How to Read this Document

Welcome to the class balancing archive. This is where we keep every single change we made to a class on Project Duck!

This document will be updated constantly with every patch (so long as we remember to update it). Under every class will feature every update to the class we made. If a class doesn't have anything under it or somethings are missing, that means that we have not changed anything about that class or skill (which means it has been the same since our source files).

First Specialization

/\c1\Warrior

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: ATK %
Buff 2: Max HP % and Healing Power %

/\c2\Archer

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: Bonus Damage on Crit
Buff 2: FD %

/\c3\Sorceress

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: CDR %
Buff 2: Elemental Attack %

/\c4\Cleric

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: Max HP % and Healing Power %
Buff 2: Elemental Attack %

2019/8/3 (Pre-Archive)

[Holy Kick] 232% → 1000%
[Shield Blow] CD 8s → 12s
[Righteous Bolt] CD 10s → 7s

/\c5\Tinkerer

Patch v698 (2021/5/5)

[Swiss Cheese] removed
[Cold Milk] ATK buff decreased: 15% → 8%
[Bird Nest Soup] cooldown reduction decreased: 15% → 5%
[Immortal Mushroom] cooldown reset decreased: 100% → 50%
[Final Drink] final damage buff decreased: 15% → 5%
[Flash Elixer] action speed buff decreased: 20% → 10%

/\c6\Kali

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: STR/AGI/INT %
Buff 2: CDR %

/\c7\Assassin

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: Bonus Damage on Crit
Buff 2: STR/AGI/INT %

/\c8\Lencea

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: Action Speed %
Buff 2: ATK %

/\c9\Machina

Patch v604 (2020/4/28)

• Every class buff is now broken into two distinct sub-buffs (on the same skill)
Buff 1: FD %
Buff 2: Action Speed %

Second Specialization

/\c11\Swordsman

Patch v556 (2020/1/12)

[Luring Slice] debuff duration 10s → 20s

/\c12\Mercenary

Patch v727 (2021/6/29)

[Destructive Swing] hitbox adjustment

Patch v659 (2021/1/2)

[Iron Skin] Damage reduction reduced from 60% → 20%

Patch v626 (2020/4/18)

[Devastating Howl] enemy damage dealt reduction 50% → removed

2019/7/18 (Pre-Archive)

[Stomp] 1690% → 5029% (S)
[Demo Fist] 2357% → 4505% (S)
[Whirlwind] 2992% → 3925% (S)
[Bone Cleaver] 5614% → 7508% (K)
[Overtaker] 12350% → 15429% (K)
[Battle Howl] 10% → 20% (S)
[Flying Swing] 2969% → 4350% (S)
[Bombs Away] 3049% → 5200% (S)
[Maelstrom Howl] 3900% → 5300% (S)
[Punishing Swing] 3905% (S)
[Frenzy] 65s → 50s CD (K)
[Circle Swing] 2150% → 3548% (K)

/\c75\Avenger

/\c14\Sharpshooter

/\c15\Acrobat

Patch v698 (2021/5/5)

[Spirit Ascension] damage penalty increased: 15% → 20%

Patch v616 (2020/5/19)

[Party Spirit Boost]

  • 30% AS/CDR → 15% AS/CD
  • Duration 9s → 10s
  • Penalty 25% → 15%

Patch v605 (2020/4/29)

[Party Spirit Boost]

  • Action speed reduced from 40% → 30%
  • CDR reduced from 40% --> 30%
  • Duration reduced from 15s --> 9s

Patch v597 (2020/4/13)

[Spirit Ascension] 20% damage penalty → 25%

Patch v587 (2020/3/13)

[Spirit Boost] 18s → 15s

Patch v580 (2020/3/1)

[Spirit Boost] is now self only‌‌

[Spirit Expansion] (new skill)

  • Spirit Boost becomes a party buff
  • Grants 40% action speed and movement speed and cooldown reduction
  • Reduces your own physical damage/magical damage/elemental attack by 15%

/\c80\Hunter

/\c17\Elementalist

Patch v659 (2021/1/2)

[Elemental Shield] Damage reduction reduced from 40% → 15%

Patch v605 (2020/4/29)

[Ice Stack] multiplicative damage increase reduced from 20% → 10%

/\c18\Mystic

Patch v698 (2021/5/5)

[Beyond Time] damage penalty increased: 15% → 20%

Patch v616 (2020/5/19)

[Party Fast Forward]

  • 80% CDR → 40% CDR
  • Penalty 25% → 15%

Patch v605 (2020/4/29)

[Party Fast Forward] duration reduced from 12s → 10s

Patch v597 (2020/4/13)

[Beyond Time] 15% damage penalty → 25%

Patch v587 (2020/3/13)

[Fast Forward] 15s → 12s

Patch v580 (2020/3/1)

[Fast Forward] and [Awakened Fast Forward] now self only

[Beyond Time] (new skill)

  • Fast Forward becomes a party buff
  • [Awakened Fast Forward] 50% CDR → 80% CDR
  • [Fast Forward] 40% CDR → 80% CDR
  • Reduces your own physical damage/magical damage/elemental attack by 15%

/\c84\Mara

Patch v659 (2021/1/2)

[Shadow Shell] Damage reduction reduced from 40% → 15%

/\c20\Paladin

Patch v659 (2021/1/2)

[Iron Will] Damage reduction reduced from 40% → 30%

2019/8/11 (Pre-Archive)

[Divine Ascension] no longer consumes Guardian Graces

2019/8/3 (Pre-Archive)

[Divine Vengeance]

  • 6508% → 8135%
  • CD 15s → 12s
  • Consumes 1 Guardian Grace

[Divine Ascension]

  • 3030% → 4500%
  • Consumes 1 Guardian Grace (EXi unaffected)

[Iron Will] damage reduction -30% → -40%

[Conviction Aura] added new party aura effect: increase elemental defense 0% → 10%

/\c22\Priest

Patch v659 (2021/1/2)

[First Aid] Cooldown increased from 15s → 30s, scaling reduced from 240% → 80%

Patch v620 (2020/6/1)

[Blessing of Strikes], [Protection Shell] and [Blessing of Light] are no longer party buffs

Patch v597 (2020/4/13)

[Protection Shell]

  • Duration 900s → 20s
  • CD 10s → 80s

2019/8/11 (Pre-Archive)

[Detonate] 4533% → 5439%
[Holy Burst] CD 22s → 20s

2019/8/3 (Pre-Archive)

[Lightning Bolt] CD 10s → 7s
[Chain Lightning] 576% → 806%
[Grand Cross] CD 15s → 18s
[Holy Burst] CD 25s → 22s

/\c82\Heretic

Patch v659 (2021/1/2)

[Soul Steal] Cooldown increased from 12s → 30s, max healing reduced from 11% → 10%

[Land Corruption] Heal reduced from 0.20% → 0.12%

/\c46\Engineer

Patch v659 (2021/1/2)

[Alfredo Tank] Damage reduction reduced from 30% → 15%

Patch v546 (2019/12/11)

[Flashbang] AoE increased (similar size to Patrona's)

/\c49\Alchemist

Patch v659 (2021/1/2)

[Bubbles] Damage reduction reduced from 15% → 10%

Patch v620 (2020/6/1)

[Slime Shake] is no longer a party buff

Patch v597 (2020/4/13)

[Slime Shake] bugfix with selfbuff stacking with party 25% → 16%

Patch v580 (2020/3/1)

[Slime Shake] no longer overrules each other for the party buff/self effect

Patch v556 (2020/1/12)

[Injection] no longer heals based on % damage dealt

Patch v527 (2019/10/18)

[Slime Shake] no longer costs bubbles

/\c86\Mechanic

/\c54\Screamer

Patch v623 (2020/6/10)

[Spirit Thorns] can now be actively cast from skill bar

Patch v615b (2020/5/11)

[Phantom Avenger]

  • Iframe buff removed
  • Now invincible during cast
  • Can now use skills out of cast earlier

/\c57\Dancer

Patch v698 (2021/5/5)

[Ecstatic Dance] damage penalty increased: 15% → 20%

Patch v659 (2021/1/2)

[Illusion Dance] Heal reduced from 6% → 5%, damage reduction reduced from 22% → 10%
[Windcall] Heal reduced from 6% → 5%, damage reduction reduced from 22% → 10%

Patch v616 (2020/5/19)

[Party Dance Elves] .75% per 1% → .33% per 1%

[Party Mino]

  • 30% ATK → 15% ATK
  • Penalty 25% → 10%

Patch v597 (2020/4/13)

[Ecstatic Audience] damage penalty 20% → 25%

Patch v589 (2020/3/16)

[Dance of Ecstasy]

  • [Minotaur] 45% damage → 30% damage
  • [Elves] 1.1% per 1% HP → 0.75% per 1% HP

Patch v580 (2020/3/1)

[Dance of Ecstasy]

  • [Elves] and [Minotaur] effect is self only
  • [Elves] 1% 1.5% extra damage per 1% enemy HP down
  • [Orc] Heals 3% per second for 5 seconds to all allies
  • [Minotaur] 15% → 60% damage increase for 20 seconds

[Ecstatic Audience] (new skill)

  • [Dance of Ecstasy] becomes a party buff
  • [Elves] grants 1% extra damage per 1% enemy HP down
  • [Orcs] heals 3% per second for 5 seconds to all allies
  • [Minotaur] 45% damage increase for 20 seconds
  • Reduces your own physical, magical, and elemental damage by 20%

Patch v546 (2019/12/11)

[Mist Caper] debuff duration increased to 20s

Patch v527 (2019/10/18)

[Dance of Ecstasy] passive dances all share cooldown (should bugfix dance 2 not happening sometimes)

[Illusion Dance] 60%  →  30% final damage

/\c88\Oracle

/\c62\Shinobi

Patch v698 (2021/5/5)

[Murder of Crows] damage penalty increased: 10% → 15%

Patch v659 (2021/1/2)

[Dedicate Shadow] Cooldown increased from 45s → 60s, healing reduced from 6% → 5%

Patch v616 (2020/5/19)

[Party Crow]

  • 1% per 1% → .5% per 1%
  • Penalty 20% → 10%

Patch v580 (2020/3/1)

[Dedicate Crow] 0.8% per 1% HP →  1% per 1% HP

Patch v556 (2020/1/12)

[Dedicate Crow] no longer a party buff

[Crow Augment: Murder of Crows]

  • Dedicate Crow becomes a party buff
  • 0.8% damage per 1% HP
  • Final Damage is reduced by 40%

/\c67\Taoist

/\c90\Phantom

/\c72\Lancer

/\c92\Knightess

2019/9/12 (Pre-Archive)

[Splitter] CD 13s →10s

/\c98\Plaga

/\c77\Patrona

Patch v669 (2021/2/18)

[Stomp Shuffle] cooldown reduced: 10s → 0s
[Steam Release] cooldown reduced: 10s → 0s
[Cycle Kick] cooldown reduced: 10s → 0s
[Ducking] cooldown reduced 5s → 0s

/\c95\Launcher

Patch v527 (2019/10/18)

[Shoulder Crash] CD 10s  →  9s

Third Specialization

/\c23\Gladiator

Patch v700 (2021/5/7)

[Line Drive EX] wind blades spawn earlier and hit earlier

Patch v698 (2021/5/5)

[Class Mastery II] ATK reduced: 30% → 25%
[Line Drive EX] wind blades are back and no longer delay bosses (overall damage remains the same)

Patch v675 (2021/3/24)

[Hacking Stance]

  • Damage increased: 379% → 1020%
  • Cooldown increased: 25s → 40s
  • Added W/A/S/D dodge motion
  • Dodge motion hit coefficient increased: 50% → 100%
  • Can now use [Feint] or [Parry] to get out

[Class Mastery] no longer reduces [Hacking Stance]'s cooldown by 50%
[Dash Kick] after [Line Drive] hitbox increased

Patch v627 (2020/7/1)

[Class Mastery III] enhances [Heavy Slash][Heavy Slash] and [Destructive Swing]
[Coup de Grace EX] 25% per 1% HP down → 30% per 1% HP down

Patch v597 (2020/4/13)

[Class Mastery II] Physical damage 25% → 30%

Patch v580 (2020/3/1)

[Class Mastery] STR 60% → 50% ‌‌
[Class Mastery II] Physical damage 20% → 25%

Patch v557 (2020/2/6)

[Feint Spacebar Mastery] back on skill tree

Patch v553 (2019/12/30)

[Coup de Grace CM3]

  • Deals increased damage based on enemy HP
  • For every 1% HP the boss has, [Coup de Grace CM3] deals additional 15% damage
  • Effective from 100% to 50% of enemy HP

[Hyper Drive]

  • Now has functionality using [Special Attack] button; click the [Special Attack] button after casting [Hyper Drive] to unleash a flurry of slashes upon the target
  • Deals damage based on how many “drives” of [Hyper Drive] was casted
  • Example: Immediately using right click will deal 23,049%, dashing once then right click will deal 17,286%
  • CD 20s → 15s

[Coup de Grace]

  • Additional 16% → 25% damage based on boss HP
  • Range adjusted from 60% to 0% → 50% to 0%

[Eclipse] CD 9s → 5s (unawakened)

2019/9/12 (Pre-Archive)

[Class Mastery II] 15% → 20%

[Line Drive]

  • 3159% → 3,479%
  • Removed wind blades damage ticks and moved them to the base charge

2019/8/11 (Pre-Archive)

[Awakened Parry] damage increase increased from 0% → 20%

/\c24\Lunar Knight

Patch v698 (2021/5/5)

[Moon Blade Dance] projectile hit coefficient distribution changed: 50%/25%/25% → 40%/30%/30%
[Class Mastery II] MATK reduced: 15% → 10%

Patch v675 (2021/3/24)

[Moonfall]/[Crescent Cleave CM3] damage reduced: 1766% → 1678%

Patch v669 (2021/2/18)

[Crescent Cleave EX] changed to replace [Crescent Cleave] with [Moonfall]

[Moonfall]

  • Rapidly rain 8 cleaves of lunar light down on the enemy, finish with a blast of light
  • 2,119% per cleave (total 16,956%)
  • Final blast 16,956%

[CM3 Crescent Cleave] is unchanged
[CM3 MBD] damage boost reduced 25% → 15%
[Moonfall] damage reduced by 20%; skill crests work again (so no net change)

Patch v612 (2020/5/7)

[Smash X]

  • Number of hits per projectile 1 → 2
  • Damage on hit 50% of total → 25%
  • Total damage is unchanged (e.g. was 2x 50%, now 4x 25%)

Patch v591 (2020/4/1)

[Awakened Eclipse] CD 9s → 7s

Patch v589 (2020/3/16)

[Awakened Luring Slice] debuff duration 10s → 20s‌‌
[Moonblader] buff duration 180s → 900s

Patch v557 (2020/2/6)

[Eclipse Spacebar Mastery] back on skill tree

Patch v542 (2019/11/20)

[Smash X] is now a ranged skill. The melee hits do a small percentage of the damage and the majority of the damage is spread between 4 hits (2 hits per blade).

Patch v526 (2019/10/10)

• Various bugs around flow have been fixed (mostly low not applying due to weird ACT interactions)
[Halfmoon Slash EXi] left click triggering off of [Awakened Luring Slice] has been fixed to do proper damage and consume the cooldown (previously it did no damage and didn't consume the cooldown)
[Moon Blade Dance] particle colors fixed
[CM3 Crescent Cleave] is now blue
• Attempt at removing [Moon Blade Dance EX/CM3], [CM3 Crescent Cleave], [Moon Blader], [Awakened Cyclone Slash] effects from party visible effects

2019/9/12 (Pre-Archive)

[Moon Blade Dance] and [Moon Blade Dance CM3] damage hit coefficients have been adjusted:

  • Tl;dr the first hit now does 1.5x and the subsequent two hits deal 0.75x
  • Effect changed from piss yellow to blue

[Moon Blade Dance EX] damage hit coefficients fixed (and has the above treatment)

  • Tl;dr even though the tooltip said 2x damage on EX blade it did like 1.3x
  • Effect changed from piss yellow to blue

/\c25\Barbarian

Patch v698 (2021/5/5)

[Class Mastery] ATK reduced: 15% → 10%

Patch v620 (2020/6/1)

[Bone Cleaver] 7508% →  8258%
[Demo Fist] 4054% → 4459%
[Whirlwind] 3925% → 4710%
[Overtaker] combo will retain while casting into UCS
[Battle Howl] is now a solo buff

Patch v605 (2020/4/29)

[Circle Swing] at level 16 reduced from 4225% to 3903% (technically a bugfix, the +1 should only give +10%)

Patch v580 (2020/3/1)

[Circle Swing] CD 15s → 12s‌‌
[Highlander] HP cost 15% → 10%

2019/9/12 (Pre-Archive)

[Awakened Devastating Howl] no longer heals
[Ultimate Circle Swing] now consumes 5% of your HP on cast
[Circle Swing] 12s → 15s
[Frenzied Whirlwind] heals .4% max HP for each hit

2019/8/11 (Pre-Archive)

[Stomp] 5029% → 4526%
[Demolition Fist] 4505% → 4054%
[Whirlwind] 3925% → 3532%

2019/7/21 (Pre-Archive)

[Ultimate Circle Swing EX] multiplier 500% → 600%

/\c26\Destroyer

Patch v725 (2021/6/7)

Enemies hit by [Punishing Swing EX] are provoked for 10s

Patch v661 (2021/1/24)

[Flying Swing] 4812% → 5774%

Patch v626 (2020/4/18)

[Maelstrom Howl] enemy damage dealt reduction 20% → 15%

Patch v620 (2020/6/1)

[Bombs Away] 4100% → 5125%
[Flying Swing] 3850% →  4812%
[Class Mastery III] destructive swing 700% → 800%
[Punishing Swing] 3905% → 4296%
[Maelstrom Howl] 5300% →  6095%
[Assault Crash] 23519% → 28222%

2019/7/21 (Pre-Archive)

[Bombs Away] 5500% → 4100%
[Flying Swing] 5100% → 3850%

2019/7/16 (Pre-Archive)

[Punishing Swing] 2888% → 3466%
[Gigantic Bomb] 10889% → 17422%
[Maelstrom Howl] 3900% → 4680%
[Awakened Roll Attack] 4267% → 6642%
[Assault Crash] 18092% → 23519%

/\c76\Dark Avenger

Patch v675 (2021/3/24)

[Shadow Pact] Fire ATK reduced: 40% → 35%

Patch v620 (2020/6/1)

[Class Mastery I] crit damage changed to damage on crit

Patch v609 (2020/5/4)

[Grave Slash] 2786% → 3343%
[Dark Stinger] 6174% → 7408%
[Vengeance Storm] 10360% → 12432%
[Fatal Impact] 14656% → 15388%

Patch v580 (2020/3/1)

[Nightmare Fatal Impact] 11632% → 14645%‌‌
[Nightmare Vengeance Storm] 9419% → 10360%‌‌
[Nightmare Doom Blade] 8871% → 9758%

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

Patch v539 (2019/11/10)

[Class Mastery II] 15% → 25% physical damage

2019/7/18 (Pre-Archive)

[Soul Cutter Instant] numbers changed to match [Soul Cutter]
[Nightmare Death Knell] should match [Knell]
[Nightmare Dark Stinger] 6174%
[Nightmare Piercing Crescent] 3182%
[Nightmare Rising Darkness] 5744%
[Nightmare Doom Blade] 8870%
[Nightmare Vengeance Storm] 9419%
[Nightmare Fatal Impact] 11632%

2019/7/16 (Pre-Archive)

[Rising Darkness] 2945% → 3829%
[Dark Stinger] 3430% → 4116%
[Doom Blade] 5375% → 5913%
[Vengeance Storm] 5460% → 6279%

[Phase Blade]

  • CD 16 sec → 10 sec
  • 627% → 1568%

[Soul Cutter] spin attack increased from 248% → 1863%
[Death Knell] 829% → 2025% per hit
[Piercing Crescent] 1403% → 2121%
[Fatal Impact] 6097% → 8431%

/\c29\Sniper

Patch v698 (2021/5/5)

[Class Mastery] ATK reduced: 15% → 5%
[Windforce] damage redcued: 35200% → 34848%

Patch v661 (2021/1/24)

[Rain of Arrows] 586% → 673%
[Charge Shot] 2616% → 3008%
[Siege Stance] 977% → 1025%
[Sliding Shot] now fires at cursor instead of in the air, hold left click after sliding to continue shooting in Siege Stance
[Windforce]

  • 32000% → 35200%
  • Now aims at your crosshair instead of following along the floor

Patch v620 (2020/6/1)

[Charge Shot] 2180% → 2616%
[Rain of Arrows] 532% → 586%
[Arrow Barrage] 736% → 772%

Patch v604 (2020/4/28)

[Spiritual Focus] no longer grants 50% AGI and 50% INT
[Class Mastery] now grants 50% AGI and 50% INT

Patch v597 (2020/4/13)

[Charged Shot] 1900% → 2280%
[Siege Stance] 850% → 977%

Patch v581 (2020/3/3)

[Lucky Shot] proc chance increased from 40% → 60%

Patch v580 (2020/3/1)

[Windforce] 28800% →  32000%

Patch v557 (2020/2/6)

[Deathbloom]

  • Reverted and combined with the current Deathbloom (not on EX)
  • FD buff of 5% for up to 15s

Patch v551 (2019/12/23)

[Arrow Barrage] 866% → 736%
[Windforce] 32000% → 28800%
[Walking Target] 30% → 20% damage amplification

2019/7/31 (Pre-Archive)

[Windshot] 20000% → 27500%

[Arrow Barrage]

  • 650% → 866%
  • CD 125s → 105s

[Piercing Shot] CD 15s → 7s
[Deathbloom] CD 30s → 15s
[Camouflage] CD 45s → 20s
[Sylph's Aid] CD 90s → 45s
[Rain of Arrows] 266% → 532%

/\c30\Warden

Patch v661 (2021/1/24)

[Hawk Ballista] 22533% → 33800%
[Guided Missiles] 562% → 618%
[Cannonade] 2006% → 2207%
[Rapid Shot] 583% → 700%
[Detonating Arrow] 4394% → 5712%
[Frag Arrow] 667% → 767%
[Class Mastery] 10% Magic Damage → 15% Magic Damage

Patch v609 (2020/5/4)

[Magic Arrow] 429% → 514%
[Frag Arrow] 556% → 667%
[Swift Shot] 733% → 806%
[Rapid Shot] 530% → 583%
[Hawk Ballista] 20485% → 22533%
[Stunning Shot] 16s → 14s
[Class Mastery II] 5% Magic Damage → 15% Magic Damage
[Cannonade] 1824% → 2006%

Patch v604 (2020/4/28)

[Spiritual Focus] no longer grants 50% AGI and 50% INT
[Class Mastery] now grants 50% AGI and 50% INT

Patch v597 (2020/4/13)

[Detonating Arrow] 3380% → 4394%
[Hawk Ballista] 17071% → 20485%
[Frag Arrow] 242% → 556% (it’s actually 484% at max, but description says 242%; increasing it by 15% as planned)

Patch v580 (2020/3/1)

[Rapid Shot] 442% → 530% ‌‌
[Cannonade] 1520% → 1824%

2019/8/11 (Pre-Archive)

[Class Mastery II] 5% → 15%

[Magic Arrow]

  • 330% → 429%
  • CD 8s → 7s

[Frag Arrow]

  • 173% → 242%
  • CD 10s → 9s

[Swift Shot] 587% → 733%

[Rapid Shot]

  • 316% → 442%
  • CD 13s → 11s

[Guided Missiles]

  • 469% → 562%
  • CD 16s → 14s

[Awakened Hawk Ballista] CD 5s → 8s
[Detonating Arrow] 2817% → 3380%
[Awakened Passive Swift Shot] 2276% → 2845%

/\c31\Tempest

Patch v661 (2021/1/24)

[Punch Smash] 13250% → 13912%
[Furious Winds] 7579% → 7958%
[Marionette] 5191% → 5969%
[Kick Shot] 6381% → 7338%

Patch v620 (2020/6/1)

[Kick Shot] 5801% → 6381%
[Marionette] 4719% → 5191%
[Somersault Dance] 3938% → 4331%

Patch v604 (2020/4/28)

[Spiritual Focus] no longer grants 50% AGI
[Class Mastery] now grants 50% AGI

Patch v597 (2020/4/13)

[Kick Shot] 5274% → 5801%
[Marionette] 4290% → 4719%
[Hurricane Uppercut] 7865% → 8651%
[Furious Winds] 5830% → 7579%
[Nature’s Rage] 24000% → 31200%

Patch v580 (2020/3/1)

[Furious Winds] 5300% → 5830%‌‌
[Somersault Dance] 3425% → 3938%
[Marionette] 3900% → 4290%‌‌
[Hurricane Dance] 5439% → 5982%
[Hurricane Uppercut] 7150% → 7865%

2019/7/31 (Pre-Archive)

[Punch Smash] 10500% → 13250%
[Kick Shot] 3574% → 5274%
[Astral Illusion Instant] 20000% → 24000%
[Hurricane Uppercut] 5000% → 7150%
[Somersault Dance] 1382% → 3425%
[Marionette] 2750% → 3900%
[Furious Winds] 4258% → 5300%

/\c32\Windwalker

Patch v698 (2021/5/5)

[Class Mastery] ATK redcued: 30% → 25%
[Awakened Falling Star] damage reduced: 29237% → 27775%

Patch v675 (2021/3/24)

[Awakened Falling Star] damage decreased: 32486%  → 29237%
[Awakened Eagle Dive (Current)] damage decreased: 11559% → 10981%
[Awakened Blooming Kick (Current)] damage decreased: 11980% → 11381%
[Awakened Rising Storm (Current)] damage decreased: 11707% → 11121%
[Awakened Swift Attack (Current)] damage decreased: 15877% → 15083%

Patch v661 (2021/1/24)

[Current Blooming Kick] 9984% → 11980%
[Current Eagle Dive] 9633% → 11559%
[Current Rising Storm] 9756% → 11707%
[Current Swift Attack] 13231% → 15877%
[Falling Star] 28249% → 32486%
[Air Pounce] 1485% → 1707%

Patch v604 (2020/4/28)

[Spiritual Focus] no longer grants 50% AGI
[Class Mastery] now grants 50% AGI

Patch v597 (2020/4/13)

[Class Mastery II] 25% → 30%
[Awakened Air Pounce] 6s → 3.5s

[Awakened Spiral Kick]

  • 1657% → 2154%
  • 6s → 3.5s

[Awakened Passive Ride Current]

  • Swift Attack damage increase 70% → 85%
  • Rising Storm damage increase 20% → 30%

[Class Mastery III] Willow Kick no longer enhances Eagle Dive and Flash Kick by 15% for 5 seconds (only enhances Falling Star now)
[Showtime!] no longer increases Falling Star damage by 50%
[Awakened Falling Star] 18833% → 28249%

Patch v580 (2020/3/1)

[Eagle Dive] CD 12s → 10s

[Blooming Kick]

  • CD 10s → 8s
  • 3758% → 4509%

[Cyclone Kick] 4959% → 6198%
[Awakened Falling Star] 12556% → 15695%

[Rising Storm]

  • CD 25s → 20s
  • 6823% → 7505%

[Swift Attack] CD 24s → 18s

Patch v551 (2019/12/23)

[Falling Star] 6719% → 7726% (Showtime/Awakened/CM3 variants increased accordingly)
[Showtime] 75s → 60s
[Class Mastery III] skill enhance window 3s → 5s

2019/8/11 (Pre-Archive)

[Class Mastery II] damage increase 20% → 25%

2019/7/16 (Pre-Archive)

[Showtime] 90s → 75s CD
[Falling Star] 8735% → 10919%
[Eagle Dive] 2793% → 3211%
[Blooming Kick] 3416% → 3758%

/\c81\Silver Hunter

Patch v623 (2020/6/10)

[Arrow Storm] 1157% → 1056%
[Deluge Bolt] 1871% → 1708%
[Tornado Shot] 1759% → 1547%
[Wild Shot] 2220 → 2027%

Patch v620 (2020/6/1)

[Arrow Storm] 1006 internal% → 1157%
[Deluge Bolt] 1627% → 1871%
[Tornado Shot] 1407% → 1759%
[Wild Shot] 1930 internal% → 2220%

Patch v604 (2020/4/28)

[Hunter’s Eye] no longer grants 30% INT and 30% mdmg
[Class Mastery] now grants additional 30% INT and 30% mdmg

Patch v597 (2020/4/13)

[Wild Shot] 236% → 283%
[Arrow Storm] 3264% → 3916%
[Deluge Bolt] 1627% → 2115%
[Tornado Shot] 1173% → 1407%

Patch v580 (2020/3/1)

[Blast Zone] 21000% →  25200%‌‌
[Razor Wind] 9653% → 12066%‌‌
[Deluge Bolt] 1356% → 1627%‌‌
[Tornado Shot] 1020% → 1173%

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

Patch v539 (2019/11/10)

[Arrow Storm] 3319% → 4331%; 1325% → 1733%
[Spiral Bolt] 3621% → 4718%
[Razor Wind] 8839% → 9653%
[Wild Shot] 181% → 236%; 2176% → 2830%
[Destruction Area] 16147% → 21000%
[Falcon Strike] 740% → 1018%
[Falcon Rise] 791% → 1085%
[Class Mastery II] 15% → 20% magic damage

Patch v527 (2019/10/18)

[Deluge Bolt] 1042% → 1356%
[Razor Wind] 7366% → 8839
[Tornado Shot] 9,280% → 10208%

/\c35\Pyromancer

Patch v698 (2021/5/5)

[Class Mastery II] MATK reduced: 20% → 15%
[Summon Meteor] damage reduced: 5724%/2290% → 5495%/2198%

Patch v696 (2021/4/26)

[Awakened Fire Wall] damage increased: 5090% → 6617%

[Inferno]

  • Cooldown reduced: 15s → 12s
  • Damage increased: 4300% → 5590%

[Awakened Ignite]

  • Cooldown reduced: 15s → 10s
  • Damage increased: 1762% → 5286%

[CM3 Hot Rod]

  • Uses BMJ animation/hits/properties
  • Damage decreased: 2205% → 1102%

[Inferno EX] final explosion damage increased: 60% of board damage → 80% of board damage

[Class Mastery II]

  • Phoenix Strike no longer recovers the cooldown of Fireball INS
  • Flame Spark to trigger Fireball INS → Phoenix Strike to trigger Fireball INS
  • Fireball INS activation window 1.8s → 2.2s

[Summon Meteor]

  • Cooldown reduced to 13s
  • Number of meteors (base) 3 → 1
  • Fever Summon Meteor does not share cooldown with Summon Meteor
  • Summon extra meteors based on fever stacks
  • 1 Fever = 2 Meteors
  • 2 Fever = 3 Meteors
  • 3 Fever = 1 Enhanced Meteor (condenses 5 Meteors worth of damage and the burn)
  • Consumes all Fever on cast

[Flame Burst] → [Flash Fire]

  • CD 15s → 11s
  • Now casts a vortex of fire in front of you that lasts for a 2 seconds dealing 1100% per hit. After 2 seconds, the flame bursts dealing an additional 2200%
  • Additionally, burns enemies for 5% fire damage every 2 seconds for 11 seconds

[Awakened Passive Ignite]

  • No longer increases coefficient by 230%
  • Now awakens Ignite to deal significantly increased damage

[Awakened Passive Fever Mastery]

  • 35% to proc on Ignite, Inferno, Phoenix Strike → 100% chance to proc on Flash Fire and Ignite
  • Proc type changed: on-hit → on-cast
  • No longer consumes Fever to cast Enhanced Flame Burst
  • No longer reduces CD of Summon Meteor on proc
  • Bubble duration increased to 900s

Patch v661 (2021/1/24)

[Awakened Passive Fire Mastery] 12% Fire ATK → 10% Fire ATK
[Class Mastery II] 25% MATK → 20% MATK

Patch v623 (2020/6/10)

[Class Mastery II] 30% → 25%

Patch v620 (2020/6/1)

[Fiery Vortex] invincible while casting
[Class Mastery II] 15% → 30%

Patch v581 (2020/3/3)

[Burning Hand] proc chance 20% → 40%

Patch v580 (2020/3/1)

[Hotrod] 2598% → 2208%
[Burning Hand] 50% additional damage → 40% additional damage

Patch v552 (2019/12/25)

Pyromancer's [Burning Hand] change reverted (back to 20% proc chance and +50% damage)

Patch v551 (2019/12/23)

[Burning Hand] trigger chance 20% → 100%, damage +50% → 5%
[Fireball] 3450% → 3105%
[Flame Burst] 4509% → 4058%
[Hotrod] 2831% → 2598%

Patch v527 (2019/10/18)

[Hotrod] reduced from 3145% → 2831%

Patch v526 (2019/10/10)

[Fireball EX] slightly sped up cast time, removed camera lock
[Awakened Fire Wall] reduced lockout, left and right click animations animation speed increased and reduced lockout
[Summon Meteor] removed camera lock, sped up cast time
[Flame Burst] sped up cast time
[Magma Ball] reduced end lag

2019/9/12 (Pre-Archive)

[Hotrod] reduced from 3700% → 3145%

/\c36\Ice Witch

Patch v698 (2021/5/5)

[Class Mastery II] MATK increased: 15% → 20%
[Chilling Mist] damage increased: 5113% → 5368%

Patch v620 (2020/6/1)

[Glacial Freeze] 314% → 2025%

2019/9/12 (Pre-Archive)

[Ice Cyclone] 200% → 125%
[Glacial Field] 40s → 35s
[Awakened Icy Shards] 2628% → 3416%
[Frozen Spikes] 692% → 830%
[Ice Cold Field] 3260% → 4238%

[Chilling Mist]

  • 4,261% → 5,113%
  • 45s → 35s

2019/7/31 (Pre-Archive)

[Frozen Fury] no longer ice stacks and do insane damage
[Fireball] 2101% → 3450%

[Magma Ball]

  • 6446% → 7800%
  • CD 24s → 17s

[Inferno] 3469% → 4300%
[Inferno EX] explosion damage multiplier 60% → 100%
[Awakened Ignite] 5640% → 6250%

[Hot Rod]

  • 2598% → 3700%
  • CD 25s → 20s

[Volcanic Vortex] 10002% → 20002%

/\c37\War Mage

Patch v612 (2020/5/7)

[Energy Blast] is now an iframe if you hit an enemy

Patch v580 (2020/3/1)

[Linear Ray] 2460% → 3075% ‌‌
[Nine Tail Laser] 2914% → 3351%‌‌
[Spectrum Ray] 3899% → 4483%‌‌
[Laser Cutter] 5588% → 6146%
[Energy Blast] 2800% → 3500%‌‌
[Laser Ray] 350% → 375%

Patch v539 (2019/11/10)

[Energy Blast] CD reduced to 6s; can now be used to cancel main skills
[Spectrum Shower] 2785% → 3899%
[Linear Ray] 1893% → 2460%

[Nine Tail Laser]

  • Can hold up to 2 → 3 charges
  • 13s → 11s

[Laser Cutter CM3]

  • Coefficient changed to be more front loaded (overall damage the same)
  • 50%, 8.33% (x23), 50% → 60%, 50%, 40%, 30%, 10%, 6.66%, 5% (x18)

Patch v527 (2019/10/18)

[Shockwave] cooldown now 11s
[Laser Cutter] cooldown now 11s
[Linear Ray] cooldown now 11s
[Class Mastery II] 15% → 30% (skill description was broken; it read 25% but only gave 15%)
[Laser Cutter] coefficients adjusted

/\c38\Chaos Mage

Patch v675 (2021/3/24)

[Gravity Rush] added left and right click ability to end skill early. Left-click will activate [Gravity Spark] if available, right-click will activate [Dark Wave] if available. If neither are available, the skill jumps to the end animation with either input.

Patch v661 (2021/1/24)

[Triple Orbs] 3402% → 2891%
[Gravity Blast] 3575% → 3039%
[Magic Mischief] 30% → 25%

Patch v620 (2020/6/1)

[Gravity Ball]

  • 9s --> 8s
  • EX damage 40% --> 50%

[Triple Orbs]

  • Cast speed increased
  • 16s --> 15s

[Black Hole]

  • Summon position adjusted
  • 18s --> 16s

[Gravity Crush]

  • Summon position adjusted
  • 24s --> 22s

[Gravity Trap]

  • Summon position adjusted
  • 30s --> 35s
  • AoE duration 10s --> 7s
  • Max level reduced from 11 --> 6

[Force Mirror] 25s --> 22s
[Mystic Mischief]

  • Dark attack 20% --> 30%
  • 20s --> 10s

[Gravity Well]

  • 5605% --> 6726%
  • 27s --> 23s

[Class Mastery II]

  • [Triple Orb Instant] and [Triple Orb EX] do not share CD
  • [Gravity Spark] no longer resets [Triple Orb Instant] CD
  • [Triple Orb Instant] will instantly explode
  • [Triple Orb Instant] summon position adjusted

[Class Mastery III] [Dark Nova] 13s --> 10s, summon position adjusted
[Gravity Rush]

  • No longer deals damage on cast
  • You can only explode [Balls of Gravity] once per ball
  • 20s --> 30s
  • Duration reduced
  • Endlag reduced
  • 1419% --> 4257%

[Focus Gravity] 10s --> 5s
[Awakening Passive Dark Mastery] Removed
[Awakening Passive Charged Missiles] Removed
[Awakening Passive Gravity Mastery]

  • [Balls of Gravity] duration 5s --> 10s
  • [Balls of Gravity] will flash red 3s before disappearing
  • Enhances [Black Hole] as an awakened skill (using Dream Jade effect) +50% damage

[Awakening Passive Teleport]

  • [Awakened Gravity Well] 6726% --> 8017%
  • [Teleport] hit rate slightly increased
  • Invincible immediately
  • [Teleport] can be used in any direction using [Movement Input]
  • [Teleport] can be used to cancel skills

[Awakening Passive Meteor Mastery]

  • [Gravity Ball] / [Triple Orbs] / [Black Hole] first hit have a 20% chance to accumulate up to 3 [Meteorites]
  • [Meteorite] duration 60s, enhances [Summon Comet] as an awakened skill (5s CD)
  • [Awakened Comet] casting speed increased, hit count 1 --> 4
  • 1 [Meteorite] = 200%, 2 = 300%, 3 = 400% damage of [Summon Comet]
  • [Meteor Storm] is enhanced as an awakened skill: when casting [Meteor Storm], you can summon a [Meteor Shower] using [Regular Attack]
  • [Meteor Storm] damage increased by 100%
  • 13982% --> 27964%

[Awakening Passive Gravity Trap]

  • Summon position adjusted
  • If a [Ball of Gravity] is in the zone, it will become unstable
  • At the end of unstable-ness, they will revert to their normal state and their duration will reset
  • Unstable for 6s
  • [Gravity Trap] damage increased by 2000% (orbs do not deal damage while Unstable)

Patch v589 (2020/3/16)

[Gravity Crush EX] debuff duration 10s → 20s

Patch v580 (2020/3/1)

[Gravity Blast] 2978% →3575%‌‌
[Gravity Well] 4874% → 5605%‌‌
[Summon Comet] 6013% → 7215%‌‌
[Control Gravity] CD 15s → 10s

/\c85\Black Mara

Patch v675 (2021/3/24)

[Complete Darkness] Dark ATK reduced: 20% → 15%

Patch v623 (2020/6/10)

[Class Mastery II] 30% → 25%

Patch v620 (2020/6/1)

[Cleaving] 2300% → 2645%
[Void Coil] 950% → 1093%
[Smoke Storm] 8900% → 11125%
[Class Mastery II] 25% → 30%

Patch v580 (2020/3/1)

[Class Mastery] 50% contract attack reduction → 40% contract attack reduction‌‌
[Insult] 900% per spark → 1000% per spark

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

Patch v539 (2019/11/10)

[Complete Darkness] 10% → 20% Dark Attack
[Enhanced Cleaving] 10350% → 11902%
[Enhanced Black Strike] 7650% → 8415%
[Enhanced Smoke Storm] 13350% →  14685%; 20 hits → 10 hits, animation shortened
[Aftermath] 10% incoming damage → 20% incoming damage

2019/9/12 (Pre-Archive)

[Class Mastery II] 17.5% → 25%

2019/8/11 (Pre-Archive)

[Entomb] 350% → 420% (NICE)
[Class Mastery II] 10% → 17.5%

/\c41\Guardian

Patch v725 (2021/6/7)

Enemies hit by [Awakened Armor Break] left click are provoked for 10s

Patch v675 (2021/3/24)

[Stance of Faith EX] You can press [Jump] while stancing to jump while blocking. Getting hit while airborne deals damage (same as SoF successful parry) and gives you a bit of a vertical boost, and can chain at a faster interval

Patch v627 (2020/7/1)

[Overwhelm]

  • Now requires better Grace management by backloading the damage, also buffing the damage to move it higher in the DPS Guard priority list
  • Damage 15567% → 4359%
  • Additional hit damage 15567% → 39229%
  • Total damage 31134% → 43588%
  • VFX updated to reflect damage distribution (left click input action has more visual oomph)

[Justice Crash] 9876% → 8529%

[Divine Ascension EX] 5265% → 4735%

[Divine Ascension EX (Instant)] 5850% → 4735%
Bugfix: Was dealing more damage than non-instant (5850% vs 5265%)

Patch v626 (2020/4/18)

[Justice Crash] enemy damage dealt reduction 30% P/20% M --> 15% P/M

Patch v601 & 603 (2020/4/19)

[Overwhelm] 16386% → 15567%

Patch v597 (2020/4/13)

[Justice Crash] 11287% → 9876% (net result from previous patch is still a 17% buff vs the original 33% buff)
[Divine Ascension] 850% → 5265%
[Elemental Aura] No longer applies to party (this was actually bugged in the first place and didn’t give it to the party, but we’ve decided that this would be too much)
[Heart of Glory] duration 25s → 20s (at rank 3)

Patch v591 (2020/4/1)

[Justice Crash] launch damage 50% → 100%
[Awakened Armor Break] now generates 1 Guardian Grace upon striking an enemy

[Divine Ascension]

  • 4500% → 5850%
  • Can now be used immediately after casting [Stance of Faith]

[Awakened Passive Divine Barrier] no longer reduces the cooldown of [Thrust Force] by 50%, now reduces the cooldown of [Justice Crash] by 50% for the duration of [Heart of Glory]
[Elemental Aura] 10% elemental attack self-buff is now also a party aura
[Conviction Aura] Removed the 10% elemental defense party and self aura

Patch v526 (2019/10/10)

[Divine Vengeance] no longer costs 1 Grace to use

2019/9/12 (Pre-Archive)

[Divine Vengeance EX] no longer costs a Guardian Grace to cast

2019/8/11 (Pre-Archive)

[Class Mastery I] Passive STR increase  30% → 50%

2019/8/3 (Pre-Archive)

[Stance of Faith EX] upon defending with perfect timing:

  • HP recovery 5% → 10%
  • Guardian Grace generation 4 → 5
  • Perfect timing window 0.33s → 0.25s

[Autoblock EX] STR per Guardian Grace 0% → 3%

[Justice Crash]

  • 8062% → 11286%
  • Enemy damage dealt reduction debuff 20% → 30%
  • Enemy damage dealt reduction debuff duration 20s → 10s

[Overwhelm]

  • 10924% → 16386%
  • SA 1200 → 1600
  • New effect: Damage taken while using -0% → -20%

[Thrust Force] 7025% → 9000%

[Class Mastery]

  • New effect: passive VIT 0% → 25%
  • Passive STR 50% → 30%

[Class Mastery III] [Divine Vengeance] after [Shield Blow] damage increase 10% → 20%
[Awakened Divine Judgement] 8799% → 11438%
[Awakened Shield Charge] 3090% → 4017%
[Awakened Armor Break] 3407% → 4088%

/\c42\Crusader

Patch v731 (2021/6/29)

Replaced Crusader [Mighty Blow] animation with Saint's 2nd Awakening Skill with adjustments

Patch v661 (2021/1/24)

[Electric Smite] 4914% → 5651%
[Divine Hammer] 25063% → 30075%
[Awakened Passive Divine Bless] attack power 60% increase → 75%

Patch v620 (2020/6/1)

[Crusader’s Zeal] duration 20s → 25s
[Judgemental Hammer] 4435% → 4879%
[Electric Smite] 4467% → 4914%
[Charitable Zap] 4362% → 4798%
[Goddess Relic] 4752% →  5227%

Patch v589 (2020/3/16)

[Armor Break] debuff duration 7s → 20s

Patch v554 (2020/1/5)

Stat Scaling: 1 Physical Damage per 1 STR → 0.25 Physical Damage per 1 STR
Damage Type: Magical and Physical → Magic
[Class Mastery] STR and INT 30% → INT 50%

[Class Mastery II]

  • 10% magic damage → 25% magic damage
  • 10% physical damage → 0% physical damage

[Shin Breaker] physical damage → magical damage

[Divine Combo]

  • Forestall 6900% physical damage → 6900% magic damage
  • No changes to Holy Energy

[Crusader’s Zeal]

  • Now grants 15% action speed for 20 seconds
  • No longer grants magic damage based on STR and physical damage based on INT
  • CD 70s → 55s

[Goddess Relic]

  • 1901% → 4752%
  • No longer scales on physical damage

[Sacred Hammering]

  • 150% → 300%
  • No longer scales on physical damage
  • New Effect: Reduces cooldown of main skills by 0.5 seconds when Sacred Hammering hits successfully
    - Goddess Relic
    - Charitable Zap
    - Electric Smite
    - Judgemental Hammer
    - CD 10s → 5s
    - Duration 120s → 900s

[Charitable Zap] physical damage → magical damage

[Electric Smite]

  • 2972% → 4467%
  • No longer scales on physical damage
  • Electric Smite INS name change
    - Name changed: Smoothed Instant → Electric Smite Instant

[Divine Hammer]

  • 16709% → 25063%
  • No longer scales on physical damage

[Judgmental Hammer]

  • 3412% → 5118%
  • No longer scales on physical damage

[Mighty Blow]

  • 8200% → 10660%
  • No longer scales on physical damage

[Conviction Aura Mighty Blow]

  • 13120% → 17056%
  • No longer scales on physical damage

[Hammer Hand]

  • 7300% → 9490%
  • No longer scales on physical damage

[Conviction Aura Hammer Hand]

  • 11680% → 15184%
  • No longer scales on physical damage

2019/9/23 (Pre-Archive)

Scaling changed from 0.5 physical damage per 1 STR → 1 physical damage per STR

2019/8/11 (Pre-Archive)

[Goddess Relic EX] 50% → 75%
[Electric Smite EX] 50% → 75%
[Crusader Zeal] CD 90s → 70s
[Awakened Divine Bless] [Conviction Bless] damage increase for [Mighty Blow] and [Hammer Hand] 40% → 60%

/\c43\Saint

Patch v675 (2021/3/24)

[Relic Reaction] damage reduced: 1074% → 806%

Patch v620 (2020/6/1)

[Relic Reaction] 895% → 1074%
[Holy Burst] 1846% → 2215%
[Grand Cross] 3639% → 4912%
[Blessed Sign] 1085% → 1519%
[Antiphona Pool] 700% → 945%
[Awakened Holy Protection], [Blessing of Strikes], [Protection Shell] are now awakened to become party buffs

Patch v612 (2020/5/7)

[Heal] range increase 700 units → 2000 units
[Blessed Sign] 25s → 20s (aligns with Paralyze Bolt now)
[Awakened Grand Cross] 3033% → 3639%
[Antiphona Pool] 700% → 840%
[Relic Reaction] 995% → 895%
[Holy Burst] 2052% → 1846%

Patch v597 (2020/4/13)

[Great Heal]

  • 60s → 90s
  • 50% of mdmg scaling → 30% of mdmg scaling

[Heal] 35% of mdmg scaling → 25% of mdmg scaling

2019/9/12 (Pre-Archive)

[Relic Reaction] 766% → 995%
[Great Heal] 90s → 70s

[Healing Relic]

  • Additional HP Recovery: 35% → 0%
  • HP Recovery 3.5% → 2.5%
  • MP Recovery 1%
  • 40s → 10s

[Lightning Relic] reduced the amount of time it takes for baby lightning relics to spawn
[All Relics] HP based on caster 70% → 100%[Awakened Heal] Additional HP Recovery 20% → 35%

2019/8/11 (Pre-Archive)

[Relic Reaction EX] number of reaction ticks 2 → 3
[Awakened Holy Burst] damage increase 75% → 100%

/\c44\Inquisitor

Patch v698 (2021/5/5)

[Class Mastery II] MATK reduced: 20% → 15%
[Lightning Fury] 32085% → 30480%

Patch v620 (2020/6/1)

[Lightning Fury] 27900% → 32085%
[Exceed Lightning/Chain Lightning] 1461% → 1753%
[Detonate] 5666% → 6516%
[Consecration] 300% → 350% [Grand Cross] and [Holy Burst] damage enhancement
[Judgement Spear] 15s → 13s
[Lightning Storm] 1516% → 1712%

Patch v612 (2020/5/7)

[Righteous Bolt] 162% → 127%
[Lightning Fury] 27900%
[Heavenly Judgement] 8042% → 15440%
[Judgement Spear] 2 charges → 3 charges
[Mind Snapper EX] debuff duration 10s → 20s
[Class Mastery II] When [Mind Snapper EX] is used, light attack increases by 10% for 10s → 10% for 20s
[Awakened Passive Detonate] 25% increase

Patch v580 (2020/3/1)

[Lightning Storm] 32s → 26s‌‌
[Consecrated Grand Cross] 7582% → 9099%

2019/9/12 (Pre-Archive)

[Judgement Spear] reduced from 2522% → 2017%

2019/8/11 (Pre-Archive)

[Consecration] damage boost for [Consecrated] skills increased from 200%/225% → 300%
[Class Mastery II] 15% → 20%
[Lightning Storm] 1197% → 1556%
[Judgement Spear] 1940% → 2522%

2019/8/3 (Pre-Archive)

[Consecration]

  • CD 30s → 24s
  • [Consecrated Grand Cross] 150% → 225%

[Lightning Storm] 958% → 1197%
[Judgement Spear] 1617% → 1940%

/\c83\Arch Heretic

Patch v675 (2021/3/24)

[Sawblade CM3] left-click cast removed on-hit direction. Now shoots at a fixed range. Right-click cast will now shoot the on-hit direction version.

Patch v612 (2020/5/7)

[Devastation]

  • 8679% → 7811%
  • Nightmare version is * 2.5 so 21698% → 19528%
  • CD 5s → 8s

[Carnage]

  • 1463% → 585%
  • CD 1s → 0.75s

[Pain to Gain]

  • Gains 0 Nightmare Force instead of 30. (Using other skills will allow for bubble gen)
  • Movement speed increase removed

[Land Corruption]

  • Action speed 30% → 15%
  • Buff time 3s → 5s

[Cruel Slash]

  • 260% → 521% (per hit)
  • Nightmare Force generation changed from instant 10 upon initial hit → 1 per hit

[Execute] 1512% → 6050%

[Evil Hand]

  • Nightmare Force generation changed from 1 to 1 per hit
  • SA increased

[Savage Attack]

  • 6592% → 11866%
  • Nightmare Force generation changed from 1 → 1 per hit

[Deadly Blow] 1164% → 2715%
[Class Mastery II] Final Damage increase on [Deadly Blow] changed from 50% per bubble → 40% per bubble after the 5th bubble

[Chaos Shield]

  • 1242% → 1863%
  • Skill enhanced at level 10 to double hit

[Cruel Rush]

  • Chain off of Quickdash by holding W/Forward input or Left Mouse Button to continue moving
  • Can interrupt with skills during Rush

[Shield Smash] 556% → 2220%
[Flaming Revenant] 386% → 1885%
[Soul Steal] heal % increased by 1 level on all levels (e.g level 9 heal now has level 10 heal)
[Death Gate] damage increased from 4850% per spear + 12125% → 6305% per spear + 15763%

[Sawblade]

  • CD 30s → 20s
  • Cooldown change keeps its damage but increases DPS to help even spread

[Arch Heretic] transformation duration 100s → 900s

[Brutal Soul Enhanced]

  • Removed Final Damage buff
  • Added new effect: gain 1 more Nightmare Force every 1.5s

[Enhanced Pain to Gain] Nightmare Force gained 20 → 40
[Power Accelerator A] enhances [Land Corruption] to give more SA while the field is out
[Attack Accelerator A] 5% Damage on Nightmare skills increased to 15%

[Class Mastery III]

  • Divine Combo now Dark Elemental
  • CD 10s → 9.5s
  • [Right Click] creates dark lightning projectiles (125% per hit)

[Arch Heretic EX A] new effect added: reduces the cooldown of [Devastation] from 8 to 5 seconds

[Arch Heretic EX B]

  • 5% → 20%
  • Consumes up to 45 Nightmare Force when [Devastation] is used
  • Elemental defense removed

Patch v604 (2020/4/28)

[Death Gate] allows for Dive Kick to be used to cancel the slow iframe fall

Patch v580 (2020/3/1)

[Evil Hand] 3636% → 4363%‌‌
[Carnage] 1330% → 1463%‌‌

[Savage Attack]

  • 4395% → 6592%
  • 25s →  28s

[Sawblade] 7900% → 11850%
[Class Mastery] 10% physical damage → 20% physical damage

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

2019/8/3 (Pre-Archive)

[Cruel Slash] skill is now its own skill
[Pain to Gain] buff merged with [Fatal Fury]
[Chaos Shield] now hits twice when used during [Land Corruption]
[Cruel Rush] now gains 1 bubble instead of consuming 3 when used continuously

/\c47\Shooting Star

Patch v661 (2021/1/24)

[Bullet Barrage] 850% → 765%
[Make It Rain] 660% → 594%
[Splash] 436% → 371%
[Cannon Blaster] 3488% → 3139%
[Class Mastery] 20% PATK → 15% PATK

Patch v626 (2020/4/18)

[Splash EX] changed from fan shape to hexagonal shape
[Class Mastery II] 15% Physical Damage → 25%

Patch v580 (2020/3/1)

[Splash] 530% → 583%‌‌
[Make it Rain] 600% → 660%‌‌
[Chemical Warfare] 4253% → 5103%

2019/7/31 (Pre-Archive)

[Make it Rain] 750% → 600% (700% at +1)
[Lock and Load] CD10s → 7s

2019/7/21 (Pre-Archive)

[Make it Rain] 900% → 750%
[Splash] 650% → 530%

2019/7/18 (Pre-Archive)

[Make it Rain]

  • 500% → 900%
  • CD 20s → 16s

[Splash] 500% → 650%
[Superball] 900% → 3000%
[Chemical Warfare] 30% dmg increase

2019/7/16 (Pre-Archive)

[Cannon Blaster] 1418% → 2482%
[Superball] 472% → 991%
[Splash] 400% → 500%

[Make It Rain]

  • CD 25s → 20s  
  • 435% → 500%

[Quick Shot] 90% → 105%
[Air Shot] 603% → 1357%

[Chemical Grenade]

  • CD 20s → 16s
  • 435% → 1305%

/\c48\Gear Master

Patch v580 (2020/3/1)

[Tower Recall] 7s → 4s

Patch v539 (2019/11/10)

[Class Mastery II] 25% → 30%
[Cannon Quackum] 722% → 1227%
[Mechanic Cannon] 1095% → 1369%
[Mechanic Ice Pump] 2248% → 2810%
[Gravity Grenade] 699% → 979%

Patch v518 (2019/10/7)

[The Quackums] 9641% → 25497%
[Gigaton Quack] 8318% → 10615%
[Mechanic Mode Cannon] 866% → 1095%
[Class Mastery II] 15% → 25%
[Awakened Mechanic Mode] 15% → 0%

/\c50\Adept

Patch v698 (2021/5/5)

[Awakened Ice Beam Instant] damage increased: 6624% → 7286%
[Elemental Flair] damage increased: 24349% → 26783%

Patch v620 (2020/6/1)

[Class Mastery] 25% → 30% fire/ice (UI Error, ele is 25 atm)

Patch v605 (2020/4/29)

[Class Mastery I] Fire and ice attack 30% → 25%

2019/9/12 (Pre-Archive)

[Frost Fangs] 10828% → 7509%
[Ice Beam] 6022% → 6624%
[Class Mastery II] 50% → 35%

2019/8/11 (Pre-Archive)

[Volcano Punch] 1775% → 2218%
[Magma Monument] 1660% → 2490%
[Ground Zero] 3458% → 4495%
[Napalm] 895% → 1163%
[Frost Fangs] 5364% → 10728%
[Arctic Squish] 1000% → 1200%
[Class Mastery II] 20% → 50%
[Elemental Flair] 18730% → 24349%

/\c51\Physician

Patch v698 (2021/5/5)

[Poison Pop] damage increased: 3344% → 4012%
[Poison Strike] damage increased: 20938% → 23031%
[Awakened Lovesick] damage increased: 1011% → 1314%
[Class Mastery] MATK increased: 13% → 15%
[Class Mastery II] MATK increased: 25% → 30%

Patch v620 (2020/6/1)

[Class Mastery I]

  • 20% → 30%
  • Random state effect applying from injection (bugfix)

[Lovesick] 20% damage amp again (bugfix)
[Awakened Passive Sacrifice] [Awakened Passive Slime Mastery] [Slime Shake] is now awakened to become a party buff

Patch v597 (2020/4/13)

[Toxic Spill EX]

  • New skill input off [Special Attack Button] with 30s cooldown
  • Heals 10% of max hp to allies
  • Additionally heals for 20% of mdmg scaling every 3 seconds for 15 seconds

[Good Vibrations]

  • Heal 50% of mdmg scaling → 30% of mdmg scaling
  • 75s → 90s

Patch v557 (2020/2/6)

[Awakened Toxic Spill]

  • Now heals 100% of mdmg
  • Heal matches the range of other heals

[Injection EX] now gives a max of 4 party members action speed (but does not give physician action speed)

Patch v556 (2020/1/12)

[Injection EX] no longer heals based on % damage dealt, action speed increased by 10% for 25 seconds

Patch v527 (2019/10/18)

[Poison Strike] 16750% → 20938%
[Toxic Spill] 2026% → 2431%
[Poison Pop] 2533% → 3344

2019/9/12 (Pre-Archive)

[Antidote] 60s → 35s

[Sacrifice]

  • Removed heal based on 10% damage
  • Heals 1% HP every 2 seconds
  • Heals 1% MP every 2 seconds
  • 60s → 30s

[Good Vibrations]

  • HP recovery based on damage 30% → 50%
  • Additional HP recovery 20% → 30%
  • 90s → 75s

[Class Mastery II] 15% → 25%

/\c87\Ray Mechanic

Patch v620 (2020/6/1)

[Class Mastery] 5% → 15% atk

Patch v597 (2020/4/13)

[Multiray Shot] 874% → 1093%
[Lasernator] 3099% → 3873%
[Flick] 940% → 1175%
[Land Crash] 12707% → 15248%
[Power Punch] 45630% → 54756%
[Whirlwind] final hit coefficient 40% → 70%

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

Patch v551 (2019/12/23)

[(Ride) Dash] 8809% → 9249%
[(Ride) Land Crash] 11552% → 12707%
[(Ride) Bombardment] 48268% → 50682%
[(Ride) Whirlwind] 30855% → 35482%
[(Ride) Crashing Charge] 23365% → 25701%
[(Ride) Shoulder Crash] 11288% → 12416%

Patch v539 (2019/11/10)

[Atomic Blade] 1859% → 2416%
[Enhanced Atomic Blade] 2416% → 3140%
[Ultimate Atomic Blade] 5577% → 6971%; 1394% → 1930%
[Satellite Beam] 21100% → 29540%
[Ride Atomic Punch] 35100% → 45630%
[Class Mastery II] physical damage 10% → 20%
[Increased Critical B] critical damage 15% → final damage 10%

/\c55\Dark Summoner

Patch v698 (2021/5/5)

[Class Mastery II] MATK decreased: 25% → 20%
[Awakened Chaos] damage decreased: 8753% → 8315%

Patch v659 (2021/1/2)

[Shadow Euphoria] Healing reduced from 0.40% per hit → 0.25% per hit

Patch v620 (2020/6/1)

[Class Mastery] 30% → 25% dark attack

Patch v587 (2020/3/13)

[Shadow Euphoria] Magic attack increase 5% → 15%

Patch v580 (2020/3/1)

[Shadow Euphoria] magic attack power 25% → 5%

Patch v551 (2019/12/23)

[Phantom’s Rage] 150% → 1286%
[Unholy Ground] 203% → 2000%
[Chain Claw] 3599% → 4018%
[Rampage Claw] 5888% → 7065%
[Hands of Vengeance] 4849% → 5818%
[Phantom Claw] 1930% → 2509%
[Phantom Avenger] 9568% → 1250%
[Shattering Hand] 12108% → 13924%
[Chaos] 7554% → 8753%

[Shadow Euphoria]

  • Now grants 0% → 25% magic damage when active
  • Duration 10s → 20s
  • Healing 1% of max HP→ 0.4% of max HP
  • CD 90s → 65s

/\c56\Soul Eater

Patch v698 (2021/5/5)

[Class Mastery] elemental ATK increased: 20% → 35% (non curse version)

Patch v696 (2021/4/26)

[Humiliation] cooldown reduced: 10s → 8s

Patch v675 (2021/3/24)

[Class Mastery II] Magic ATK increased: 20% → 25%
[Curse] is now an option. Select the corresponding [Class Mastery I] to choose between having [Curse] debuff or do increased damage

Patch v661 (2021/1/24)

[Spirit Wolf] 9446% → 8501%

Patch v620 (2020/6/1)

[Curse Debuff] 10% → 5% effectiveness
[Class Mastery] 10% → 15% additional dmg

Patch v605 (2020/4/29)

[Curse] maximum debuff reduced from 15% → 10%

Patch v597 (2020/4/16)

[Class Mastery II] magic damage 30% → 20%

Patch v587 (2020/3/13)

[Class Mastery] additional damage 20% → 10%

Patch v580 (2020/3/1)

[Curse] fixed a bug with totem applying the wrong curse amount
[Totem] duration 15 seconds → 30 seconds
[Class Mastery 1] 10% additional dmg → 20%
[Soul Shriek] 1921% → 2689%
[Ghost Gate] 412% →  453%
[Beast Spirit] 7872% → 9446%
[Spirit Snakes] 896% → 1254%

Patch v551 (2019/12/23)

[Soul Shriek] 1601% → 1921%
[Ghost Gate] 317% → 412%
[Spirit Snake] 747% → 896%
[Beast Spirit] 6561% → 7872%

Patch v540 (2019/11/12)

[Beast Spirit Instant] should now have the same cooldown as regular [Beast Spirit]

Patch v539 (2019/11/10)

[Soul Shriek] 23s → 18s
[Ghost Gate] 20s → 16s
[Beast Spirit] 23s →18s
[Spirit Snakes] 17s → 13s
[Soul Liberation] 40s → 32s

/\c58\Blade Dancer

Patch v626 (2020/4/18)

[Class Mastery II] 35% Physical Damage → 25%

Patch v620 (2020/6/1)

[Class Mastery II] 25% → 35%

Patch v580 (2020/3/1)

[Class Mastery II] 15% → 25%

Patch v527 (2019/10/18)

[Breeze Call Dance] 60% → 30% final damage

2019/7/21 (Pre-Archive)

[Gust Dementia] 515% → 700%
[Chakram Storm] 7461% → 8340%
[Frolic] 10733% → 15000%
[Blade Step] 740% → 1050%
[Soul Flurry] 412% → 500%
[Awakened Chakram Flurry] 4301% → 5550%
[Awakened Whirligig] 3571% → 5000%
[Squall Spin] 1944% → 3100%
[Bladeflip] 2282% → 4000%
[Swivel Charge] 3766% → 6000%

[Grazing Rush]

  • 6896% → 28000%
  • CD increase 15s → 90s

/\c59\Spirit Dancer

Patch v620 (2020/6/1)

[Class Mastery II] 15% → 25%

Patch v609 (2020/5/4)

[Crushing Hammer] 21771% → 20682%
[Whirling Dervishes] 1177% → 1059%; 2750% → 2475%
[Abolisher] 6027% → 5424%
[Praetor] 14436% → 13714%

Patch v597 (2020/4/13)

[Awakened Passive Illusion Dance]

  • No longer reduces CD of Dance of Ecstasy
  • Now grants additional 5% healing on cast and 12% damage reduction for duration

[Illusion Dance]

  • Heal 6% → 2%
  • Damage reduction 22% → 12%

[Acanthus] 19375% → 15500%
[Praetor] 16040% → 14436%
[Dawnblade] 15565% → 14008%
[Crushing Hammer] 24190% → 21771%

Patch v580 (2020/3/1)

[Acanthus] 14352% → 19375%      
[Praetor] 12832% → 16040%
[Dawnblade] 12452% → 15565%
[Crushing Hammer] 19352% → 24190%

/\c89\Oracle Elder

Patch v675 (2021/3/24)

[Oracle Elder (Transformation)] Light ATK decreased: 25% → 15%

Patch v620 (2020/6/1)

[Oracle Elder] 15% → 25% light attack
[Power Boost B] final damage 10% → 15%
[Position Shift] animation changed due to the original animation causing an issue with the iframe – now backflips to quickly retreat (this has the same frame data as the old [Position Shift] so only the look of the skill is changed)

Patch v609 (2020/5/4)

[Sharp Hurricane] 4217% → 3795%
[Flash Tempest] 18787% → 20666%
[Rising Gust] 6133% → 6746%
[Twister] 5222% → 5483%

Patch v597 (2020/4/13)

[Class Mastery II] proc chance 40% → 50%
[Oracle Elder Transformation] now grants 15% light attack for duration
[Rising Gust] 5111% → 6133%
[Wild Spada] 3489% → 4535%
[Twister] 4352% → 5222%
[Sharp Hurricane] 3374% → 4217

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

2019/9/12 (Pre-Archive)

[Wild Spada] 2684% → 3489%
[Twister] 3348% → 4352%
[Vanishing Spada] 5185% → 5962%
[Sharp Hurricane] 3068% → 3374%
[Class Mastery II] 15% → 25%

2019/7/31 (Pre-Archive)

[Abolisher] 3767% → 6027%

[Spirit Blow]

  • 468% → 749%
  • CD 15s → 8s

[Dusk Hunter] 3308% → 5293%
[Stalker] 2117% → 4865%
[Acanthus] 8970% → 14352%
[Crushing Hammer] 12095% → 19352%
[Praetor] 7291% → 12832%
[General Dawn Blade] 6524% → 12452%

[Whirling Dervishes]

  • Damage at summon increased 460% → 1230%
  • Damage per dervish increased 1074% → 2870%

[Class Mastery II] 10% → 20%

/\c63\Ripper

Patch v675 (2021/3/24)

[Arsonist] Fire ATK increased: 15% → 20%
[Beast Swipe (Ash)] damage increased: 3130% → 3443%

Patch v620 (2020/6/1)

[Class Mastery II] 20% → 25% atk

Patch v605 (2020/4/29)

[Arsonist] Fire attack 25% → 15%
[Class Mastery II] 25% → 20%

Patch v556 (2020/1/12)

[Class Mastery III] Mortal Blow no longer requires back/side angle for extra damage
[Arsonist] 15% fire attack → 25% fire attack
[Class Mastery II] 15% physical damage → 25% physical damage

2019/9/12 (Pre-Archive)

[Awakened Beast Swipe] 5217% → 3130%
[Awakened Shadow Hand] 14810% → 14070% (.95x)

2019/8/24 (Pre-Archive)

[Barrage]

  • Clone Chance 50% → 100%
  • EX hit 50% → 100%
  • 1956% → 1584%
  • CD 10s → 8s

[Flame Locust] 2622% → 3489%
[Blade Runner] 2931% → 3906%
[Burning Escape] 2000% → 3025%
[Mortal Blow] 3115% → 4625%

[Shinobi Drop]

  • CD 16s → 12s
  • 3996% → 4315%
  • Clone chance 50% → 100%

[Shadow Rage]

  • No longer reduces CD by 1 second per fire attack
  • Duration 15s → 20s


[Pursuer]

  • Clone chance 50% → 100%
  • EX hits 50% → 100%
  • CD 20s → 18s
  • 5859% → 4921%


[Class Mastery 1]

  • REMOVED: When using [Shadow Rage], [Izuna Drop], [Pursuer], and [Barrage] are 5s CD and summon clones in your place of casting
  • ADDED: When using [Shadow Rage], [Izuna Drop], [Pursuer], and [Barrage] have enhanced effects

[Shadow Flame Shinobi Drop]

  • 7s CD
  • Additional explosion on landing for 50% damage
  • Damage increased (7983%)

[Shadow Flame Barrage]

  • 7s CD
  • Final barrage hit increased to 200% of attack power (100% normally)
  • Damage increased (3168%)

[Shadow Flame Pursuer]

  • 7s CD
  • Pursuer now summons fire pillar at final attack for 100% additional dmg
  • Damage increased (6899%)

[Class Mastery 2]

  • No longer reduces [Shadow Rage] CD by 2 seconds for every skill hit
  • Enhanced [Barrage], [Shinobi Drop], and [Pursuer] now reduce [Shadow Rage] CD by 2 seconds on skill hit.
  • Damage 15% → 25%

[Awakened Shadow Hand]

  • No longer requires back/side for damage increase
  • CD 15s → 24s
  • 9350% → 14810%

[Beast Swipe]

  • 3487% → 5738%
  • CD 20s → 16s

[Flame Drag]

  • CD 12s → 10s
  • 3852% → 5084%

[Awakened Burning Escape] reduced [Shadow Rage] CD by 3s → 2s on skill hit

[Awakened Passive Cripple Punisher]

  • Sets CD of [Beast Swipe] to 10s → 12s during [Shadow Rage]
  • [Awakened Beast Swipe] 3487% → 5217%

2019/7/31 (Pre-Archive)

[Awakened Shadow Hand] 576% → 748%
[Flame Locust EX] extra strike damage multiplier 100% → 200%

2019/7/21 (Pre-Archive)

[Beast Swipe] 4869% → 3478%
[Flame Dragnile] 2568% → 3852%
[Flame Locust] 2017% → 2622%

2019/7/18 (Pre-Archive)

[Class Mastery] 30% STR/AGI  → 50% STR/AGI

/\c64\Raven

Patch v675 (2021/3/24)

[Class Mastery II] Physical ATK increased: 20% → 25%
[Overkill] damage increased: 1351% → 1486%

Patch v661 (2021/1/24)

[Awakened Passive Assassinate]

  • Now additionally awakens Overkill
  • Overkill's damage is increased
  • Casting Guillotine Cross reduces the cooldown of Overkill by 5 seconds or 10 seconds (depending on how many bubbles were used to cast)

Patch v620 (2020/6/1)

[Class Mastery] 20% → 25% Dark attack
[Class Mastery II] 15% → 20%

Patch v605 (2020/4/29)

[Class Mastery I] Dark attack 30% → 20%
[Class Mastery II] 25% → 15%

Patch v597 (2020/4/13)

[Open Edge EX] projectile changed back to mini Deadfall version (like NA/SEA)
[Class Mastery II] 20% → 25%

Patch v580 (2020/3/1)

[Open Edge] 2437% → 2680%
[Rake] 429% → 471%
[Chain Punisher] 5387% → 5925%
[Guillotine Cross] 13758% → 15133%
[Fan of Blades] 240% → 288%

Patch v556 (2020/1/12)

[Open Edge] 2216% → 2437%
[Rake] 330% → 429%
[Chain Punisher] 4489% → 5387%
[Rain of Death] 485 → 558%
[Iron Applause] 2900% → 4060%
[Deadfall] 6367% → 7958%
[Umbra] 1528% → 2444%

Patch v527 (2019/10/18)

[Rake] 275%  → 330%
[Guillotine Cross] 11962% → 13758%

2019/9/12 (Pre-Archive)

[Guillotine Cross]

  • Table damage decreased from 12074% → 8250% (visual damage unchanged)
  • First hit Coefficient for 10 cast bubble 100% → 200%
  • First hit coefficient for 5 cast bubble 100% → 45%

2019/8/2 (Pre-Archive)

[Iron Applause] 4016% → 2900%
[Iron Applause EX] 30% → 80%

2019/7/18 (Pre-Archive)

[Class Mastery] 30% STR/AGI → 50% STR/AGI

2019/7/16 (Pre-Archive)

[Deadfall] 13s → 11s CD
[Chain Combination] 2000% → 3000%
[Star Combination] 1000% per star → 1250% per star
[Punisher] 20s → 16s CD
[Applause] 2900% → 4016%
[Rain of Death] 376% → 485%
[Chain Chaser] 344% → 447%
[Open Edge] 1913% → 2216%
[Overkill] 19074% → 24796%

/\c68\Light Bringer

Patch v661 (2021/1/24)

[Unseen Art]3822% → 4395%
[Chakra Grip]3960% → 4356%
[Outbreak] 3003% → 3303%
[Fullbright] 3974% → 4768%
[Class Mastery II] 25% PATK → 30% PATK

Patch v620 (2020/6/1)

[Class Mastery II] 20% → 25% pdmg
[Unseen Art] 3185% → 3822%
[Outbreak] 6s → 5s
[Full Bright] 7s → 6s
[Illusory Chakra] 12s → 10s
[Sunshine Spark] 6240% → 6864%

Patch v597 (2020/4/13)

[Energetic Chakra] physical damage scaling heal 20% → 15%

[Miraculous Chakra]

  • CD 75s → 90s
  • HP Recovery 50% of damage → 30% of damage

[Healing Chakra] physical damage scaling 35% → 25%

[Class Mastery]

  • 30% STR/AGI →  50% STR/AGI
  • 15% Light → 10% Light

[Class Mastery II] 25% physical damage → 20%

Patch v527 (2019/10/18)

[Strike Ring] 716% → 788%
[Class Mastery II] 15% → 25% physical damage multiplier

Patch v526 (2019/10/10)

Reverted [Strike Ring CM3] flow which should fix bouncing issues

2019/9/12 (Pre-Archive)

[Chakra Heal EX] revert the revert to bring back the new meditate with the shadow clone doing the meditate for you
[Miraculous Chakra] 90s → 75s

[Balm of Azuna]

  • Now heals the whole party
  • 0.5% HP heal → 1% HP heal
  • MP recovery 1%
  • 90s → 30s

[Sunshine Spark]

  • 6603% → 6240%
  • 15s → 12s

[Strike Ring] 551% → 716%
[CM3 Strike Ring] 22.5x Multiplier > 18x Multiplier

[Awakened Illusory Chakra]

  • Time to reach damage amp shortened from 1 second → 0.5 second
  • 2x Multiplier → 3x Multiplier

[Outbreak] 2611% → 3003%
[Chakra Grip] 3600% → 3960%

2019/7/16 (Pre-Archive)

[Strike Ring] 15s → 12s CD
[Sunshine Spark] 6002% → 6602%
[Piercing Star] 8s → 6s CD
[Fullbright] 9s → 7s CD
[Meditation] 40s → 20s CD
[Grip] 6s → 5s CD

/\c69\Abyss Walker

Patch v675 (2021/3/24)

[Abyss Strike] action speed increased
[Class Mastery II] Physical ATK increased: 15% → 25%

Patch v661 (2021/1/24)

[Illusion Strike]

  • 8s → 7s
  • 408% → 364%

[Nether Burst]

  • 18s → 13s
  • 4455% → 7317%

[Spectral Blades]

  • Removed need to press W to cast forward version, now always casts this version
  • 15s → 10s
  • 2712% → 3052%

[Night Burst]

  • 15s → 12s
  • 3995% → 4877%

[Dark Line]

  • 24s → 16s
  • 7840% → 10304%

[Dark Focus]

  • 16s → 12s
  • 8299% → 8962%

[Dark Conviction] 2437% → 2534%
[Nightfall]

  • UI description edited to be clearer across the board
  • 30s → 20s
  • 1776% → 7318%

[Abyss Strike]

  • Bubble Cost 50 → 33
  • 8250% → 4875%

[Darkness Incarnate] 30% Dark ATK → 20% Dark ATK
[Class Mastery] Additional Damage 20% → 10%
[Class Mastery II]

  • 20% PATK → 15% PATK
  • Now reduces cooldown of summon shadow by 4 seconds when [Night Burst] (including Instant) hits enemies.

[Class Mastery III]

  • UI Description Edited
  • Now properly states that [Nether Burst] has a CM3 Function in addition to Dark Line

[Awakened Passive Summon Shadow]

  • Biggest change to how the class plays
  • No longer increases damage of [Illusion Strike] and [Abyss Strike]
  • Now grants Abyss Force per hit of any skill as opposed to only [Illusion Strike]

[Awakened Passive Dark Conviction]

  • Improving functionality - [Night Burst] tends to be spotty in its consistency so this adds a new way to detonate for better usability
  • Added ability to detonate fireballs on the spot by casting [Dark Conviction] again while ultimate is on the field
  • [Dark Fireball] spawn locations shifted to be more forward.
  • Added counter (bubble icon) for duration that [Dark Conviction] has been on the field (FYI: ultimate stays out for 10 seconds)

[Killing Wave]

  • 15s → 14s
  • 250% → 725%

[Abyss Claw]

  • 30s → 28s
  • 27500% → 35637%

Patch v620 (2020/6/1)

[Class Mastery] add. damage 10% → 20%
[Darkness Incarnate] 20% → 30% dark atk
[Dark Line] 6533% → 7840%
[Swift Cut] 6s → 5s

Patch v580 (2020/3/1)

[Darkness Incarnate] 40% dark elemental → 20% dark elemental
[Class Mastery] 15% additional damage on burned targets → 10% additional damage on burned targets

Patch v556 (2020/1/12)

[Darkness Incarnate] 30% dark attack → 40% dark attack
[Class Mastery I] 10% additional damage burn → 15% additional damage burn

Patch v527 (2019/10/18)

[Enhanced Illusion Strike] 816% → 714%
[Darkness Incarnate] 40% → 30% dark attack
[Class Mastery I] 20% → 10% additional damage

2019/9/21 (Pre-Archive)

[Illusion Strike]

  • 408%, 8 second CD
  • Removed Dark Burn effect

[Nether Burst]

  • 4455%, 18 second CD
  • Removed Dark Burn effect

[Dark Focus]

  • 4150%, 16 second CD
  • Applies Dark Burn effect
  • No longer requires dark burn to deal damage

[Dark Line]

  • 6533%, 24 second CD
  • Removed Dark Burn effect

[Spectral Blades] 2713%, 15 second CD
[Dark Conviction] 1625%
[Darkness Incarnate] 40% Dark Attack

[Night Fall]

  • 1776%, 30 second CD
  • 44% per tick

[Illusion Strike EX]

  • EX attack removed
  • Input a directional key to dodge in said direction (1 use per cast)
  • Every hit of [Illusion Strike] generates 1 abyss force
  • At 50 abyss force, left click at the end of illusion strike to use [Abyss Strike]

[Abyss Strike]

  • 8250%
  • Applies Dark Burns
  • Costs 50 Abyss Force
  • Can be used twice in succession

[Dark Line EX]

  • After the first line, follow up with left click to do another at 100% attack, or right click to use two at 50% attack
  • Spacebar after dark line to return to previous position

[Class Mastery 1]

  • REMOVED: No longer gain 10% attack after using dark focus or illusion strike
  • Deal 20% additional damage when attacking targets with dark burn
  • 50% STR/AGI

[Class Mastery 2]

  • 20% Physical Attack
  • When using [Illusion Strike], [Plasma Burst], [Dark Focus], [Dark Line], [Abyss Claw], or [Killing Wave], 30% chance of proccing use of [Night Burst INS]

[Class Mastery 3]

  • After using Swift cut, follow up with either [Dark Line] or [Plasma Burst] to do a different variant of the respective move.
  • Swift cut increased by 700%

[Awakened Illusion Strike] removed
[Awakened Dark Line] removed

[Awakened Spectral Blades]

  • Increases Damage by 100%
  • Range, hit count increased

[Awakened Dark Focus]

  • Increases damage by 100%
  • Range, speed, hit rate increased

[Awakened Summon Shadow]

  • Summons shadows and enhances self regardless of input
  • Doubles abyss force generation for the duration
  • Increases [Abyss Strike] and [Illusion Strike] damage by 100%
  • Sets [Illusion Strikes] CD to 1 second for the duration

[Illusion Strike]

  • Movement is infinite for the duration
  • Duration 20 second, 75 sec CD

[Abyss Claw]

  • 27500%
  • 30s CD
  • New animation

[Killing Wave] 250% per hit

2019/7/21 (Pre-Archive)

[Awakened Illusion Strike] 486% → 365%
[Illusion Strike EX] 30% → 100%
[Focus] 2204% → 2865%
[Awakened Conviction] 3147% → 3776%
[Awakened Dark Line] 6921% → 8651%
[Night Burst] 3131% → 3914%

[Nether Burst]

  • 4041% → 4849%
  • 15s CD → 12s CD

[Abyss Claw] 22s CD → 18s CD
[Killing Wave] 590% → 649%

2019/7/18 (Pre-Archive)

[Awakened Illusion Strike] 486%
[Awakened Dark Line] 6921%
[Awakened Dark Conviction] 3147%

2019/7/16 (Pre-Archive)

[Focus] 1763% → 2204%
[Illusion Strike] 185% → 324%
[Dark Conviction] 1614% → 2098%
[Dark Line] 3549% → 4614%

/\c91\Blood Phantom

Patch v698 (2021/5/5)

[Phantom Drive] no longer delays bosses

Patch v675 (2021/3/24)

[Class Mastery I] ATK increased: 20% → 25%
[Swift Cut] damage increased: 209% → 240%

Patch v620 (2020/6/1)

[Overdrive]

  • First three hits for 1.25
  • Damage lowered 1416% → 1346% (total damage similar)

[Phantom Drive] 5400% → 6210%
[Intense Suffering] 4104% → 4309%

[Madness]

  • 5850% → 6143%
  • Coefficient changed from 20-20-60 → 30-30-40

[Passaway]

  • 4350% → 4567%

[Swift Cut]

  • First three hits for 1.25
  • Remaining coefficients lowered to .92 (total damage similar)

[Soul Breaker] 5805% → 6386%
[Bleed Phantom Transformation] 3960% → 4158%
[Lethal Torture INS] now takes damage from cruel lethal torture
[Blood Sign] damage taken amp 20 sec duration → 30 sec (matches the A/B) 1150% → 4600%
[Draw Blood] heal 4% → 5%
[Draw Blood A] now reduces CD by 10 seconds in addition to previous buff
[Draw Blood B] 4% instant heal → 12% over time heal
[Swift Cut] 6s → 5s

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped
[Madness] 4875% → 5850%
[Bleed Phantom] 3600% → 3960%
[Lethal Torture] 7100% → 8165%

2019/9/12 (Pre-Archive)

[Bleed Transformation Enhancement A] Elemental 10% → 5%
[Cruel Intense Suffering] 4560% → 4104%
[Cruel Soul Breaker] 6450% → 5805%
[Painkiller] additionally prevents blood bound effect for 5 seconds. I.E- Transformation costs 0% hp for 5 seconds after cast

/\c73\Dragoon

Patch v700 (2021/5/7)

[Class Mastery II] ATK reduced: 20% → 15%

Patch v605 (2020/4/29)

[Twirling Thrust]
• Fixed bug that caused right click to do way more damage than it should
• Right click damage 2612% → 3891% to compensate

Patch v597 (2020/4/13)

[Charging Sweep] 12783% → 10226%
[Backflip Pierce] 441% → 595%

2019/7/31 (Pre-Archive)

[Charging Sweep] 8899% → 12783% (K)
[Class Mastery II] 15% → 20% (K)
[Bifrost] 18300% → 25540% (K)
[Twirling Chop] 6827% → 10536% (A)
[Twirling Thrust] 2612% → 6251% (A)
[Rushing Strike] 432% → 1980% (A)
[Awakened Spinning Takedown] internal multiplier changed from 3243% → 3874% (A)

/\c74\Valkyrie

Patch v675 (2021/3/24)

[Class Mastery II] Magic ATK decreased: 30% → 25%

Patch v661 (2021/1/24)

[Piercing Spike] 1875% → 1688%
[Twirl Trance] 3276% → 2785%
[Vengeance From Above] 9672% → 8705%

Patch v620 (2020/6/1)

[Class Mastery II] 20% → 30%

[Spear of Light]

  • 2059% → 2265%
  • Center damage 100% → 200%

[Vengeance from Above] 8793% → 9672%

Patch v609 (2020/5/4)

[Flag Shine] 15s → 8s; 800%/8000% → 500%/5000%
[Piercing Spikes] 1705% → 1875%

Patch v597 (2020/4/13)

[Double Somersault] 6117% → 6729%
[Angelic Spear] 550% → 600%

[Flag Shine]

  • 280% / 2800% → 800% / 8000%
  • CD 8s → 15s

Patch v580 (2020/3/1)

[Stalwart Spirit] lingering swing blades 3 → 1

Patch v553 (2019/12/30)

[Class Mastery II] 25% → 30% light elemental damage

Patch v551 (2019/12/23)

[Class Mastery I] no longer grants 20% magic attack for 2 seconds after landing an attack
[Class Mastery II] now grants 20% magic attack permanently

Patch v546 (2019/12/11)

[Lingering Swing EX] 109% → 130.8%
[Spear of Light] center explosion damage increased 100% → 200%
[Piercing Spikes] 1218% → 1705%
[Angelic Spear] 420% → 550%
[Enhanced Circle of Spears] afterimage explosion 400% → 500%
[Awakened Stalwart Spirit] damage increase for [Lingering Swing] and [Twirl Trance] removed; [Lingering Swing] damage reduced by 30% while [Awakened Stalwart Spirit] is active

Patch v539 (2019/11/10)

[Lingering Swing EX]

  • Duration of afterimages increased from 3s to 10s, no hit limit
  • Movement speed of afterimages has been reduced
  • Can use right click after cast to instantly detonate the afterimages (PvE & PvP)
  • Awakening version under [Awakened Stalwart Spirit] has been changed:
    - Cast 3 afterimages per wave instead of 1
    - Movement speed of afterimages has been increased
    - Duration of afterimages decreased from 10 to 5 seconds

[Spear of Light EX]

  • Casting speed has been reduced to prevent the spear from not doing damage
  • Movement speed of the spear has been reduced to increase damage
  • Duration of the spear has been increased
  • The left click version can be used to detonate other spears

[Piercing Spikes EX] additional cooldown from lv16+ removed

[Awakened Double Somersault]

  • The rushing speed on the awakening version has been reduced
  • User will start moving forward when the spin animation begins

[Twirl Trance EX]

  • Duration of afterimages increased from 3 to 10 seconds, no hit limit
  • Movement speed of afterimages has been reduced
  • Can use right click at the end to instantly detonate the afterimages (PvE & PvP)
  • Class Mastery III Version has been improved:
    - [Criss Cross Cut] casting speed has been increased
    - [Twirl Trance EX] can be used right after the 2nd hit of [Criss Cross Cut]
    - [Criss Cross Cut] can be followed by [Twirl Trance EX] using left click

[Dance of Light]

  • The redirection hit has been slightly delayed (PvE & PvP)
    - Reduces lag causing the afterimages to not hit when redirected)
  • Increased the max skill level from Lv4 to 21; the elemental debuff needs to overwrite all other elemental debuff in order to fix another redirection bug linked to the debuff (PvE & PvP)
  • CD 5s --> 4s
  • [Dance of Light Awakening] requires [Dance of Light] to be level 21

[Awakened Vengeance] from above

  • Forward button trigger requirement for detonation has been removed; will now detonate spears with or without the forward button
  • Can be used in the air right after [Piercing Spike] using space bar
    [Flag Sign]
  • [Piercing Spike], [Spear of Light], and [Vengeance from Above] detonation's damage % has been fixed
  • Note: this skill can still cause spears to not do damage when redirected. (A small attempt was made to fix this, but it still can bug often). However, the skill should not be needed or relied on for now. Future changes to it may come, and any ideas on what to change it to are welcome!

[Angelic Spear]

  • Casting speed slightly increased; increasing it anymore caused bugs
  • Movement speed of the spear and afterimages increase (works like a Javelin with wings now)
  • Spear & Wings explode automatically on hit (applies what would be the redirect damage)
  • The skill has been changed into an instant-burst skill; whole detonation set up with DoL & Flag Sign has been removed essentially (total damage = 12600%)


[Enhanced Circle of Spear]

  • The spear afterimages aren’t thrown away anymore, but stay by the user’s location, slowly moving out
  • Can use right click after cast to instantly detonate the afterimages
  • Duration of the afterimages last about 3 minutes

/\c93\Avalanche

Patch v620 (2020/6/1)

[Class Mastery II] 20% → 15% atk

Patch v597 (2020/4/13)

[Frostbite] proc chance 15% → 25%
[Gale Stab] 2244% →  2468%
[Splitter] 2712% → 2983%
[Momentary Phantasm] 5974% → 7468%
[Extreme Twister] 5238% → 6548%
[Blizzard Shooter] 2160% → 2376%
[Crystal Shooter] Duration 20 seconds → 60 seconds
[Crystal Lance] proc chance 10% → 15%

Patch v551 (2019/12/23)

[Lance Mastery] added 10% magic damage (it was not there before)

2019/9/12 (Pre-Archive)

[Awakened Fatal Stinger] 16087% → 18500%
[Blizzard Shooter] 1800% → 2160%
[Awakened Frosty Cross] 3813% → 4575%
[Extreme Twister] 4365% → 5238%
[Mentorial Fantasy] 5431% → 5974%

/\c94\Randgrid

Patch v620 (2020/6/1)

[Class Mastery II]

  • Fire atk 20% → 25%
  • Phys atk 20% → 30%

Patch v597 (2020/4/13)

[Land Crush] CD 22s → 18s
[Radical Charge] CD 16s → 12s
[Class Mastery II] Added 20% fire attack
[Counter Flare] 4197% → 4616%

Patch v557 (2020/2/6)

[Flash Lift CM3] added left click to Land Crush Instant

Patch v527 (2019/10/18)

[Rising Horn], [Iron Lance], [Bang and Junk], and [Land Crush] no longer cost bubbles to use their EX attack
[Lance Mastery] now grants 10% phys/mdmg instead of 10% crit and 5% crit damage
[Brave Heart] grants heat every 5 → 3 seconds

[Meteor Pole]

  • 5288% → 6610%
  • CD 17s → 15s

[Iron Lance] 3362% → 4203%
[Bang and Junk] 4014% → 5018%
[Honored] 4062% → 5078%
[Radical Charge] 5132% → 6415%
[Land Crush] 6080% → 7600%
[Heroic Charge] 450% → 1000%

[Counter Flare]

  • 5997% → 4197%
  • Parry damage 9214% → 6449%
  • CD 31s → 22s

[Class Mastery II] no longer reduces cooldown of counter flare by 2 seconds
[Heat Up] no longer increases bubble cost of [Rising Horn], [Iron Lance], [Bang and Junk], and [Land Crush] by 1

2019/9/12 (Pre-Archive)

[Rising Horn] 5065% → 6078%
[Meteor Pole] 5288% → 6081%
[Iron Lance] 2617% → 3362%
[Bang and Junk] 3345% → 4014%
[Land Crush] 5287% → 6080%
[Counter Flare] 5452% → 5997%
[Heroic Charge] CD 18s → 20s
[Heat Up] CD 60s → 50s

/\c99\Vena Plaga

Patch v698 (2021/5/5)

[Class Mastery II] ATK decreased: 15% → 10%

Patch v675 (2021/3/24)

[Projection] Dark ATK decreased: 15% → 10%
[Infection] damage decreased: 15840% → 13464%

Patch v659 (2021/1/2)

[Flow Down] Healing reduced from 5% → 3%

Patch v612 (2020/5/7)

[Vena Plaga Transformation] 5% Dark Atk → 0%

Patch v609 (2020/5/4)

[Manic] 9004% → 10005%
[Lonely Cloud] 9200% →10223%
[Dissembler] 12771% → 14190%
[Grudge] 14215% → 15795%
[Infection] 14256% → 15840%
[Flow Down] 5611% → 6235%
[Sacrifice] 19575% → 21750%
[Subconscious] 7195% → 7995%
[Blood Shot] 6966% → 7740%
[Thorn of Reproof] 8302% → 9225%
[Fatalism] 5186% → 5763%
[Class Mastery II] 25% Physical Damage → 15% Physical Damage
[Class Mastery III] Corrupt Skill Bonus 30% → 25%; Thorn Skill Bonus 50% → 40%
[Vena Plaga Transformation] 10% Dark Elemental → 0% Dark Elemental

Patch v587 (2020/3/13)

[Vena Plaga] Dark Element attack increase 0% → 10%
[Class Mastery II] Physical damage increase 15% → 25%

Patch v580 (2020/3/1) ROFL!!!

[Vena Plaga Transformation] 10% Dark ele → 0%
[Class Mastery II] 25% Damage → 15%
[Fatalism] 5186% → 4667%
[Corrupt Fatalism] 8645% → 7780%
[Thorn of Reproof] 8302% → 7472%
[Corrupt Thorn of Reproof] 13838% → 12454%
[Blood Shot] 6966% → 6269%
[Corrupt Blood Shot] 11610% → 10449%
[Subconscious] 7195% → 6476%
[Corrupt Subconscious] 16790% → 15111%
[Lonely Cloud] 9200% -> 8740%
[Corrupt Lonely Cloud] 15334% → 14567%
[Dissembler] 12771% → 11493%
[Grudge] 14215% → 12794%
[Infection] 14256% →  11405%
[Sacrifice B] 60% CDR → 50% CDR
[Sacrifice A] 170% DMG → 150% DMG
[Manic] 9004% → 8104%

Patch v556 (2020/1/12)

[Transformation Skills] no longer able to be buff wiped

Patch v551 (2019/12/23)

[Projection] 30% → 15% dark elemental attack
[Vena Plaga Transformation] 20% → 10% dark elemental attack
[Manic] 10005% → 9004%
[Lonely Cloud] 10223% → 9200%
[Dissembler] 14190% → 12771%
[Grudge] 15795% → 14215%
[Infection] 15840% → 14256%
[Flow Down] 6235% → 5611%
[Sacrifice] 21750% → 19575%
[Subconscious] 7995% → 7195%
[Blood Shot] 7740% → 6966%
[Thorn of Reproof] 9225% → 8302%
[Fatalism] 5763% → 5186%

/\c78\Defensio

Patch v725 (2021/6/7)

Enemies hit by [Taunting Blow] are provoked for 10s

Patch v626 (2020/4/18)

[Beyond the Wall EX] enemy damage dealt reduction 30% → 15%

Patch v539 (2019/11/10)

[Pressure Release (Defense)] 60s → 35s

2019/9/23 (Pre-Archive)

[Awakened Overclock] 60s → 25s

2019/9/12 (Pre-Archive)

[Beatdown] 5900% → 5490%
[Twister Kick] 7900% → 7110%

2019/7/27 (Pre-Archive)

[Reverse order] 6559 → 7500%
[Ruination] 14643 → 18000%
[Beyond the Wall]  4600 → 5700%
[Twister Kick] 6800 → 7900%
[Beatdown] 4633 → 5900%

/\c79\Ruina

Patch v698 (2021/5/5)

[Class Mastery] ATK decreased: 10% → 0%

Patch v675 (2021/3/24)

[Pressure Burst] damage increased: 14153% → 16275%
[Follow Up] damage decreased: 6086% → 5781%
[Flying Knee-Kick] damage increased: 5900% → 6490%

Patch v661 (2021/1/24)

[Follow Up] 5292% → 6086%
[Overcharge] 8208% → 9029%
[Beast Rush] 17400% →  19140%
[Kidney Blow] 7525% → 8278%

Patch v620 (2020/6/1)

[Overclock] 15% additional dmg → 20% additional dmg
[Class Mastery II] 25% --> 30%

Patch v556 (2020/1/12)

[Follow Up] 5880% → 5292%
[Exploding Palm EX] debuff duration 10s → 20s

[Deus EX Machina]

  • Duration 20s → 10s
  • 156% → 312%

[Awakened Overcharge] 6840% → 8208%
[Pressure Burst] 12867% → 14153%

[Class Mastery III] left click functionality changed

  • No longer activates Overcharging Lv2 for 200% damage of Pivot Strike
  • Now links directly into [Back] Awakened Overcharge

Patch v540 (2019/11/12)

[Flying Knee Kick] should now have proper +1 damage
[Steam Release] should no longer be a unique stackable debuff

Patch v539 (2019/11/10)

[Rockfist] 15s → 30s; 4000% → 3500%
[Awakened Overcharge] 5700% → 6840% (this skill description said 6840%, but it was actually 5700%)
[Follow Up] 5600% → 5880%
[Kidney Blow] 7000% → 7525%
[Pressure Burst] 11970% → 12867%
[Pressure Release (Attack)] 60s → 20s

2019/9/23 (Pre-Archive)

[Awakened Overclock] 75s →  10s
[Class Mastery II] 20% dmg → 25% dmg

2019/7/27 (Pre-Archive)

[Follow Up] 4332% → 5600%
[Exploding Palm] 3869% → 5000%
[Flying Knee Kick] 4794% → 5900%
[Kidney Blow] 5922% → 7000%
[Awakened Rock Fist] 1715% → 4000%

/\c96\Impactor

Patch v698 (2021/5/5)

[Intense Shock]

  • Damage reduction while casting reduced: 50% → 30%
  • Damage reduced: 30800% → 28964%

Patch v675 (2021/3/24)

[L-Action] damage decreased: 9940% → 6958%
[L-Combo] damage decreased: 10668% → 7467%
[L-Buster] damage decreased: 10367% → 7256%
[Stunt Rush] damage decreased: 10784% → 7548%
[L-Action EX] coefficient increased: 30% → 110%
[L-Combo EX] coefficient increased: 30% → 110%
[L-Buster EX] coefficient increased: 30% → 110%
[Stunt Rush EX] coefficient increased: 30% → 120%
[Skipping EX] coefficient increased: 30% → 50%
[Intense Shock] 14000% → 15400%

Patch v669 (2021/2/18)

[L-Action] damage increased: 7100% → 9940%
[L-Combo] damage increased: 7620% → 10668%
[Stunt Rush] damage increased: 6740% → 10784%
[Skipping] damage increased: 7225% → 11560%
[L-Buster] damage increased: 7150% → 10367%
[Limit Runner] air-cast is now an iframe to match regular cast
[Intense Pulse] can now be held down with the skill key to continue quickly converting [Pulse] into [Intense Pulse]
[Intense Shock]

  • Damage decreased: 20000% → 14000%
  • Coefficients changed: 200% in 1 hit → 200% in 3 hits (66.66% each)
  • Base animation speed decreased
  • Hold [Special Attack Button] to chain two extra attacks, speed increases with each chain on certain skills

[Class Mastery III Body Check]

  • Cooldown decreased: 8s → 7.2s
  • No longer procs [Intense Shock] when holding [Special Attack Button]
  • No longer consumes [Intense Pulse]
  • Damage reduced: 10000% → 2042%
  • Skill lockout reduced

[Domination] damage increased: 3300% → 4785%
[Awakened Passive Wide Intent] no longer enhances [Chain Cruiser]
[Chain Cruiser]

  • Damage increased: 7000% → 8400%
  • Hitbox changed to always be cone
  • When used with [Intense Pulse] no longer increases range
  • Can now be used with [Intense Shock]
  • Camera-lock removed

Patch v659 (2021/1/2)

[Intense Pulse] Healing reduced from 10% → 5%

Patch v620 (2020/6/1)

[Pulse] 50% generation chance → 45% (still higher than before)

Patch v597 (2020/4/13)

[Pulse] generation chance 41% → 50%

/\c97\Lustre

Patch v675 (2021/3/24)

[Carnival Rush]

  • Cooldown reduced: 20s → 19s
  • Damage increased: 7000% → 7350%

[Pivot Strike] cooldown reduced: 16s → 15s
[Eternal Light Might] aim at Flood Trick’s field to apply the buff → animation changed to jump slam, applies buff
[Countdown] cooldown reduced: 60s → 50s

Patch v669 (2021/2/18)

[Carnival Rush] cooldown reduced: 21s → 20s
[Lightning Rise] cooldown reduced: 16s → 14s
[Awakened Flood Trick] cooldown reduced: 14s → 13s
[CM3 Pivot Shot] able to tumble out of it

Patch v626 (2020/4/18)

[Carnival Rush Instant] 5 Bubble cost → 15
[Cast Cassia] 13110% → 11799%

Patch v616 (2020/5/19)

[Eternal Light Soul]

  • ATK 10% → 5%
  • 400k maximum heal → 2m maximum heal
  • .025% heal → .005%(40 billion damage requirement for reaching cap heal)
  • Heal duration 15s → 20s

[Countdown] 40 sec CD → 60 sec CD

[Carnival Rush] bugfix

  • Can no longer cast multiple carnival rush INS under enough CDR
  • 8250% → 7000%

Patch v612 (2020/5/7)

[Eternal Light Soul]

  • Healing .05% → .025%
  • Max healing per hit 10% → 5%

[Awakened Eternal Light Quartz] costs 5 Bubbles to use
[Class Mastery II] 25% Atk → 15%

Patch v609 (2020/5/4)

[Countdown] 50s → 40s
[Class Mastery II] 15% Magic Attack → 25% Magic Attack

Patch v597 (2020/4/13)

[Eternal Light Soul]

  • Recovery based off damage .1% → .05%, healing duration 40s → 15s (dmg buff duration stays at 40s)
  • Physical/magical damage increased from 5% → 10%

[Countdown] 60s → 50s
[Lightning Rise] 6862% → 7548%
[Carnival Rush INS] bubble cost 15 → 5
[Cast Cassia] no longer costs bubbles

Patch v557 (2020/2/6)

[CM2 Carnival Rush EX] instant right click fix

Patch v546 (2019/12/11)

[Class Mastery II] no longer requires [Carnival Rush EX]