This patch hits some points we have been meaning to touch up on for a long time now.

Battle Training Grounds

  • Golem size and hitbox increased by 1.5x
  • Golem HP increased from 175,000,000,000 to 200,000,000,000
  • Battle Training Grounds can now give ALL class buffs. In order to get the buffs, walk under the new "reset point" behind the golem with dark energy
  • All "reset points" have been moved further away from the boss to prevent accidental resets

Bugfix

The back left "reset point" now properly resets cooldowns

Class Balancing

/\c42\Crusader

The goal of this is to reduce the off-time if you get unlucky and don't get any resets for your elemental Mighty Blow and Hammer Hand. No more standing around being useless. SMITE DOWN ALL YOUR FOES

Stat Scaling: 1 Physical Damage per 1 STR → 0.25 Physical Damage per 1 STR
Damage Type: Magical and Physical → Magic
[Class Mastery] STR and INT 30% → INT 50%

[Class Mastery II]

  • 10% magic damage → 25% magic damage
  • 10% physical damage → 0% physical damage

[Shin Breaker] physical damage → magical damage

[Divine Combo]

  • Forestall 6900% physical damage → 6900% magic damage
  • No changes to Holy Energy

[Crusader’s Zeal]

  • Now grants 15% action speed for 20 seconds
  • No longer grants magic damage based on STR and physical damage based on INT
  • Cooldown 70s → 55s

[Goddess Relic]

  • 1901% magic damage → 4752%
  • No longer scales on physical damage

[Sacred Hammering]

Maybe it can be viable filler attack when you don’t get your resets now

  • 150% magic damage → 300% magic damage
  • No longer scales on physical damage
  • NEW EFFECT: Reduces cooldown of main skills by 0.5 seconds when Sacred Hammering hits successfully
    • Goddess Relic
    • Charitable Zap
    • Electric Smite
    • Judgemental Hammer
  • Cooldown 10s → 5s
  • Duration 120s → 900s

[Charitable Zap] physical damage → magical damage

[Electric Smite]

  • 2972% magic damage → 4467% magic damage
  • No longer scales on physical damage
  • Electric Smite INS name change
  • Name changed: Smoothed Instant → Electric Smite Instant

[Divine Hammer]

  • 16709% magic damage → 25063% magic damage
  • No longer scales on physical damage

[Judgmental Hammer]

  • 3412% magic damage → 5118% magic damage
  • No longer scales on physical damage

[Mighty Blow]

  • 8200% magic damage → 10660% magic damage
  • No longer scales on physical damage

[Conviction Aura Mighty Blow]

  • 13120% magic damage → 17056% magic damage
  • No longer scales on physical damage

[Hammer Hand]

  • 7300% magic damage → 9490% magic damage
  • 7300% physical damage → 0% physical damage

[Conviction Aura Hammer Hand]

  • 11680% magic damage → 15184% magic damage
  • No longer scales on physical damage

Misc

  • Lencea faces now properly cost 1 EC
  • Lunar Knight [Smash X] tooltip updated to match the skill
  • All guild buffs now last 30 days (you may need to repurchase/wait for the current ones to expire first)
  • RDN HC and RDN VC now list recommended gear and other information in the "drops" panel, as well as listing the actual drops
  • RDN HC's missing selection image has been found