Evolving Radiance Adjustments
You can now "enhance" your Evolving Radiance accessories to higher tiers using [Luminous Sparks]! Evolving Radiance accessories also got a new icon. Luminous Sparks is a new item that can be obtained by extracting Evolving Radiance accessories.
Extraction
[Evolving Radiance Ring/Necklace/Earring] can now be extracted for 40 [Luminous Sparks].
Quick maths: this means in order to get Tier III Evolving Radiance, you will need to extract 6 Evolving Radiance accessories.
Crafting
You can now craft upgraded versions of the accessory through Belin's crafting menu as pictured below.
Tier | Material | Gold |
---|---|---|
I | Base Accessory + 10x Luminous Sparks | 5,000 |
II | Tier I Accessory + 15x Luminous Sparks | 8,000 |
III | Tier II Accessory + 30x Luminous Sparks | 10,000 |
Stats
Accessory | STR/AGI/INT | VIT | FD |
---|---|---|---|
Evolving Radiance Necklace I | 1600 | 825 | 80 |
Evolving Radiance Necklace II | 1700 | 850 | 80 |
Evolving Radiance Necklace III | 2000 | 950 | 90 |
Accessory | STR/AGI/INT | VIT | FD |
---|---|---|---|
Evolving Radiance Earring I | 1500 | 500 | 80 |
Evolving Radiance Earring II | 1600 | 550 | 80 |
Evolving Radiance Earring III | 1900 | 650 | 90 |
Accessory | MDMG / PDMG | STR/INT/AGI | FD |
---|---|---|---|
Evolving Radiance Ring I | 2350 | 700 | 80 |
Evolving Radiance Ring II | 2600 | 750 | 80 |
Evolving Radiance Ring III | 3000 | 900 | 90 |
Items
- [Pengu's Infinity Stone] is now Lv70
- [Wing/Tail/Decal Engraving Scrolls] are now tradable
- [Armor Engraving Scrolls] are now server storagable
- [Varnak Crest Breaking Point] added to Auj Boxes
- [Item Protection Jelly] removed from Auj Boxes (since we don't need them...)
D/N: We'll be adding some of "required" Cash Shop items to basic shops soon to commit to 100% F2P as stated in our website
Trial Nests
D/N: We've run into issues implementing the modernized trials so in the meantime we've replaced [Trial of Stagnation] with [Trial of Haste] because stagnation sucks that much. Yes, we're giving you so much AS, MS, and CDR that it can actually make the nest harder. Or not. IDK consider this a potentially "beneficial" trial as we mentioned in our roadmap
- Removed [Trial of Stagnation]
- Added [Trial of Haste]: +70% AS/MS, +50% CDR
[PvE] Class Balancing Mini Patch
/\c74\Valkyrie
[Lingering Swing EX] 109% → 130.8%
[Spear of Light] Center explosion damage increased 100% → 200%
[Piercing Spikes] 1218% → 1705%
[Angelic Spear] 420% → 550%
[Enhanced Circle of Spears] Afterimage explosion 400% → 500%
[Awakened Stalwart Spirit] damage increase for [Lingering Swing] and [Twirl Trance] removed; [Lingering Swing] damage reduced by 30% while [Awakened Stalwart Spirit] is active
/\c57\Dancer
[Mist Caper] debuff duration increased to 20s
/\c46\Engineer
[Flashbang] AoE increased (similar size to Patrona's)
/\c97\Lustre
[Class Mastery II] no longer requires [Carnival Rush EX]
Project Flow
Project Flow is a series of class gameplay improvements/smoothing to PvE. See background info and all changes here
/\c87\Ray Mechanic
[Stun Grenade] Faster input to Mulit Ray Shot/Reduced end lag
[Multi Ray Shot] Faster input CM3/Reduced end lag
[Plasma Boost] Reduced end lag
[Lasernator] Reduced end lag [Singularity] Reduced end lag/Slightly faster input
[Satellite Beam] Reduced end lag
[Flick] Reduced end lag
[Plasma Grenade] Reduced end lag
[Dynamic Laser] Reduced endlag/Camera lock
[Atomic Blade] Reduced end lag/Faster inputs
[Generation Field] Reduced end lag
[Dynamic Voltex] Reduced end lag on roll out
[Crashing Charge] Reduced end lag
[Land Crash] Removed Camera lock/Reduced end lag
[Bombardment] Removed Camera lock/ Removed end lag
[Whirlwind] Reduced end lag
[Power Punch] Reduced end lag
/\c23\Gladiator
[Feint] dialed back some of the Flow-ness
[PvP] Class Balancing
Coming soon when Roy can write it all up, in the meantime see here
[PvP] New/Returning PvP Maps
- Re-added [Ice Dragon's Den] as a PvP map, with fixed spawn locations
Added [Mamon's Arena] as a PvP map, which is the RuDN Gate 1 boss arena. Minus the spikes.Delayed due to issues, coming soon- [Forest Dragon's Treetop] will be coming soon
Misc
- You can now learn a passive skill in the Gladiator or Lunar Knight skill tree that allows [Feint] or [Eclipse] to be used with spacebar inputs
- Default character creation now gives 4 [Kavsnacks] instead of 2 to fix some classes costing more than 50g to learn skills
- You can now choose to specialize as a dark class via Kylie as a regular base class (e.g. Warriors will see the options for Swordmaster, Mercenary, and Avenger when they talk to Kylie)
- It has started snowing in Skitzovania! Soon the townspeople will put up Christmas decorations and maybe the port might freeze over who knows
- Siiiiiiiiiiiilent niiiiiiiiiiiiiiiiiiiiight, hooooooooooooooly niiiiiiiiiiiiiiiight
Bugfixes
- Warrior Awakening headpiece is no longer a tail
- Attempt 2 at fixing Warrior [Dash Kick] fizzling out while casting
- Lunar Knight [Smash X] should more reliably register hits against enemies
- Lunar Knight [Flash Stance] no longer ghosts
- Defensio [Twister Kick EX] should be more reliable on uneven terrain
- Blade Dancer [Chakram Storm EX] action speed fixed
- Spirit Dancer [Awakened Illusion Dance] should recover all Dance of Ecstasies
- Lustre [Laser Piercer EX] damage now matches tooltip
- Knightess [Blaze Strike] should be more reliable on uneven terrain
- Character creation no longer shows the wrong class icons for the class tree
Hotfix Patch v547 December 14, 2019
Bugfixes
- [Class Mastery II] descriptions and effects should be fixed on the following classes: Gladiator, Light Bringer, Ruina, Defensio, Impactor, Luster, Vena Plaga
- [Phantom Avenger] should now properly reduce cooldowns
Small PvE Adjustment
[Dance of Ecstasy] minotaur attack power changed from 15% → 30%
[Smash X] should now do the correct amount of damage (previously doing 2x damage)
Skitzovania Weather Update
NPCs have now put up more decoations for Skitzovania as the holiday nears!