Introduction
Welcome to Expansion 4! It's been a long time coming but we have some stuff to show for it I swear! As with every expansion, we'll need to do some additional patches after this one to adjust numbers around and sort out any potential bugs.
Stay patient and we'll try to make things as good as possible.
Trailer Video
Mini-Patches
v775
Minor bugfixes before we fixed before we even opened the server for people to play
v776
- Fixed a bug where the critical resist skill gem still works
- Fixed a bug where the Offensive plate was using the same type as Fierce plate
- Fixed a bug where the Offensive plate had wrong potential values
- Fixed a bug where the Omega Blazing Wave Dragon Gem had the wrong enhancement stats
- Reduced the amount of times Apocalypse does mid-spin-laser
- Added new exchange to Gold Exchange shop: Vahrein to Vahrtite Point exchange (8:23)
- Maximum stack count of the following items have been increased to 9999: Void Essence, Talisman Fragment, Crest Fragment
- Party DPS results window autocloses upon entering fields
- Fixed a bug where Granom Nest (Midnight) would sometimes yield no bonus materials
- Fixed a bug where the Negligent, Crocodile, and Golden Goose Skill Dragon Gems were not disabled
- Added Disable Volumetric Fog gameconfig setting (gives a FPS boost on certain maps (like RuDN))
v777
- Fixed a bug where the Heroic Astral Life-Giving Crest gave less HP than the regular version
- Added Sealed Astral Crest and Sealed Extinction Talisman
- Replaced Crest and Talisman drops in Storm Manticore Nest and Reborn Apocalypse Nest with Sealed Astral Crest and Sealed Extinction Talismans (fixes items not getting third lines/potentials)
Overall Changes
Final Damage
Final damage is something that never really had much value for a lot of Project Duck's lifespan. We're planning on changing that this expansion.
Previously, with each gear set coming out, the final damage cap increased a decent amount. However, in the past, you would be able to hit 100% FD without any 3rd stat plates when you hit +20 equipment and wore the newest plates. This time, we're going to require you to wear 3rd stat FD plate(s) to reach 100% even at max enhanced gear.
The final damage cap for EXP4 has been increased: 5767 --> 9444
Power Hour
A brand new system that allows grants drop bonuses at different times of the day. We have them set up to accommodate for roughly all times zones.
Power Hour influences players to play specific types of content. Here's how it works:
- There are two rotations of times (A and B). They are slightly offset to provide a slightly better experience for everyone
- Rotation A and B switch daily
- When Power Hour is active, drop rate in the specified type is increased by 50%
- Power Hour of a random content type is applied at each time slot
- Power Hour only applies to EXP4 content
- Nests and dungeons can NOT have Power Hour at the same time
- Raids can have Power Hour at the same time as nests/dungeons
- Power hour applies to all EXP4 content within a certain type (nest Power Hour provides a drop bonus to all EXP4 nests)
- Power Hour applies when entering the nest, NOT clearing
- Power Hour only applies to loot obtained from chests
Time Slots
Rotation A | Time (PST) | Rotation B | Time (PST) |
---|---|---|---|
Time Slot 1 | 02:00 - 03:00 | Time Slot 1 | 00:00 - 01:00 |
Time Slot 2 | 08:00 - 09:00 | Time Slot 2 | 06:00 - 07:00 |
Time Slot 3 | 14:00 - 15:00 | Time Slot 3 | 12:00 - 13:00 |
Time Slot 4 | 20:00 - 21:00 | Time Slot 4 | 18:00 - 19:00 |
Dynamic Balance
Balancing on the fly
We are now able to adjust the damage of classes live without having to restart the server. This also allows us to buff certain classes in certain content. This means that if we wanted to, we could buff Oracle Elder and only in RuDN8.
Dynamic balance is more of a tool for us developers rather than a feature that players get to control.
Dungeon Balance Changes
Classes | Buff |
---|---|
Destroyer | +10% ATK |
Guardian | +10% ATK |
Defensio | +10% ATK |
Saint | +10% ATK |
Physician | +10% ATK |
Light Bringer | +10% ATK |
Avalanche | +10% ATK |
Lustre | +10% ATK |
Ice Witch | +10% ATK |
Arch Heretic | +25% Healing Effectiveness |
Blood Phantom | +25% Healing Effectiveness |
Barbarian | +25% Healing Effectiveness |
Nest Balance Changes
Classes | Buff |
---|---|
Arch Heretic | +25% Healing Effectiveness |
Blood Phantom | +25% Healing Effectiveness |
Barbarian | +25% Healing Effectiveness |
Dungeon Party Size Balancing
Praise the I did it!
You now gain a %ATK buff based on how many people are in your party for dungeons. This dynamically updates even when a player disconnects.
Party Count | Buff |
---|---|
1 | 250% ATK |
2 | 90% ATK |
3 | 30% ATK |
4 | N/A |
"Cheater" Mods
Stop cheating and ignoring mechanics! Prevents mods that allow players to ignore certain mechanics in-game.
We were turning a blind eye to these mods initially. However, we decided to take a stronger stance on these mods. Mods that nullify or trivialize mechanics will no longer be allowed.
- Project Duck now detects illegal mods and prevents you from using them by not allowing the game to start until they're removed
This does not mean that mods that assist gameplay are no longer allowed (for example: Ice Dragon Nest Vahrcore clock mod). This change was made specifically targeting the removal of certain mechanics altogether (for example: removing the snowstorms/blizzards in Ice Dragon Nest Vahrcore).
There's a big difference between those two. One assists players, the other nullifies a mechanic.
This will also continue to be in effect in the future when we decide to make more mechanics that may use specific effects that could otherwise be modded out (looking at you Rune Dragon Nest Vahrcore).
Social Credit
Swear loyalty to the CCP
- Added new content to have Social Credit compatibility
- Removed old content from affecting your Social Credit
Classes | Buff |
---|---|
EXP4 Dungeons | 240pt |
EXP4 Nests | 1000pt |
Rune Dragon Nest | 3750pt |
IDNVC4 | 1750pt |
Skitzovania
Weeb season is here
New Town Area
New nest hub means a new section of town to populate!
Boulder Training Ground
New gear, new stats, new damage!
BTG has been given some upgrades this expansion with a brand new layout and new options.
- You can now set HP values at 500b/1000b/1500b
Garden of Solace
RIP
- A few portals here have been disabled as the nests that used to house them are now removed.
- Dimensional Rabbit removed
- Auto refresher in field now applies faster
Frozen Foothills
Still relevant!
- Added a portal to The Void
- Auto refresher in field now applies faster
The Void
New nest hub for EXP4 content!
- Has portals to new content, Frozen Foothills, and Garden of Solace
- New BGM exclusive to Project Duck!
Solo Content
Typhoon Krag Nest (Ardent)
- Boss HP reduced by 35%
- Boss ATK reduced by 40%
- Infinite revives
Item | Count | Type |
---|---|---|
Ardent Rock | 90x | Bound |
Random Ardent Material | 4 rolls for mats | Bound |
Lumens | 135x | Bound |
Typhoon Krag Nest (Midnight)
- Removed
Typhoon Krag Nest (Midnight T2)
- Removed
Granom Nest (Midnight)
Kicking TKN outta the way
Granom Nest (Midnight) replaces Typhoon Krag Nest (Midnight). The clear time should be increased. However, drops have also been increased by double.
- Infinite revives
Item | Count | Type |
---|---|---|
Midnight Rock | 60x | Bound |
Random Midnight Material | 2 rolls for mats | Bound |
Lumens | 370x | Bound |
Guardian Nest (Midnight T2)
RIP TKN META
Guardian Nest (Midnight T2) is coming in to replace Typhoon Krag Nest (Midnight T2). Clear time has increased, but drops have been doubled.
- Infinite revives
Item | Count | Type |
---|---|---|
Midnight T2 Rock | 60x | Bound |
Midnight Rock | 40x | Bound |
Random Midnight T2 Material | 1 roll for mats | Bound |
Lumens | 480x | Bound |
Legacy Content
Many updates were made to accommodate the new progression. We also added a new buff that increases all players' Final Damage in old content to compensate for the increase in the Final Damage cap.
Overall Changes
- Added a Final Damage buff (+60%) that applies in all old content except Cerberus Nest
Achievements
Players can now earn achievements in the early game to boost their progression. These can only be obtained one time per character.
Mission Name | Clear Condition | Rewards |
---|---|---|
First Steps | Clear Typhoon Krag Nest (Ardent) | 10x Red Dragon Wraths & Red Dragon Scales & First Steps |
Second Base | Clear Red Dragon Nest (Easy) | 2x Ardent Instant Enhance Hammer & 2x Vahrtite & Second Base |
Graduation | Clear Red Dragon Nest (Vahrcore) | 2x Ardent Instant Enhance Hammer & 5x Vahrtite & Graduation |
Title Name | Stats |
---|---|
First Steps | 5% MATK, 5% PATK, 1,000 MATK, 1,000 PATK, 150 FD, 65,000 HP |
Second base | 6% MATK, 6% PATK, 1,500 MATK, 1,500 PATK, 200 FD, 85,000 HP |
Graduation | 8.5% MATK, 8.5% PATK, 2,300 MATK, 2,300 PATK, 230 FD, 100,000 HP |
Early Game
Early game has been compressed significantly. You should be able to get to Midnight Frost much faster now.
Cerberus Nest
- Cutscenes autoskipped
- No longer grants bonus rewards to the party leader
- No longer has a chest selection screen at the end
- No longer spawns an eldritch abomination of an NPC to greet you upon clearing
Item | Count | Type |
---|---|---|
Gold | 250 | Bound |
Garnet Fragment | N/A | Removed |
Cerberus Front Paw | 5x | Bound |
Scroll Fragment | 130x - 135x | Bound |
Vein of Sorrow
Drops updated
Item | Count | Type |
---|---|---|
Twilight Fragment | N/A | Removed |
Luna Fragment | N/A | Removed |
Zakad Crystal | 8x | First Chest |
Memory of Roy | 8x | First Chest |
Zakad Crystal | 10x | Second Chest |
Memory of Roy | 10x | Second Chest |
Red Dragon Nest Easy (4)
- Infinite revives
- Simplified mechanics
- Modernization sweep
- Cutscenes autoskipped
- Roybuffs applied
- Applies all party buffs
- Guardian removed
- Black Dragon removed
- Red Dragon Phase 1 removed
Item | Count | Type |
---|---|---|
Glimmering Ice Shard | N/A | Removed |
Luminous Sparks | N/A | Removed |
Evolving Radiance III Ring | 4x | Rollable |
Evolving Radiance III Necklace | 2x | Rollable |
Evolving Radiance III Earring | 2x | Rollable |
Red Dragon Nest Vahrcore (4)
- Changed to a 4 man instance
- Added 5 manual revives
- Modernization sweep
- Cutscenes autoskipped
- Roybuffs applied
- Applies all party buffs
- No longer grants QC weekly based on how many clears you do
Item | Count | Type |
---|---|---|
Glimmering Ice Shard | N/A | Removed |
Luminous Sparks | N/A | Removed |
Evolving Radiance III Ring | 2x | Bound |
Evolving Radiance III Necklace | 1x | Bound |
Evolving Radiance III Earring | 1x | Bound |
Mid Game
Ice Dragon Nest (4)
- Infinite revives
Item | Count | Type |
---|---|---|
Glimmering Ice Shard | N/A | Removed |
Snowball | 8x | Bound |
Hailstones | 5x | Bound |
Frosted Plates | 15x | Bound |
Prismatic Medal | 1x | Bound |
Lumens | 546x | Bound |
Guardian Nest
- Applies all party buffs
Granom Nest
- Applies all party buffs
Late Game
Primordial Fissure Dungeons
- Now grants all class buffs instead of just Harmonize
Ice Dragon Nest Vahrcore (4)
- Replaces 8 man
- No checkpoint system
- Simplified mechanics
- 1 manual revive added
Item | Count | Type |
---|---|---|
Gold | 5,000 | Bound |
Permafrost Diamond | N/A | Removed |
Guy's Dental Sample | N/A | Removed |
Glacial Chunk | 5x | Bound |
Snowball | 16x | Bound |
Hailstone | 10x | Bound |
Frosted Plates | 30x | Bound |
Defiled Dragon Rune | 2x | Bound |
Defiled Dragon Key | 2x | Bound |
Sealed Omega Dragon Gem | 2x | Bound |
Superb Wellspring Pouch | 2x | Bound |
Lumens | 1750x | Bound |
Ice Dragon Nest Vahrcore (4) Practice
Can't complain about not being able to practice now
- Infinite revives
- No drops
- Added stage select!
Professor K Nest
- Now applies all class party buffs
- Gold drop reduced: 5875g --> 5000g
Kaeron Trial Nest
- No longer grants bonus rewards for the fastest clear of the week
- No longer requires passes to enter
Green Dragon Nest Time Attack (Free QC)
- No longer requires passes to enter
- No longer drops Hateful Message in a Bottle
- Now grants QC as soon as you clear rather than at the end of the week!
- You gain 6,000 QC per clear up to 30,000 QC per week per account
Weekly Clear Count | Rewarded QC |
---|---|
Clear 1 | +6,000 |
Clear 2 | +6,000 |
Clear 3 | +6,000 |
Clear 4 | +6,000 |
Clear 5 | +6,000 |
Clear 6 | +0 |
Clear N | +0 |
Removed Content
Lots of old content removed to make room for future expansions and to compress the early game. People spent a lot of time doing old/irrelevant which made it incredibly difficult for them to find parties. This made player retention low.
* means see below
- Archbishop Nest
- Manticore Nest
- Daidalos Nest
- Volcano Nest
- Third Core Nest
- Daidalos Nest Hardcore
- Typhoon Krag Nest
- Black Dragon Memoria
- Black Dragon Nest Hardcore*
- Desert Dragon Nest Hardcore*
- Red Dragon Vahrcore: Memoria
- Red Dragon Nest Vahrcore*
- Ice Dragon Nest 8-Man
- Ice Dragon Nest Hardcore
- Ice Dragon Nest Vahrcore (8)*
Hyperbolic Time Chamber
We know a lot of you probably won't like the removal of some nests (raids in particular). With that in mind, we set a bunch of them in a portal in the Garden of Solace. These nests do not have any drops and are (should be) exactly as they were when we removed it.
- Black Dragon Nest Hardcore
- Desert Dragon Nest Hardcore
- Red Dragon Nest Vahrcore (8)
- Ice Dragon Nest Vahrcore (8)
New Content
Rejoice! New content!
For the new content we did a lot of modernization! We recommend that you at least get the Astral Defensive Crest before going into the nests. They're gonna hit hard!
These changes speed up the dungeons. Some of these changes include:
- Speeding up the rate of which all the monsters spawn
- Some gates open a lot faster
- Monsters spawn at the same time rather than at intervals
- Reduced number of times or added cooldowns and limits to annoying mechanics that stall time
- Golden Goblin has actually good drops!
Golden Grasslands
Good nostalgia or 70 cap PTSD?
Item | Count | Type |
---|---|---|
Gold | 1,500 | Bound |
Starlit Jewel | 3-5x | Bound |
Talisman Fragment | 5-8x | Bound |
Crest Fragment | 5-8x | Bound |
Void Essence | 5x | Bound |
Lumens | 130x | Bound |
Ornate Blade | 2-5x | Bound |
Unfettered Cloud | 1-2x | Bound |
Crude Iron | 1-2x | Bound |
Ornate Blade | 1x | Random Mob Drop Round Robin |
Intricate Valley
Dressed up to be as weeby as possible as tribute to someone
Here, you can obtain a special bonus item if you save all the villagers from their cages:
Item | Count | Type |
---|---|---|
Gold | 1,500 | Bound |
Starlit Jewel | 3-5x | Bound |
Talisman Fragment | 5-8x | Bound |
Crest Fragment | 5-8x | Bound |
Void Essence | 5x | Bound |
Lumens | 130x | Bound |
Unfettered Cloud | 2-5x | Bound |
Ornate Blade | 1-2x | Bound |
Crude Iron | 1-2x | Bound |
Unfettered Cloud | 1x | Random Mob Drop Round Robin |
Zephyr | 2-3x | Bonus Chest Bound |
What is Zephyr?
You can use Zephyr to craft Paradox Gems at Belin! You can read more on that in the crafting section.
Blazing Caldera
Fiyah Birbs
Item | Count | Type |
---|---|---|
Gold | 1,500 | Bound |
Starlit Jewel | 3-5x | Bound |
Talisman Fragment | 5-8x | Bound |
Crest Fragment | 5-8x | Bound |
Void Essence | 5x | Bound |
Lumens | 130x | Bound |
Crude Iron | 2-5x | Bound |
Unfettered Cloud | 1-2x | Bound |
Ornate Blade | 1-2x | Bound |
Crude Iron | 1x | Random Mob Drop Round Robin |
Storm Manticore Nest
Revisit Manticore Nest with a brand new layer of paint. New mechanics and all! Challenge the storm and feel the pain!
- Added achievements/titles obtainable from killing bosses
Item | Count | Type |
---|---|---|
Gold | 5,000 | Bound |
Storm Manticore Hide | 3-4x | Bound |
Storm Manticore Paw | 3-4x | Bound |
Astral Crest | 1x | Bound |
Extinction Talisman | 1x | Bound |
Void Essence | 50-60x | Bound |
Starlit Jewel | 18-22x | Bound |
Lumens | 546 | Bound |
Reborn Apocalypse Nest
Apocalypse Nest is here! This is a first time for Project Duck. Don't worry, we've modernized it! While you won't have the complexity of intricately picking your route, you will still have a small choice to make! Navigate through the mess with Kevin, your annoying and sassy guide as you make your way towards the tsundere Apocalypse!
- Added achievements/titles obtainable from killing bosses
Item | Count | Type |
---|---|---|
Gold | 5,000 | Bound |
Reborn Apocalypse Ram | 3-4x | Bound |
Reborn Apocalypse Eye | 3-4x | Bound |
Astral Crest | 1x | Bound |
Extinction Talisman | 1x | Bound |
Void Essence | 50-60x | Bound |
Starlit Jewel | 18-22x | Bound |
Lumens | 546 | Bound |
Rune Dragon Nest
Rune Dragon Nest is finally here! We'll be releasing a 4-man version in the near future. For now, gather your raid teams and beat them down!
- Added achievements/titles obtainable from killing bosses
- Made FPS improvements compared to official
- Slight modernization
- 1 manual revive
Item | Count | Type |
---|---|---|
Gold | 20,000 | Bound |
Starlight Cell | 3x | Bound |
Starlight Cell | 3x | Rollable |
Reinforced Plate | 1x | Bound |
Superb Wellspring Pouch | 8x | Bound |
Astral Crest | 1x | Bound |
Extinction Talisman | 1x | Bound |
Lumens | 3450x | Bound |
Legacy Items
Expansion 4 brings about a whole new era of gearing and yet another phase to tack on to the gearing process. This will eventually stack up to a point where new players would have to play catch-up to even have a chance of playing with other players or do any relevant or new content. We're going to be putting Vibrant Sun, Golden Wind, and Twilight Luna on the chopping block. This also means all the items associated with them are getting removed/adjusted
Pre-Ardent Dawn Equipment
Vibrant Sun, Golden Wind, Twilight Luna are all going into the vault
- Can no longer be obtained
- Enhancement no longer costs gold
- Enhancement no longer costs materials
- Descriptions updated to match
Ardent Dawn
This is now the beginner gear. Welcome to Project Duck.
- Is now Unique Grade rather than Legendary
- Enhancement gold cost reduced by 65%
- Enhancement rate increased to 100% at all ranks
- Only costs 1 Zakad Crystal and Memory of Roy to enhance per level
Midnight Frost
- Enhancement gold cost reduced by 80%
Skill Dragon Gems
Caused a lot of wacky damage/utility instability.
- Disabled all skill dragon gems (weapon and armor)
- No longer obtainable
Quality Dragon Gems
No point in rolling for a perfect early game gem.
- No longer has potential stats
Tuners
Since you no longer need to jump up from Vibrant Sun to Golden Wind, Golden Wind to Twilight Luna, and Twilight Luna to Ardent Dawn, these tuners are getting an upgrade
This is a thanks for the players who stuck around for the early game and stuck it through. For those of you current in Ardent Dawn Equipment. We will grant you Ardent Instant Enhance Hammers to jump you to +20
- Using a certain equipment's respective weapon tuner will grant Ardent Dawn at the following enhancement level
Equipment | Ardent Dawn |
---|---|
Vibrant Sun | +10 |
Golden Wind | +15 |
Twilight Luna | +20 |
Legacy Items
These items are already unobtainable and are now just a piece of history. Their descriptions have been updated to match.
The tuners still work, their descriptions have been updated to say that they are no longer useful though as the gear sets they tune are no longer obtainable
- Fragmented Arrow
- Requiem Arrow
- Lunarbursts
- Dawnbursts
- Garnet Fragment
- Garnet
- Life-Giving Essence
- Lavasparks
- Pillowsheep Stuffing
- Parchment of Trial
- Glimmering Ice Shard
- Luminous Sparks
Duckling's Starter Bag
We're jumping you straight to Rune Amps right off the bat.
- Now grants U-Rune Amp box which contains all Unique Rune Amplifiers
- Now grants 10x Rotisserie Chicken
Unsellable Items
No more accidental sells.
The following items can no longer be sold to NPCs:
- Snowball
- Hailstone
- Frosted plate
- Glimmering Ice Shard
- Solo Ardent/Midnight Rocks
- Pure Dragon's Blood
- Sealed Midnight Crest
- Sealed Frost Talisman
Rune Amplifiers & Engravings
Now you only need 1 set of Rune Amps and it's very easy to get a set on all characters! The equalized/consolidated stats are effective retroactively so you don't have to get new engravings.
- Unique Rune Amplifiers now have their part icon emblazoned on them
- Unique Rune Amplifiers can now be destroyed
- Epic Rune Amplifiers no longer obtainable
- Engravings now have equalized and consolidated stats (STR/AGI/INT and PDMG/MDMG all in the same engraving)
New Equipment
Astral Extinction Equipment
Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace
The core differences this time is that equipping this gear grants you max DEF and MDEF. From now on, we're going to be balancing content purely on HP values rather than DEF, MDEF, and HP. This has no effect on damage reduction buffs. Those are still relevant. Another difference is that enhancing Astral Extinction grants HP. These can be obtained by using Starbursts as tuners.
Starbursts
Yum
These are the tuner items used to change Midnight Frost to Astral Extinction! As usual, you're going to need to enhance your Midnight Frost to +20 or above to use this item.
As usual there are three types of "bursts." These are Sparkling Starburst, Luminant Starburst, Irradiant Starbursts
- Sparking Starburst - Shoes / Gloves
- Luminant Starburst - Helmet / Body / Leg
- Irradiant Starburst - Mainhand / Offhand
For those of you who have +21 and above Midnight Frost. This table below will show you what enhancement level Extinction you will get when you use the Irradiant Starburst
Midnight Frost | Astral Extinction |
---|---|
+20 | +0 |
+21 | +2 |
+22 | +3 |
+23 | +4 |
+24 | +5 |
+25 | +6 |
+26 | +7 |
+27 | +8 |
+28 | +9 |
+29 | +10 |
+30 | +11 |
Calamity Accessories
Supreme Calamitas?
These accessories are the successor to the Evolving Radiance accessories. You will be able to obtain them after you clear Rune Dragon Nest.
Omega Dragon Gems
We still in this shit baby!
Omega Dragon Gems can now enhance up to +10 rather than +5. We're also going to make adjustments to enhancements going up to +5 to help players catch up.
Level | Old Rate | Old Gold Cost | New Rate | New Gold Cost |
---|---|---|---|---|
+1 | 95% | 2000 | 100% | 1000 |
+2 | 80% | 2250 | 100% | 1125 |
+3 | 65% | 2500 | 100% | 1250 |
+4 | 45% | 5000 | 100% | 2500 |
+5 | 45% | 8000 | 100% | 4000 |
+6 | 100% | 4500 | ||
+7 | 100% | 5000 | ||
+8 | 100% | 5500 | ||
+9 | 100% | 6000 | ||
+10 | 100% | 8000 |
- Enhancing Life-Giving gems grant a lot more HP. This is where a majority of your bulkiness comes from in EXP4. Be sure to enhance these before going into Rune Dragon Nest if you don't want to take a beating
- Brutal/Wise/Windswept gems additionally grant PDMG and MDMG past +5
Astral Crests
Adorned and Sturdy Talismans are merged into one type of crest (Defensive) that gives both MDEF and DEF
We also have a brand new Offensive Crest
- You can now roll 3rd main stat (ie Brutal Crest + STR)
Extinction Talismans
Adorned and Sturdy talismans are merged into one type of talisman (Defensive) that gives VIT% and HP%
We also have a brand new Offensive Talisman
- You can now roll 3rd main stat (ie Wise Talisman + INT)
Void Talismans
Void Talismans are a brand new type of talisman that are available in Expansion 4. These are talismans that will replace the Adorned Talisman slot
These talismans have three focused form factors. They come in Savage (STR), Elusive (AGI), and Arcane (INT) focused. These talismans have flat stats before they "roll" for potentials. Each one has several options but they can only roll stats based on a specific set of rules.
- You always receive 3 random stat rolls
- You cannot roll the same stat multiple times
- Rolls for some stats have a high and low
- Guaranteed to have at least one high statline per roll
- Guaranteed to get 2 damage stats and 1 defensive stat
- You can't get incompatible stats (STR + INT, or AGI + MDMG for example)
- You can't get more than one mainstat (STR + INT, or STR + AGI for example)
The stats on the Void Talismans are pretty sizeable. They were designed to be something you work on for the long term as a gold sink to some extent.
New Item Drops
General Materials
Starlit Jewel
Flawless jewel bathed in the light of the stars. Used in strange Void Talismans and enhancing Omega Dragon Gems
- Tradable
Void Essence
An astral jewel with a cloud of smoke around it. The smoke doesn't seem to stop emitting from it. Used for crafting Astral Crests Codices and Extinction Talismans Codices.
- Tradable
Dungeon Materials
Ornate Blade
A beautiful blade found in the wild. It seems to have magical properties that can be extracted from its edge
- Tradable
Unfettered Cloud
Wind energy that seems to can't stop moving
- Tradable
Crude Iron
Iron found from the ground. There really isn't anything extraordinary about it
- Tradable
Nest Materials
Storm Manticore Hide
A large stretchy but strong piece of hide that you ripped off the dead carcass of the Manticore
- Tradable
Storm Manticore Paw
A familiar paw that you ripped off the dead carcass of the Manticore.
- Tradable
Reborn Apocalypse Eye
A fairly large eyeball that came off of the Apocalypse monster. It looks back at you
- Tradable
Reborn Apocalypse Ram
A hefty ramming device found among the remains of the Apocalypse monster
- Tradable
Raid Materials
Starlight Cell
All life begins somewhere... Obtained from Rune Dragon Nest
- Untradable
Crafting
Fleeting Energy
A faint pulsating energy gathered from various places of the world. The energy seems to be able to craft into something greater
- Crafted using dungeon materials (Crude Iron, Ornate Blade, Unfettered Cloud)
- Tradable
Reinforced Metal
A tough piece of metal that was created from the remains of fallen enemies. You could probably craft it into something more useful
- Crafted using nest materials (Manticore Paw + Hide, Apocalypse Eye + Ram)
- Tradable
Reinforced Plate
Reinforced alloy that could be used in enhancement in armors and weapons
- Crafted using Fleeting Energy and Reinforced Metal
- Tradable
Starbursts
Millions of years of light trapped inside an orb. It looks... delicious?
- Crafted using Starlight Cells
Astral Crest Codex
A book that has incredible amounts of information on Astral Crests. You can turn these in at Belin's Astral Shop
- Crafted using drops from EXP4 nests/raids
Extinction Talismans Codex
A book that has incredible amounts of information on Extinction Talismans. You can turn these in at Belin's Astral Shop
- Crafted using drops from EXP4 nests/raids
Paradox Gem
You can use your Zephyrs to craft these. Paradox Gems can be given to Belin at his Astral Shop to obtain special crests.
We'll add more special crests in the future!
Future Paradox Gems will require different crafting materials.
- Paradox Gem A crafted using Zephyr's from Intricate Valley
Calamity Accessories
An accessory fueled by the rage of the God of Extinction. After consuming some starts, you feel an insatiable rage overtake your body as your blood boils hot.
Ruler's Authority
Summon a black hole that grabs all enemies in a huge range; pulling them into a single spot dealing 2100% before time stopping them for 10 seconds.
Cooldown: 60 seconds
Can only be used in dungeons
Frostbursts
- No longer require Glimmering Ice Shards to craft
- Crafting cost reduced
- Perfect Frostburst crafting gold cost reduced: 7,000g --> 3,000g
- Refined Frostburst crafting gold cost reduced: 5,000g --> 1,500g
- Incomplete Frostburst crafting gold cost reduced: 3,000g --> 1,000g
Dawnbursts
This is only here temporarily to let people in Twilight Luna convert easier
- Crafting cost reduced to 1g
- Crafting recipe only requires Cerberus Front Paw 1x
Evolving Radiance Accessories
Veterans crying but I'm sorry! It had to be done!
- Tier IV gold cost reduced to 2,000g
- Tier V gold cost reduced to 5,000g
- Tier VI gold cost reduced to 10,000g
Midnight Frost
Pog carries?!
- You can now craft Midnight Frost directly using Snowballs
Removed Crafting Recipes
- Titanite Season I
- Titanite Transmutation
- Twilight Luna
- Ardent Dawn
- Evolving Radiance I
- Evolving Radiance II
- Evolving Radiance III
Vahrein to Vahrtite and Vahrtite Point
Vahreins is the most common way for players to store their gold. This has caused a lot of problems though (STOP MASS SELLING THEM AHEM).
We're switching over to a new currency format. You can now convert your Vahrein to Vahrtite. Vahrtites are worth 1,000 gold (with Golden Goose VIP). These Vahrtite coins can only stacked up to 100. This may seem like a major drawback as Vahrein could be stacked to 999, but this resolves some issues for us.
- Players can no longer accidentally sell more coins than what would cause a gold overflow (giving you back less gold than you actually sold for)
- Players can calculate the amount of gold they have a lot easier (2875g wasn't really a friendly number to work with)
Pouch of Vahrtite
Since Vahrtite coins can only stack up to 100, we also added the Pouch of Vahrtite. These function similarly to the Dreams of Vahrein. However, you can open the Pouch of Vahrtite which gives 10 Vahrtite. This means each pouch is worth 10,000 gold. Pouches of Vahrtite have the following attributes:
- Cannot be sold
- Cannot be destroyed
- Can be traded
- Stacked up to 1000
This makes the pouches a lot more secure for storing gold than previous methods. However, we took one more step further...
Vahrtite Points
Seek treasure
Vahrtite points are a new point that can be exchanged for at the Marketplace NPC Erwin. Here, you can exchange your gold, Vahrein, and Vahrtite for Vahrtite Points. Vahrtite Points are shared across ALL of your characters.
- Vahrtite to Vahrtite Points exchanges at 1:1
- Gold to Vahrtite Points exchanges at 1000:1
It may be confusing to read for some people initially, but you can just read your Vahrtite Points with a K at the end to represent thousand and it becomes a lot easier.
The cost to purchase Vahrtite Points with gold is calculated assuming you have Golden Goose VIP. Please purchase Golden Goose VIP before you do any exchanges so you don't lose out on money for the exchange. We will not refund you if you make this mistake.
Another advantage to having Vahrtite Points is that it is the best way to control the amount of gold in your inventory without keeping it as a item in your inventory like Vahrein, Vahrtite, or even Pouch of Vahrtite. Since this is also shared across all character, you can easily transfer gold without using the storage NPC.
You can use this NPC to convert all your Vahrein after patch for easy storage.
Shop Changes
A lot of became useless after we removed a large chunk of early game progression. This means that a lot of the exchange items in various shops had to be removed as well. Some key items have been left in the shops to help players in the early game easily transition to the new progression path.
Kiwi
Starter Shop
- Added Unique Rune Amplifier bag for 10 silver
- Added Pengu's Infinity Stone for 10 silver
Overlord Zeke
Revamp Exchange Shop
We also moved this to the top of the list of his talk options instead of the Crystal Point shop
- No longer sells Vibrant Sun Equipment Boxes for Cerberus Front Paw
- No longer sells Weapon Tuner - Epic
- No longer sells Garnet Fragment
- No longer sells Garnet
- Now sells Ardent Dawn Equipment Boxes for Cerberus Front Paw (1x)
- Now sells Beginner Crest Box for Cerberus Front Paw (1x)
- Now sells Beginner Talisman Pouch for Cerberus Front Paw (1x)
- Now sells Beginner Dragon Gem Box for Cerberus Front Paw (1x)
- Now sells Beginner Accessory Box for Cerberus Front Paw (1x)
- Requiem Arrow purchase requirements changed: Hero's Golden Coin 1x --> 1g
- Fragmented Arrow purchase requirements changed: Hero's Golden Coin 1x --> 1g
Crystalis Venture Shop
- No longer sells Lava Sparks
- No longer sells Talisman of Jerovine
- No longer sells Talisman of Kozmos
- No longer sells Ancient Element Enhanced Talisman
- Now sells Vahrtite for 260 Crystal Points instead of Vahrein for 750
Illusive Burst Shop
- No longer sells W/T/D engravings
- No longer sells Vahrein
Kaye
Dragon Exchange Shop
- No longer exchanges Glacial Chunks for Permafrost Diamond
Social Credit Shop
- No longer sells Epic Weapon Tuner
- No longer sells Vahrein
- Now sells Reinforced Plate for 1000 pts for 3x/week
- Now sells Starlit Jewel for 300pt 10x/week
- Now sells Vahrtite for 260pt 25x/week
Alter Roy
Rune Amplifier Shop
- Removed
GM.X
GM.X Shop
- No longer sells Weapon Tuner - Epic
- No longer sells Weapon Tuner - Unique
- No longer sells Attunement OVERloader
- No longer sells Pengu's Infinity Stone
- Teardrop gold cost reduced: 20,000g --> 10,000g
- Vessel of the Goddess cost reduced: 20,000g --> 10,000g
Gems, Talismans, and Crests Shop
These starter/early game items have all been moved to Zeke's shop to make things a lot simpler
- Removed
Engraving Exchange
- No longer sells bundles of Engraving Scrolls
- Now sells perfect roll Armor Engraving Scrolls for Scroll Fragments
- Now sells perfect roll W/T/D Engraving Scrolls for Scroll Fragments
- Now sells perfect roll Weapon Engraving Scrolls for Scroll Fragments
Mei
Solo Challenge Shop
- Hailstones purchase price reduced: 80 --> 20 High-Grade Midnight Rock
- Sealed Omega Expedition Crest price increased: 30 --> 50 High-Grade Midnight Rocks
- Incomplete Frostburst purchase price reduced: 330 --> 150 Midnight Rocks
- Refined Frostburst purchase price reduced: 450 --> 270 Midnight Rocks
- Perfect Frostburst purchase price reduced: 570 --> 390 Midnight Rocks
- Now sells Talisman of Jerovine for 50 Ardent Rocks
- Now sells Talisman of Kozmos for 50 Ardent Rocks
- Now sells Ancient Element Enhanced Talisman for 50 Ardent Rocks
Belin
Astral Shop
Replaced his normal "Purchase/Repair" shop
- Now sells Astral Crests for Astral Crest Codex
- Now sells Extinction Talismans for Extinction Talisman Codex
- Now sells Void Talismans for Void Enigma
- Now sells Ruler's Authority for Paradox Gem A
PvE Class Changes
/\c23\Gladiator
[Hyper Drive] right click VFX changed to blue from purple
/\c70\Mystic Knight
[Mystic Link] charge skills and [Valiant Hail] reduced: 50% --> 30%
[Class Mastery II] MATK reduced: 10% --> 0%
/\c71\Grand Master
[Class Mastery] MATK reduced: 5% --> 0%
[Class Mastery II] MATK reduced: 15% --> 10%
[Wind Breaker] damage reduced: 11562% --> 9828%
[Sword Storm] damage reduced: 5625% --> 4781%
[Spanning Cleave] damage reduced: 16625% --> 14131%
/\c29\Sniper
[Rain of Arrows EX] now has a range indicator
/\c43\Saint
[Class Mastery III] enhanced [Paralyze Bolt] changed to yellow instead of blue
/\c97\Lustre
With the max HP increase with EXP4, this limit needed to go up
[Eternal Light Soul] maximum healing increased: 2,000,000 --> 3,500,000
PVP!!!!!!!!!!!!!!!!!!!!
This is just the values and changes made to Knight in PVP because I didn't list them before haha oopsies. (Explanations are put in parenthesis).
Knight
Removed the multi hit bug from slows on all skills (E.g. Stomp > Impact Punch won't break Wind Breaker)
Assault Slash: 200 SA, 100 SAb, LI (combo & bubble util)
Assault Drive: 200 SA, 100+50 * 2 SAb, LI+Lift * 2 (combo & bubble util, shortened camera lock since it made comboing jank)
Bang Sword (MLS Ani): 500 to 600 SA, 100 * 2+200 SAb, St * 3 (AoE and SA is decent so SAb was left alone) (strong skill aside from quick SAb and since it can't be tumble-cancelled, I leaned towards 600 rather than 400 SA)
Beat Crush (Stomp Ani): 200 SA, 30 * 10 SAb, LI * 10 (left alone since this skill paralocks from distance and easy to follow up with combos)
Celestial Wave (Circle Swing Ani): 500 to 600 SA, 500 to 600 SAb, Lift (Circle Swing Ani not having 600 SA kinda weird, 600 SAb should be enough since no camera lock and tumble-cancelable)
Celestial Wave Bubbled (Enhanced CS Ani): Cast 500 to 600 SA, Charge 700 to 800 SA, Partial/Full Atk 700 to 800 SA (3 parts of the skill: cast, charge, and attack. Each part has its own SA value)
Partial atk SAb (50 * 10+500) to (50 * 10+700) (unlikely to hit all 10 hits)
Full atk SAb (50 * 10+200 * 2+600) to (50 * 10+350 * 2+600) (unlikely to hit all 10 hits, landing last 3 hits breaks 1200 SAb, landing all hits breaks 1800, comboable after Comet Dive)
Enhanced Atk Fail (didn't hold Left Click at all): 500 to 600 SA, 500 to 600 SAb, Lift (basically normal Celestial Wave but you lose your bubbles)
Counter: Ground Version: completely iframed (104 frames to 114 frames ~1.7s), 2000 to 600 SAb, St
Air Version: 200 SA, iframed for 30 to 35 frames (~0.5s), 2000 to 400 SAb, Lift (fixed/increased iframe and animation duration to increase chance of iframe being reliable) (Eyedentity likes to start iframed skills in the middle of their complete animations (to make it look like a shorter animation) which has been known to make iframes not reliable)
Crash Upper (Dash Uppercut Ani): 200 SA, 200 SAb, Lift (most useful lift skill on the class)
SA fixed to actually apply (200) (Eyedentity likes to start some skills in the middle of their complete animations (to make it look like a shorter animation) before the SA applies, so I made the SA apply at the right time)
Comet Dive (Dark Avenger's 50 Ani): 300 SA, 100 + 200 to 200 + 200 SAb, St + Lift (100 SAb on the 1st hit didn't feel like enough since lift hit is delayed, when combined with Crash Upper, it could lead to a 400 SAb stack, 600 if explosion hits)
Dreadnought (Mighty Blow Ani) (GrM Ult): iframed for 230 frames (~4s), 2000 to 1800 SA, 500 + 1500 to 600 + 1800 SAb, St + Lift, cooldown increased from 90s to 225s (it's an ult so... Thinking of changing first hit from St to Lift to allow the 1st hit to combo into the 2nd hit)
Flare (Buff Ani): iframed for 60 frames (shut the fuck up Shy, this skill is great. PvE devs don't like fun which is why they took it away in PvE)
Impact Wave Bubbled (Impact Wave Ani): 500 to 600 SA, 200+300+100 * 10 SAb, Lift * 12 (cool skill, kinda slow, low dmg since Impact Wave)
Impaler (Luring Slice Ani): 200 SA, 200+50 * 3 to 250+50 * 3 SAb, LI+St * 3 (full hits take long to do so 400 SAb unlikely, but maybe? hits grounded, tumble-cancelable, helps wall combo, has no debuff like luring. Considering dmg or SAb buffing)
Impaler Bubbled: 200 SA, 200+50 * 3+50 to 250+50 * 3+50 SAb, LI+St * 3+Lift (The last hit lifting could be good utility, but, idk, skill feels like it could still use a buff imo)
Knight Punch (Enhanced Impact Punch) (Demo Fist Ani): 200 SA (refreshes if successful hit), 200 * 3 SAb, Lift * 3 (SAb might be nerfed in future but demo fist startup time/lockout and 200 SA makes skill feel risky and very vulnerable to drop kicks) (Complaints about the last hit having a downward lift are understandable, but it doesn't make the skill useless, so, I'm not really for changing it to an upward lift at the moment)
Spanning Cleave (Punishing Swing Ani): 500 to 400 SA, 400 SAb, Lift (aoe is pretty big so didn't feel like this needed high SA/SAb, also a "high" dps skill for the class)
Spanning Cleave Bubbled: 500 to 400 SA, 400 + 300 to 400 * 2 SAb, Lift * 2 (2nd hit only happens if 1st hit connects)
Rash Drive: 200 SA, 100 * 3 SAb, LI * 3 (low cd, basic skill, didn't want to buff base version to avoid another low cd strong skill (the class has a lot of skills to use), and it could just be used for movement and maybe paralock)
Savior (3rd Hammer Atk Ani): 200 SA, 50 + 150 to 50 + 250 SAb, St + Lift (2nd hit feels slow enough to allow for 250 SAb, considering buffing first hit SAb to 150 or higher, but at the moment, I only see this skill as combo utility, that than something to engage with (though, this could be changed))
Allowed Savior (tumble left) to Dash
Spin Drift (Eclipse Ani): 500 to 400 SA, 100 * 2+200 to 200 * 3 SAb, LI * 2+St (SAb on first 2 hits felt too low initially and total SAb now matches normal Eclipse or something)
Spin Drift Bubbled: 500 to 400 SA, 100 * 2+200 to 200 * 3 SAb, LI * 2+St (SAb on first 2 hits felt too low and total SAb now matches normal Eclipse or something)
Valiant Hail (MK Ult): 2000 to 1800 SA, 95 * 21 to 100 * 21 SAb, Lift * 21, Cooldown increased from 90 to 225s (slow skill, and 95 SAb per hit was too weird)
Vision Blow (Great Wave Ani): 300 SA (refreshes once), 150 * 3 SAb, LI * 2+Lift (weird skill, very simple and not sure how I'd buff it... can do quick damage without bubble version)
Vision Blow Bubbled: 300+500 to 600 SA (refreshes once), 333 * 9 to 150 * 9 SAb, LI * 8+Lift (cool AoE dragon, doesn't need 333 sab per hit tho lol, long duration skill feels like it needs 600 SA since you can't tumble out of it)
Vision Blow Bubbled Failed: 300 SA, 150 * 3 SAb, LI * 2+Lift
Wind Breaker (Flying Swing Ani): 1000 to 1200 SA, 1000 to 1200 SAb, Lift (basically Flying Swing, consider buffing damage?)
Wind Breaker Bubbled: 1000 to 1200 SA, 1000 to 1200 SAb, Lift (basically Flying Swing, consider buffing damage?)
/\c71\Grand Master
Avoid Shot (Feint Arrow): Allowed Spacebar input to Brush Off (same as Feint at frame 7 of Brush Off, not sure why ED didn't include this)
Assault Slash/Assault Drive: Awakening kept in PvP (without this, the skills are so trash and GrM kinda falls apart and it's impossible to remove the awakening without completely disabling the skill if learned (basically like Awakened Eclipse))
Awakened Assault Slash: 200 SA, 100 * 2 SAb, LI * 2, (made it give 2 extra bubbles for pvp because bubble gen felt too slow until Arrogance. Consider buffing damage?)
Awakened Assault Drive: (Skill becomes considerably faster and is useable during skills) (being useable during skills isn't changeable due to PvE), 200 SA, 200+100 * 2 SAb, LI+Lift * 2 (made it give 2 extra bubbles for pvp, bubble gen because bubble gen felt too slow until Arrogance) (if this skill feels too op, there are many possible nerfs to consider, however, completely disabling the skill when the awakening is learnt (like Awakened Eclipse) is still doable. If the fast cast is needed/desired but the useability during other skills isn't, the base version of the skill would have to be changed then. Also, shortened the camera lock on the skill since it made comboing JANK.)
Cross Over (Line Drive Ani): 500 to 600 SA, 200 * 2 to 300 * 2 SAb, Lift * 2 (basically just weak LD) (should probably increase dmg and maybe cd? since skill feels very weak (5.5k maxed))
Cross Over Bubbled: 500 to 600 SA, 200 * 3 to 300 * 3 SAb, Lift * 3 (basically just weak LD) (should probably increase dmg and maybe cd? since skill feels very weak (8.7k maxed))
Arrogance: 200 SA, 100 SAb, LI (basically the transform skill for GrM) Cooldown 90 to 55 sec (cd plate makes it 44 sec, w/ a duration of 18 sec) (felt needed for the class to do more damage and not be just Knight. Can maybe increase it back and buff other things instead if wanted)
(Included part of patch from KDN buff to give slight iframes to beginning of skill to allow for the buff effect to be guaranteed (11 frames))
Impaler EX Bubbled: 200 SA, (200+50 * 3 +50+200+50 * 2) to (250+50 * 3 +50+200+50 * 2) SAb, (LI+St * 3+LI * 4) to (LI+St * 3+Lift+LI * 3), (the projectile caused the stagger hitstate to an opponent but was immediately canceled out by the light impact hits, making the stagger basically just another light impact. So, the first hit of projectile was made to lift (since non-ex already does and having the EX be worse than the non-EX is stupid Eyedentity???) and the dmg on the skill isn't great anyways. Considering buffing dmg)
Spanning Cleave EX Bubbled: 500 to 400 SA, 400+75 * 8 SAb, Lift * 9 (2nd part (WW Ani) only happens if 1st hit connects)
Spin Drift Bubbled: 500 to 400 SA, (100 * 2+200+100 * 2) to (200 * 3+100 * 2) SAb, LI * 2+St+Lift * 2 (SAb on first 2 hits felt too low)
Wind Breaker Bubbled: 1000 to 1200 SA, 1000+400+600 to 1200+200 * 2 SAb, Lift * 3 (SAb on last hits shouldn't be so high due to large aoe, SA is shared in extra attack which may want SA refresh of some sort since the skill lasts so long and is easy to SAb stack (like getting 400-600 SA on the 2nd attack))
(included KDN buff for 1% hp heal on use)
Class Mastery I: Gives 10% more INT. Other effect removed since it didn't work and really didn't do anything. Open to suggestions on possible buffs.
/\c70\Mystic Knight
Bang Sword EX (MLS): 500 SA refreshes once to 600 SA, 200 * 2+100+200 to 200 * 2+100 * 2, St * 3+Lift (strong skill in every aspect aside from quick SAb, can't be tumble cancelled so leaned towards 600 SA)
Celestial Wave EX (Circle Swing Ani): 500 to 600 SA, 500 to 600 SAb, Lift (Circle Swing Ani not having 600 SA kinda weird, 600 SAb should be enough since no camera lock and tumble-cancelable. Didn't buff SAb to 1200 due to this.)
Celestial Wave EX Bubbled (Enhanced CS Ani): 500 to 600 SA, charge 700 to 800 SA, partial atk 700 to 800 SA, full atk 1000 to 800 SA
(included KDN buff for projectile to come out 3-5 frames sooner)
partial atk SAb 50 * 10+500 to 50 * 10+700 (unlikely to hit all 10 hits)
full atk SAb 50 * 10+200 * 2+600 to 50 * 10+350 * 2+600 (unlikely to hit all 10 hits, landing last 3 hits breaks 1200 SAb, landing all hits breaks 1800, comboable after Comet Dive)
fail SA (didn't hold LC at all): 500 to 600 SA, 500 to 600 SAb, Lift (basically still circle swing)
Celestial Wave EX JIN (Flash Stance Atk Ani): 200 SA (SA was fixed to actually apply), 166 * 3 to 150 * 3 SAb, Lift * 3 (wtf is 166 SAb) (very quick cast so low SA)
Mystic Link (Feint Ani): 200 SA, 100 SAb, Lift (not an iframed Feint, gives small dmg buff, high cd, may consider buffing the effects of this skill cuz it kinda bad)
Mystic Step (Dark Avenger Tumble Ani): 100 SA, iframed for 30 frames (I forget about this skill a lot when playing MK lol)
Over Line (Big Jump Ani): 400+600+400 to 600 * 3 SA, 1000 to 1200 SAb, Lift (it's the 50, single hit, consider dmg buff since this will never be hittable at more than stage 1 from combos and the dmg still kinda bad)
Over Line Bubbled: 400+600 * 2 to 600 * 3 SA, 2000 to 1200 SAb, Lift
stage 2: 400+800 * 2 to 600+800 * 2 SA, 3000 to 1800 SAb, Lift
stage 3: 400+1000 * 2 to 600+1200 * 2 SA, 4000 to 2400 SAb, Lift
fail atk: 400 to 600 SA, 1000 to 1200 SAb, Lift
Rash Drive EX: 200 SA, 100 * 3 SAb, LI * 3, dmg coefficients changed from 50 * 3 to 30 * 2+40% since extra hit added adds 50% more dmg
Added left click combo (same as Bang Sword EX) (otherwise skill felt worthless to use since EX gave nothing else to the base skill)
Vision Blow EX: 300 to 600 SA (refreshes once), 150 * 3 SAb, LI * 2+Lift
Vision Blow EX Bubbled: 300+500 to 600 SA (refreshes once), 333 * 9 to 200 * 9 SAb, LI * 9 to LI * 8+Lift (cool AoE dragon, doesn't need 333 SAb per hit tho, long duration skill feels like it needs 600 SA)
fail: 300 to 600 SA, 150 * 3 SAb, LI * 2+Lift
Vision Blow EX JIN: 200 SA, 500 to 200 SAb, LI to Lift (very quick cast so low SA)
Class Mastery I: gives 10% more INT and the ability to use Mystic Step
Awakened Impact Punch: kept in pvp. 200 SA (refreshes if successful hit), 200 * 3 SAb, Lift * 3 (increases bubble gain, cooldown of skill and also the range. May have to take this away, but kept it in for luls and since GrM had one awk as well)
Costumes
Icons
Less confusion!
- Added/fixed icons on several of the recolored costumes that we've added
- There's still a lot more to add icons for (we have a LOT of recolors after all) which we'll roll out over coming patches
Elucidator
You can now be Kirito on KIRITO CLASS?!
- Elucidator updated to have adaptive color effects for Grand Master and Mystic Knight
Beat Saber Swords
- A new package is available containing 8 Beat Saber inspired swords
Jade Spears
- Instead of having another gacha box this expansion, we're slowly rolling the weapons out to the cash shop for 30,000 QC each. Below are the weapons for this patch
Ice Dragon Guy's One Piece
- Three recolors of Ice Dragon Guy's humanoid outfit by Gekkouga
Beat Saber Scimitar
- Vahr has repurposed the Beat Saber swords into scimitar for Assassins!
Stormbreaker Weapon Set
Miscellaneous Recolors
Misc
- Red Dragon Scale and Wrath are now Unique rarity
- Red Dragon Scales are now tradable
- Red Dragon Wraths are now tradable
- Snowballs are now tradable
- Hailstones are now tradable
- Scroll Fragments can now be server storaged
- Rotisserie Chicken (Holy Muffin) sell price reduced: 40g --> 4g
- Pengu's Infinity Stone sell price reduced: 1g --> 10c
- Rotisserie Chicken active buff icon above head removed
- Prismatic Medals no longer have a chance of granting Titanite Accessories
- Yellow rarity item changed: "Named" --> "Divine"
- Delicious Ramen --> Rotisserie Chicken (and description update!)
- Steve's Fiend Coupon description updated to be a little more helpful
- Pebbles has new text lines!
- KTN Weekly Champion title no longer has stats
- Defensive Erosion Wellspring is no longer obtainable from Superb Wellspring Bags
- Updated Evolving Radiance VI Accessories description
- Updated Midnight Frost mainhand weapons' descriptions to say that Enhancement Limit Break is a legacy feature
- Updated Beginner Scroll description
- Reduced sounds for Inquisitor's [Chain Lightning EX]
- Removed unused talk options from NPC Erwin
- Removed several nests that do not exist in Project Duck from the party nest selector
- Removed unused shops/options from NPC Miya and added new talk text
- Removed old cash shop previews
- Removed the "1:1 Ranked battle will open in 20 minutes" notice
- Removed mail received from hitting certain milestones for Achievement Points
- New startup screen added
- System Settings in game now show all available resolutions, such as ultrawide (21:9) resolutions, as well as force adding 4k option (if you don't have a 4k monitor please don't try selecting the 4k resolution option)
Bugfixes
- Fixed a bug where the Weapon Tuner - Legendary would show M:1 for Midnight Frost equipment
- Sniper's [Mortar Strike]'s trailing smoke VFX no longer attached to the direction the player is facing after impact
- Fixed a bug where having [Conviction Aura] or [Elemental Aura] active would allow the player to ignore certain mechanics against Kodiak in Ice Dragon Nest Vahrcore
- Fixed a bug where Skitzovania's ground textures were strangely rotated
- Fixed a bug that caused the "Talk to NPC" hotkey to be mislabeled in the "Set Controls" menu
- Fixed a bug that causes CoolCat pet to not work in some instances
- Fixed a bug where the Vein of Sorrow portal didn't show the clear reward preview
- Fixed a bug with the Arctic Marine One Piece in the cash shop
- Fixed a bug with Archer Winter Coat having the wrong color on the boot cuffs
- Fixed a bug where the Noble Cygnus Wings were incorrectly named as Noble Cygnus Tails
- Fixed a bug where Ice Witch's plates in the skill plate store were not correctly organized
- Fixed a bug where the Valentine Samurai set did not have a proper item description
- Fixed a bug where some Tinkerer weapons in the Special Weapon shop had M:ID errors for names
- Fixed a bug where the Lava Darkness Flail had the wand's icon
- Fixed a bug where the Lava Darkness Wand had the shield's icon
- Fixed a bug where the Sinister Jade set pieces were misnamed for Lencea
- Fixed a bug where Black Dragon Death Flag Salute skill crest incorrectly stated that it did non-elemental damage.
- Fixed an issue where DPS meter settings weren't being applied upon logging in (but would apply upon entering a field)
Near Future Changes
Many of the legacy items in shops and other exchanges will be removed after some time. We're keeping them in the game for some time to give people time to do their exchanges before it is no longer possible.
We'll be keeping an eye out and monitoring feedback on the changes (especially the drop/cost requirements for new equipment).
From here, we'll also be continuing work on class reworks as most of the content development is out of the way for now.
We'll also add a new Beserk difficulty soon with a new line of cosmetics.
Events
To celebrate the release of EXP4, we're adding some special events!
EXP3F Enhancement
Bye
- Disabled
QC Rebate
Get more!
We're activating a QC rebate of 25%! Perfect timing to recharge for new sick cosmetics.
Duration
After maintenance - April 7, 2022 11:59 PDT
Rune Dragon First Unique Clears
Easy mode
Clear Rune Dragon Nest at least once within the first 2 weeks of first clear
Rules
- Players who participated in multiple clears will not be eligible for multiple rewards
- Clears as a result of bugs/exploits will be disqualified
- Include a screenshot of players with the chest rewards in your submission
- Submission must be posted in the submission channel and tag all participating players' IGNs in Discord
- Submissions must be posted within the event period
Duration
After maintenance - 2 weeks from first clear
For example: If team A clears on April 3rd, everyone else has until April 17 to be eligible for rewards
Rewards
- 60,000 QC
- Exclusive title
Login Campaign
Login for multiple days in a row for maximum rewards!
Day | Reward |
---|---|
1 | 1x Physical/Magical Erosion Wellspring |
2 | Void Essence 30x |
3 | Defiled Dragon Rune & Key 3x |
4 | Astral Crest Fragment & Extinction Talisman Fragment 15x |
5 | Starlit Jewel 20x |
6 | Reinforced Plate 2x |
7 | 30,000 QC |
Duration
March 31, 2022 - April 6, 2022 11:59 PDT
Fashion Nest
It's been a while and town is looking mad spicy right now so it's prime fashion season!
Remember to take your pictures with the PNG setting and high quality in game! We're very picky on this.
Rules
- Submissions must be in the proper channel
- Submissions must include your character's IGN
- Submissions must be within the event duration
- Screenshots must be taken in Skitzovania
- Screenshots can be lightly edited with filters/color correction/etc
- Submissions will be judged after the submission window
- There will be a community favorite vote after the submission window is over
Duration
After maintenance - April 9 2022 11:59 PDT