Self-Introduction & Brief Class Intro

Hello! I played Dragon Nest NA from 70 cap to 95 cap as Kuchiki/KuchikiiSan/KuchikiiChan and mained Dragoon and Avalanche since release. Avalanche is a safe, fast-paced, semi-DPS and debuffer class. Hope you enjoy your time with her! If you have any questions, feel free to reach out to me at Kuchiki#3878!

[If you're interested in learning about other classes, we have a Class Guide Archive! - Naka]



[Forward Pierce]: Good for mobility.

[Copter Strike]: Used primarily for [Class Mastery III]. When [Momentary Phantasm] is on cooldown, [Copter Strike] is a good filler. Most of the damage is on the last hit, so you do not need to finish the entire animation.

[Hornet’s Touch]: Parry skill and animation cancel. You can cast it using your spacebar during any skill animation.


[Force of Knightess]: Standard FD buff. Note that this is technically a buff rather than a toggle skill, so you have to rebuff yourself after wipes or if the duration runs out!

[Fighting Spirit]: Grants lifesteal. Each skill hit recovers a percentage of max HP – this works really well when you land multiple combos.

[Gale Stab]: Elemental debuff – only the first hit is needed to apply the debuff.

[Splitter]: Very flexible mobility and damage skill. You can slide through any direction except backwards by holding the skill key together with a direction key. You can also cancel any skill animation midway using it. Since [Splitter] interacts with A and D direction keys, I find it helpful to map [Splitter] to a mouse side key while I press the direction key on the keyboard.

[Extreme Twister]: This skill is only good for lifestealing with [Fighting Spirit], but very occasionally, this skill allows you to fill in a few seconds of gaps between your main skills to keep your rotation going.

In this case, all of my skills are on cooldown and I have to save [Copter Strike] (Hotkey: Q) together with [Momentary Phantasm] (Hotkey: C), which would be ready in the next 3 seconds. Rather than spend idle time, [Extreme Twister] can get some use. [Extreme Twister] is a filler in the extreme sense.

[Momentary Phantasm]: Strongest burst skill outside of [Fatal Stinger (Instant)] and [Blizzard Shooter]. You have two options for using [Momentary Phantasm]:

  1. Class Mastery III: [Copter Strike] > [Momentary Phantasm]
  • Casting [Momentary Phantasm] after [Copter Strike] decreases cast speed by decreasing the hit count, from 40 to 25.
  • This variant is faster and does one [Copter Strike]’s worth of extra damage.
  1. [Momentary Phantasm] (Regular)
  • The regular version has a longer cast time but is more useful for lifestealing due to the high hit count.

[Brandish]: Damage debuff. [Brandish] also resets [Extreme Twister] cooldown through [Class Mastery II]. Since [Extreme Twister] is a lackluster skill outside of lifesteal, I seldom use the Instant.

[Blunt Slash]: Ice Stack. Cast [Brandish] and right-click to cast [Blunt Slash].

[Lava Raid]: Good for mobility. I use [Forward Pierce] followed by [Lava Raid] to move.

[Radical Charge]: Good for pushing objects.


Understanding Ice Spears

Avalanche can use [Gale Stab], [Splitter], [Extreme Twister], [Frosty Cross], or [Momentary Phantasm] to generate Ice Spears. When a skill hit connects with a target, you have a 20% chance to create an Ice Spear (up to a maximum of five spears). Skills that have more hits can generate more Ice Spears.

Ice Spears interact with [Crystal Shooter], [Fatal Stinger] and [Crystal Maker].

[Crystal Shooter]: throws one of your floating Ice Spears forward to generate 2% attack per spear (up to a maximum of five throws for 10% attack). Additionally, when [Crystal Shooter] hits a target, you reduce the cooldown of [Fatal Stinger] by 5 seconds. Here are some general tips:

  1. Contrary to the tooltip, you do not need to hit anything to get the 2% attack buff. You just need to cast the skill!
  2. The [Crystal Shooter] attack buff does not get debuffed. However, you have to maintain your uptime by casting [Crystal Shooter] at least once every minute.
  3. Before running any content, spend time creating five attack stacks so you start running at full power.

You can consume Ice Spears to increase [Fatal Stinger]’s damage up to a maximum of 325% bonus damage (x3.25 the board damage).

[Crystal Maker] has two effects:

1. Creates Ice Spears each time you cast a skill during [Crystal Maker]’s duration.

2. Allows you to cast [Crystal Shooter] without needing Ice Spears at all.

[Crystal Shooter]’s attack buff lasts 60 seconds, [Crystal Maker]’s duration lasts 20 seconds and the cooldown lasts 60 seconds. So long as you cast [Crystal Shooter] at least twice during [Crystal Maker], you can permanently maintain your attack buff.

Understanding Frostbite

Avalanche can use either [Frosty Cross], [Blizzard Shooter] or [Icy Blast] to apply a Frostbite debuff for 5 seconds. When a target is frostbitten, attacking the target with any skill hit using [Gale Stab], [Splitter], [Extreme Twister], [Frosty Cross], [Momentary Phantasm], [Copter Strike], [Brandish] or [Blunt Slash] has a 25% chance to trigger [Fatal Stinger (Instant)]. Since the proc is RNG based, multi hit skills with fast animation times are better to proc [Fatal Stinger (Instant)].

  • [Copter Strike] can proc frostbite [Fatal Stinger (Instant)], even if the tooltip does not say so.

[Fatal Stinger (Instant)]: The Instant does damage equal to [Fatal Stinger] with five ice spears, thus making up the bulk of your DPS spread. When you get a [Fatal Stinger (Instant)] proc, cast it above all else.

  • Keep in mind that when a target is not frostbitten, it is impossible to trigger [Fatal Stinger (Instant)]. Because of this, Avalanche gameplay revolves around spacing out [Frosty Cross], [Blizzard Shooter] or [Icy Blast] to maintain the Frostbite uptime. The logic for the class rotation would involve throwing your debuffs, followed by applying the Frostbite debuff. Afterwards, use multi-hit skills to proc [Fatal Stinger (Instant)]. After the Frostbite debuff is out, use another Frostbite debuff skill and repeat.

Parry Skills

We have access to five parry skills. The priority order for Parry Skills are as follows:

[Parrying Step] (1) > [Hornet’s Touch] (2) > [Splitter] (3 and 4 with CTC) > [Fatal Stinger] (Regular, 5)

Blocking an attack with [Parrying Step] reduces the cooldown of [Gale Stab], [Splitter], [Extreme Twister], [Frosty Cross], [Momentary Phantasm] and [Fatal Stinger] by 20%, so this is your most important parry. [Hornet’s Touch] comes next as it is the second easiest parry skill to time. [Splitter] is third because it is the hardest parry to time. Last is [Fatal Stinger] – while [Fatal Stinger] has a huge parrying window, it is not worth it to cast [Fatal Stinger] for parrying. It is better to cast it together with five ice spears for damage.

  • Do note that enemy debuffs go through Parry. At times, it is much safer to [Tumble] or use [Splitter] to move out of the way.


[Splitter] (0:00), [Parrying Step] (0:03 – note how blocking reduces [Fatal Stinger]’s CD from 4 sec to 0!), [Fatal Stinger] (0:08), [Hornet’s Touch] (0:16)

Airtime Skills

We can invest SP away from [Gale Stab] to acquire more skills in the Randgrid tree.

[Rising Lava]: Great airtime. When you begin to fall down, you can briefly prolong airtime by casting [Falling Meteors] with the right mouse button.

[Falling Meteors] – Gets you in the air very quickly. Excellent for last second reactions.

Skill Crests

[Fatal Stinger DMG] / [Splitter CD] / [Blunt Slash CD] / [Frosty Cross CD] / [Brandish CD] (Casting [Blunt Slash] after [Brandish] halves [Blunt Slash] cooldown. The CD Plate [Brandish] thus increases your Ice Stack uptime.)

[Momentary Phantasm DMG] or [Momentary Phantasm AS]: Preference.

+1 [Fatal Stinger]

Skill Build

Unified Skill: 1) FD Boost or Ultimate CD Reduction. (This is personal preference; FD boosts overall damage, while CD reduction gives you a long iframe to easily dodge killer mechs such as Kodiak's Stomp.) 2) HP Boost or DMG Reduction (Personal preference as well.)


[Blizzard Shooter] (Frostbite) --> [Gale Stab] (Elemental Debuff) --> [Splitter] (Animation Cancel) --> [Brandish] (Damage Debuff) --> right click --> [Blunt Slash] (Ice Stack) --> [Copter Strike] --> [Momentary Phantasm] --> [Fatal Stinger (Instant)]

Note that I stacked five [Crystal Shooter] stacks and five [Ice Spears] before the rotation.

Gameplay Tips

Since Avalanche gameplay revolves around maximizing [Fatal Stinger] procs, there are no strict rotations, outside applying debuffs first and maintaining Frostbite uptimes.

After your opening rotation, cycle through your Frostbite skills as follows:

  • Frostbite debuff skills priority order: [Blizzard Shooter] > [Frosty Cross] > [Icy Blast]
  • Frostbite trigger skills priority order: [Momentary Phantasm] > [Splitter] > [Copter Strike] > [Gale Stab] > [Extreme Twister] > [Frosty Cross]

Class Logic (Brief Recap):

  1. ONE Frostbite Skill (following the priority order) -->
  2. Trigger Skill (following the order) -->
  3. Cast [Fatal Stinger (Instant)] whenever you get a proc -->
  4. NEXT Frostbite Skill (following the priority order) -->
  5. NEXT Trigger Skill (following the order) -->
  6. Cast [Fatal Stinger (Instant)] whenever you get a proc

[Extreme Twister AS] - Alternative Crest Option

There is an alternative option to add [Extreme Twister AS] instead of [Splitter CD]. This crest option sacrifices damage to make it easier to proc [Fatal Stinger (Instant)] with [Extreme Twister] and [Brandish] --> [Extreme Twister (Instant)]. Choosing this plate also gives you faster lifesteal potential. I have tried both plates, but I would personally not recommend going with [Extreme Twister AS] as [Splitter] does more damage. That being said, it would be really nice to plate [Extreme Twister], but I cannot decide what skill to sacrifice. This boils down to preference.

The alternative priority order for Frostbite trigger skills are: [Momentary Phantasm] > [Extreme Twister (Instant)] > [Extreme Twister] > [Splitter] > [Gale Stab]

  • Do note that if you choose to go with this plate instead, you should level [Extreme Twister] instead of [Gale Stab].

Raid vs. BTG Spread Discrepancies

In raids, [Blizzard Shooter] and [Momentary Phantasm] tend to occupy #2 and #3 respectively, while [Splitter] is at #4 or #5. This is because there are downtimes during mechanics where your heavy hitting skills have the chance to go off cooldown. Secondly, blocking with [Parrying Step] also contributes to cooldown reduction. Since heavy hitting skills are prioritized over [Splitter], they will see more usage in raid, whereas in BTG, you have no idle times to recover your heavy skills, so [Splitter] is spammed more often, which brings it above [Blizzard Shooter] and [Momentary Phantasm] in BTG spreads. This discrepancy is normal and will be more prominent the more we follow the priority order.