance] 3938% → 4331%

/\c81\Silver Hunter

[Arrow Storm] 1006 internal% → 1157%
[Deluge Bolt] 1627% → 1871%
[Tornado Shot] 1407% → 1759%
[Wild Shot] 1930 internal% → 2220%

/\c35\Pyromancer

[Fiery Vortex] invincible while casting
[Class Mastery II] 15% → 30%

/\c36\Ice Witch

[Glacial Freeze] 314% → 2025%

/\c85\Black Mara

Contract and enhanced contract versions increased by the same proportion.

[Cleaving] 2300% → 2645%
[Void Coil] 950% → 1093%
[Smoke Storm] 8900% → 11125%
[Class Mastery II] 25% → 30%

/\c22\Priest

[Blessing of Strikes], [Protection Shell] and [Blessing of Light] are no longer party buffs

/\c42\Crusader

[Crusader’s Zeal] duration 20s → 25s
[Judgemental Hammer] 4435% → 4879%
[Electric Smite] 4467% → 4914%
[Charitable Zap] 4362% → 4798%
[Goddess Relic] 4752% →  5227%

/\c43\Saint

[Relic Reaction] 895% → 1074%
[Holy Burst] 1846% → 2215%
[Grand Cross] 3639% → 4912%
[Blessed Sign] 1085% → 1519%
[Antiphona Pool] 700% → 945%
[Awakened Holy Protection], [Blessing of Strikes], [Protection Shell] are now awakened to become party buffs

/\c44\Inquisitor

[Lightning Fury] 27900% → 32085%
[Exceed Lightning/Chain Lightning] 1461% → 1753%
[Detonate] 5666% → 6516%
[Consecration] 300% → 350% [Grand Cross] and [Holy Burst] damage enhancement
[Judgement Spear] 15s → 13s
[Lightning Storm] 1516% → 1712%

/\c49\Alchemist

[Slime Shake] is no longer a party buff

/\c50\Adept

[Class Mastery] 25% → 30% fire/ice (UI Error, ele is 25 atm)

/\c51\Physician

[Class Mastery I]

  • Dark ATK 20% → 30%
  • Random state effect applying from injection (bugfix)

[Lovesick] 20% damage amp again (bugfix)

[Awakened Passive Sacrifice] [Awakened Passive Slime Mastery] [Slime Shake] is now awakened to become a party buff

/\c87\Ray Mechanic

[Class Mastery] 5% → 15% atk

/\c55\Dark Summoner

[Class Mastery] 30% → 25% dark attack

/\c56\Soul Eater

[Curse Debuff] 10% → 5% effectiveness
[Class Mastery] 10% → 15% additional dmg

/\c58\Blade Dancer

[Class Mastery II] 25% → 35%

/\c59\Spirit Dancer

[Class Mastery II] 15% → 25%

/\c89\Oracle Elder

[Oracle Elder] 15% → 25% light attack
[Power Boost B] final damage 10% → 15%
[Position Shift] animation changed due to the original animation causing an issue with the iframe – now backflips to quickly retreat (this has the same frame data as the old [Position Shift] so only the look of the skill is changed)

/\c63\Reaper

[Class Mastery II] 20% → 25% atk

/\c64\Raven

[Class Mastery] 20% → 25% dark atk
[Class Mastery II] 15% → 20%

/\c68\Light Bringer

[Class Mastery II] 20% → 25% pdmg
[Unseen Art] 3185% → 3822%
[Outbreak] 6s → 5s
[Full Bright] 7s → 6s
[Illusory Chakra] 12s → 10s
[Sunshine Spark] 6240% → 6864%

/\c69\Abyss Walker

[Class Mastery] add. damage 10% → 20%
[Darkness Incarnate] 20% → 30% dark atk
[Dark Line] 6533% → 7840%
[Swift Cut] 6s → 5s

/\c91\Blood Phantom

[Overdrive]

  • First three hits for 1.25
  • Damage lowered 1416% → 1346% (total damage similar)

[Phantom Drive] 5400% → 6210%
[Intense Suffering] 4104% → 4309%
[Madness]

  • 5850% → 6143%
  • Coefficient changed from 20-20-60 → 30-30-40

[Passaway]

  • 4350% → 4567%

[Swift Cut]

  • First three hits for 1.25
  • Remaining coefficients lowered to .92 (total damage similar)

[Soul Breaker] 5805% → 6386%
[Bleed Phantom Transformation] 3960% → 4158%
[Lethal Torture INS] now takes damage from cruel lethal torture
[Blood Sign] damage taken amp 20 sec duration → 30 sec (matches the A/B) 1150% → 4600%
[Draw Blood] heal 4% → 5%
[Draw Blood A] now reduces CD by 10 seconds in addition to previous buff
[Draw Blood B] 4% instant heal → 12% over time heal
[Swift Cut] 6s → 5s

/\c74\Valkyrie

[Class Mastery II] 20% → 30%
[Spear of Light]

  • 2059% → 2265%
  • Center damage 100% → 200%

[Vengeance from Above] 8793% → 9672%

/\c93\Avalanche

[Class Mastery II] 20% → 15% atk

/\c94\Randgrid

[Class Mastery II]

  • Fire atk 20% → 25%
  • Phys atk 20% → 30%

/\c79\Ruina

[Overclock] 15% additional dmg → 20% additional dmg
[Class Mastery II] 25% --> 30%

/\c96\Impactor

[Pulse] 50% generation chance → 45% (still higher than before)

[PvP] Class Balancing

Roy do your thing :zeke:
You got it bub

/\c1\Warrior

[Aerial Evade] initial frames changed from ground to air state

/\c11\Swordsman

[Parrying] parry duration decreased from 75  → 45 frames
[Counter Cross] pierce effect removed

/\c23\Gladiator

[Side Dodge] disabled (put back to awakening slot)
[Forward Thrust EX] hitbox improved to hit slightly behind the player

/\c24\Lunar Knight

[Awakened Passive Eclipse] completely disables [Eclipse] in PvP

/\c2\Archer

[Aerial Evade] initial frames changed from ground to air state

/\c31\Tempest

[Furious Winds EX] combo attack's SAb reduced from 900 to 300 on both left and right clicks

/\c81\Silver Hunter

[Swift Evasion] parry duration decreased from 63 → 30 frames

/\c18\Mystic

[Black Hole] action speed increased by 20%
[Summon Comet] damage increased by 35%

/\c38\Chaos Mage

[Black Hole EX] action speed increased by 20%
[Awakened Passive Teleport] completely disables [Teleport] in PvP

/\c20\Paladin

[Charitable Zap] effects slightly changed to match AoE
[Stance of Faith]

  • Parry duration decreased from 88 → 30 frames
  • Max amount of parries changed from infinite → 3

/\c41\Guardian

[Stance of Faith EX]

  • Parry duration decreased from 88 → 30 frames
  • Max amount of parries changed from infinite → 3

/\c42\Crusader

[Struck by Lightning INS] SA decreased from 400 → 200

/\c83\Arch Heretic

[Shield Smash] as a combo escape removed
[Shielded Smash] as a combo escape removed
[Flaming Revenant] cooldown decreased from 60 → 45 seconds

/\c5\Tinkerer

[Stun Grenade] explosion duration decreased from 20 → 11 frames

/\c49\Alchemist

[Frosty Fist] damage increased by 60%
[Ground Zero] hitbox size behind the player reduced by 50%

/\c50\Adept

[Frosty Fist EX] damage coefficient increased from 50% → 100%
[Magma Monument EX] outer AoE smoke hit SAb reduced from 200 → 5
[Ground Zero] hitbox size behind the player reduced by 50%

/\c51\Physician

[Injection EX] last hit hitstate changed from Light Impact to Stagger

/\c87\Ray Mechanic

[Atomic Shield]

  • Parry duration decreased from 60 → 40 frames
  • Counter attack no longer includes weapon length

/\c6\Kali

[Aerial Evade] initial frames changed from ground to air state

/\c88\Oracle

[Ancient Grace] lvl 4 damage reduced from 2x lvl 3 damage → 1.1x
[Position Shift] animation changed due to the original animation causing an issue with the iframe – now backflips to quickly retreat (this has the same frame data as the old [Position Shift] so only the look of the skill is changed)

/\c89\Oracle Elder

[Oracle Elder] disabled → new [Oracle Elder (Buff)] active skill created
[Oracle Elder (Buff)]

  • Transforms into Oracle Elder for 20s
  • Cooldown 70s
  • Damage 400%

/\c7\Assassin

[Aerial Evade] initial frames changed from ground to air state

/\c62\Chaser

[Flame Locust] SAb nerfed from 400 + 200 → 200 + 200

/\c90\Phantom

[Air Receive] cooldown increased from 23 → 45s

/\c8\Lencea

[Aerial Evade] initial frames changed from ground to air state
[Hornets Touch]

  • Parry duration decreased from 50 → 30 frames
  • Normal attack and jump usability delayed by 20 frames
  • Skill usability delayed by 30 frames

/\c92\Knightess

[Parrying Step]

  • SA decreased from 3200 → 400
  • End lag extended by 19 frames

/\c94\Randgrid

[Counter Flare] tumble usability delayed by 45 frames (after the hit)
[Horn Raid EX] AoE's first hit state changed from Lift to Light Impact

/\c99\Vena Plaga

[Repression]

  • Parry duration decreased from 50 → 30 frames
  • Tumble usability delayed by 15 frames
  • Skill usability delayed by 20 frames

/\c9\Machina

[Aerial Evade] initial frames changed from ground to air state

/\c77\Patrona

[Kidney Blow] hitbox AoE reduced by 33% on the first 5 hits
[Aerial Parry] landing has a total of 20 frames of end lag now (was 10)

/\c78\Defensio

[Aerial Parry EX] landing has a total of 20 frames of end lag now (was 10)

/\c79\Ruina

[Kidney Blow EX] hitbox AoE reduced by 33% on the first 5 hits
[Kidney Blow EX] SAb reduced from 5 * 400 + 7 * 50 → 3 * 200 + 2 * 300 + 7 * 50

PvP Rankings Remastered

We are finally moving on from the old system! Previously, rankings only weighed experience as the determining factor of all ranks. Now rankings are weighed with other factors in order to reflect the competitive standpoint ranks should stand for. Oh, and we're not releasing the exact formula to circumvent abuse. Anyone caught abusing will be punished. - Altair

[Ranking Variables]

Positive Factors

  • Wins, kills, and experience

Negative Factors

  • Dying, losing a match, and quitting a match

Cash Shop

  • Players are now able to purchase any item from the cash shop with DNP
  • Reminder: You can get DNP via (a ton of) PvPing
  • We are considering adding DNP sources from certain PvE content as well
Please note these coupons are currently only available through PvP Content.

Pride 2020

As a little something to celebrate Pride 2020, we've added a Pride Flag cape (with sparkles!). These are available in the F11 Cash Shop under Accessories for 1 QC.

Sparkly!

Miscellaneous

  • Added new custom items to the client
  • Shops have been cleansed of various miscellaneous and useless items (ty ZenZach!)

Bugfixes

  • [Phantom Avenger] should no longer damage transfer
  • [Parry] flow removed from PvP (ty Vahr :zekecry:)
  • [Savage Attack] should electrocute better in PvP
  • [Double Somersault Awakening] now shares a cooldown with [Double Somersault] (fix for PvP)
  • [Enhanced Cleaving] improved reliability of hits (probably not 100% fixed but should be significantly better)

Fun Facts

  • It has been about 12 days since our last patch (which is unusually long)
  • The release of PSO2 caused a visible drop in server activity (and several of us on the dev team went off and binge played it)
  • This patch consists of 209 individual commits, 117 test server builds, 53k table row edits, 225 asset files, and 10 individual contributors/developers

Hotfix v622 on 06/02/2020

Small Balancing Change

  • Holy Burst CD reduced from 20s --> 18s

Bugfixes

  • Guardian Nest is now clearable again
  • Ice Dragon P3 S1 triple stomp should show the correct hazard indicator
  • [Enhanced Contract Cleaving] should hit more accurately now
  • [Beyond the Wall] should now apply 20% enhancement buff on cast AND on hit
  • [Goddess Relic] should now reflect the PvE balancing pass buffs
  • [Detonate] should now reflect the PvE balancing pass buffs
  • [Glacial Freeze] should now reflect the PvE balancing pass buffs
  • [Destroyer Class Mastery III] description should now reflect the PvE balancing pass buffs
  • [Awakened Consecration] description should PvE balancing pass buffs
  • [Silver Hunter Tumble] should no longer prioritize [Moon Kick] over [Flamingo] in PVP.