Class Balancing Wave 28

One last balancing patch to kick down some of the stronger classes before the EXP3 Finale patch at v700. We decided to go with nerfing down the strong rather than buffing the weak.

As for party buffs getting the nerf stick:

VC going to have a learning curve. Therefore, the common thing will be to wait around and watch before dpsing, leading to the comp that can just wait for power buff wombo to just be overall better. Nipping the bud before thats a thing, might be reverted after vc has been fully explored.

/\c23\Gladiator

[Class Mastery II] ATK reduced: 30% --> 25%
[Line Drive EX] wind blades are back and no longer delay bosses (overall damage remains the same)

/\c24\Lunar Knight

[Moon Blade Dance] projectile hit coefficient distribution changed: 50%/25%/25% --> 40%/30%/30%
[Class Mastery II] MATK reduced: 15% --> 10%

/\c25\Barbarian

[Class Mastery] ATK reduced: 15% --> 10%

/\c29\Sniper

[Class Mastery] ATK reduced: 15% --> 5%
[Windforce] damage redcued: 35200% --> 34848%

/\c15%\Acrobat

[Spirit Ascension] damage penalty increased: 15% --> 20%

/\c32\Wind Walker

[Class Mastery] ATK redcued: 30% --> 25%
[Awakened Falling Star] damage reduced: 29237% --> 27775%

/\c18\Mystic

[Beyond Time] damage penalty increased: 15% --> 20%

/\c35\Pyromancer

[Class Mastery II] MATK reduced: 20% --> 15%
[Summon Meteor] damage reduced: 5724%/2290% --> 5495%/2198%

/\c36\Ice Witch

[Class Mastery II] MATK increased: 15% --> 20%
[Chilling Mist] damage increased: 5113% --> 5368%

/\c44\Inquisitor

[Class Mastery II] MATK reduced: 20% --> 15%
[Lightning Fury] 32085% --> 30480%

/\c5\Tinkerer

Food was causing a big problem not only for balancing but in content. When you had the right food, the amount of DPS you dealt was significantly-significantly higher than normal. This is probably only a temporary solution until we find a different buff or something else to give to tinks.

[Swiss Cheese] removed
[Cold Milk] ATK buff decreased: 15% --> 8%
[Bird Nest Soup] cooldown reduction decreased: 15% --> 5%
[Immortal Mushroom] cooldown reset decreased: 100% --> 50%
[Final Drink] final damage buff decreased: 15% --> 5%
[Flash Elixer] action speed buff decreased: 20% --> 10%

/\c50\Adept

This [Ice Beam] change only applies to the instant version.

[Awakened Ice Beam Instant] damage increased: 6624% --> 7286%
[Elemental Flair] damage increased: 24349% --> 26783%

/\c51\Physician

[Poison Pop] damage increased: 3344% --> 4012%
[Poison Strike] damage increased: 20938% --> 23031%
[Awakened Lovesick] damage increased: 1011% --> 1314%
[Class Mastery] MATK increased: 13% --> 15%
[Class Mastery II] MATK increased: 25% --> 30%

/\c57\Dancer

[Ecstatic Dance] damage penalty increased: 15% --> 20%

/\c55\Dark Summoner

[Class Mastery II] MATK decreased: 25% --> 20%
[Awakened Chaos] damage decreased: 8753% --> 8315%

/\c56\Soul Eater

Only applies to non-curse version

[Class Mastery] elemental ATK increased: 20% --> 35%

/\c62\Shinobi

[Murder of Crows] damage penalty increased: 10% --> 15%

/\c91\Blood Phantom

[Phantom Drive] no longer delays bosses

/\c99\Vena Plaga

[Class Mastery II] ATK decreased: 15% --> 10%

/\c79\Ruina

[Class Mastery] ATK decreased: 10% --> 0%

/\c96\Impactor

[Intense Shock]

  • Damage reduction while casting reduced: 50% --> 30%
  • Damage reduced: 30800% --> 28964%

Bugfixes

  • Attempt to fix a bug with [CM3 Gravity Well] where after casting [CM3 Gravity Well], casting a skill causes [CM3 Gravity Well] to not inherit the effects of [Class Mastery]